ANARCHY!!!!! KILL!!! RAPE!! PILLAGE!!! DESTROY THE MONGOLS!
Alrighty then. Check the cities, to make sure no ones pissy, and take a quick look around.
Seoul may loose a citizen because of anarchy. MM so we still have some sci going, and no one will riot. 3 turns of this?! Dear god.
Mongols will give us their 3 smaller cities in exchange for peace. Pass up on it. Let me play with your Capitol a bit and you'll give me all of them.
Byz is still backwards, and Sumeria still has no iron or horses.
Turn 1 (710AD) - No Builds, starve some new cities down. Missed Washington and it gets alot of food, but doesn't grow. Nothing built. Send a MDI towards Korea, and send a galley westward, and send our other galley a bit south before sending him east. Move a stack of combined arms towards Karakorum, and send my knights towards Karkorum, where a great battle is about to begin.
US VS Them
vet MDI vs vet Ancient cav - MDI wins half health
vet MDI vs vet Spearman - Spearman wins, and looses one health.
vet MDI vs vet spearman - MDI wins, notta scratch
vet MDI vs reg spear - dies but redlines spear
reg pikeman vs reg spear (hurt) - Dies and spear promotes! OUCH!
Move rest of our forces towards their capitol.
Nothing to do with our cities but make sure they don't riot.
IBT - Summerian archers enter our land. Don't ask them to leave, because we have a galley in their waters.
Turn 2 (720AD)
vet knight vs vet spear - knight looses 1
vet mdi vs vet spear - mdi wins - 1
vet MDI vs vet ancient cav - cav wins - 1
vet knight vs vet ancient cav -1 - vet knight is redlined, but marches into Karakorum, victorious! And We now control The Statue of Zeus!
Move our forces northeast, leaving behind some injured units to hold Karakorum.
IBT - Summerians go deeper into our land, and the anarchy ends! Choose Monarchy until the wars end.
Lost our Galley.
Turn 3 (730AD)
Stop all our cities from shrinking, and MM to get the best out of our current set up. We may want to do some worker adjustments.
Set Karakorum to Library to get the horses and ivory. Move all units ever northward!
Invention in 5, with 14gpt.
Forest chop in Houston will build Library next turn.
Mongols still will only give us one of their three small cities for peace.
IBT -
New York Pikeman --> Courthouse
Philadelphia Worker --> Courthouse (upgrade spearman to Pikeman)
Hovd Worker --> Courthouse (upgrade another spear to pike)
Miami Library --> Courthouse
Turn 4 (740AD)
Continue moving troops north. Next turn Kazan is ours. No battles to report.
IBT -
Summerians moving archers around.
Namp'o Temple -- > Knight
Hyangsan Pikeman --> Knight
Turn 5 (750AD)
The Siege of Kazan:
US THEM
vet knight vs reg spear - knight is redlined and retreats
vet knight vs reg spear - knight kills spear without taking harm.
vet knight vs reg spear - 1 - Same as before. We control Kazan!!
Set Kazan to build a courthouse.
IBT - Kazan starves, Karakorum is down to 1 citizen, with workers clearing marshland.
Mongolian Archer appears on a mountian near our troops then just disappears. YEY! First time seeing the disapearing unit.
Turn 6 (760AD)
MDI stack enters Ulaanbaatar, and Knight stack moves into Dalandzadgad. Both those cities will have to be renamed when we take them.
Leave some MDI and a knight in Kazan to heal up a turn.
Shuffle around some Pikeman to get more units around in the field, leaving our backfield, defended, just not as heavily as before.
Our Galley moves eastward. Should hit something fairly soon.
IBT - Seoul Marketplace --> Pikeman (Can build it in 2 turns)
Inch'on Knight -- > Knight
Chicago Library --> Courthouse
Get some culture, and loose our only galley.
Turn 7 (770AD)
The Battle of Dalandzadgad (soon to be called Dalangrad, or something like it)
vet knight vs reg spear - Knight wins, looses half his HPs and takes Dalangrad)
The Sacking of Ulaanbaatar (Soon to be Ulanberg)
vet MDI vs vet spear - MDI wins, no health lost.
vet MDI vs reg spear - wins, loosing 1 hp
vet MDI vs reg spear - wins, but is redlined.
Ulanberg is ours! Set it to Pikeman
AND we have a land bridge connecting us to the Byz mainland. Awesome!
Move our forces to destroy the remaining Mongolian forces. We need a RoP with Byz to destroy them though.
They'll give us Erdenet or Choybalsan, but not both. Erdenet is the city we need the RoP to take out.
Turn sci slider down. Invention next turn.
IBT - We learned Invention and got a Sci Great Leader!!!! What to build, what to build.
Set next tech to Gunpowder in 11, gaining 22 gpt. We can get it one turn quicker but cut GPT down to 11, and we'll need that for upgrading.
Change Wonsan from Knights Templar to Leo's.
P'yongyang Knight --> Knight
Boston Library --> Knight
Cheju Knight --> Knight
Get a warning that for Kaesong to grow we'll have to switch from Marketplace to Aquaeduct. So I switch it.
Turn 8 (780AD)
Move units northward, and make sure to cancel all long orders ( OR as many as I can) for the next player. Sorry if I slipped with a few, but didn't want to worry about moving when I had the war going on. Contact Monogolia, and they don't want to give both cities for peace. I think our only option is to take all but Erdenet, and let them try and survive up there. We can finish them off when we take Byz next.
IBT - Seoul Pikeman -- > Pikeman
All the Mongols cities starve down to pop of 1, ready for Korean control.
Turn 9(790AD) -
Move Pikeman in Seoul in a chain, trying to get it moved as far as possible.
Move our stacks of MDI and Knights towards Mandalgovi.
Vet Knight vs reg spear - OUCH! Redlined and retreated
Vet Knight vs reg spear - Redline spear, but Knight Dies. Damn the RNG.
IBT - Chicago gets some culture and and a Byz Dromon wants to see what happened to Mongolia.
Turn 10 (800AD)
The damn spears of Mandalgovi may have killed some of our Knights, but they shall PAY!
The Revenge of the Templar.
vet Knight vs Vet Spear - In a LONG Battle our Knight finally wins, lossing half its forces.
vet Knight vs reg spear - Knight wins, no health lost.
vet Knight vs reg spear - Knight wins, and takes Mandalgovi. Set it to Library.
Mongolia is now 2 cities. Erdenet became their new capitol, and that's a barren wasteland up in the far north. They'll give us their last real city for peace. I think we sohuld do that, and leave them only Erdenet to languish in. I didn't do it because I thought we should talk about it. We have that great leader which we can use for whatever. \
We're in monarchy so nows the time to destroy Byz and Summer, or at least get them down to city states like Mongolia. Byz is my first choice because Summer has no Iron. Byz does.
Either way we have to start saving some money for upgrading to Mustketman. One per a city, 2 per a border town, and we're good until the modern ages on defense, and we can build up infastructure, which we have none to speak off.
Libs or Temples are needed in all the new cities to take advantage of the land. We have a ton of open space that we need to start using.
Peace or war, Peace or war?

either way, we need to build some Galleys and met some people.
Save and Pic will follow in next post.