DGIT # 3 - The Emperor Level Strikes Back

Sandrock LQ said:
Anyone else suprised the AI has not researched Literature?

Not surprised anymore. :rolleyes: (But I was.) And as for those deals, well, one of those may be no more by the time I'm done. That's all I'm saying for now. I'm about halfway through. Should be able to finish sometime tonight...
 
Pre-game notes:
Chiv due in 5 @ -28gpt. 487 gold in the bank.
Peace throughout the world.
Grand River is a huge flip risk wedged between the Iroqiuois and Ottoman capitals. Plus the Mayan capital is not far off. Could use a city in between Oil Springs and Grand River is we want to keep it.

We still have 7 warriors. We have 1 spear, 1 pike and 30 horsies! Where is that scientist responsible for turning these things into elephants? Oh yeah, according to F3, we have 0 catapults... never saw it list what we didn't have. Oh, that's why - we have 1 Iroquois pult.
DGIT3_250AD_0_Catapults.jpg



Our foes/friends:
Mayans - even in tech. 20 turns on ivory deal.
France - lacks Feudalism and Engineering
Iroquois - 10 turns of peace left, lack horses, even in tech
Mongols - lack Feudalism
Ottomans - even in tech - 20 turns on ivory and wine deals.

Well, given our location, we are not going to fight a war anytime soon due to the current deals. Well, maybe with the Iroquois in 10. We are religious, but we aren't using temples to at least build a culture boundary with the Mayas.

I'm thinking the plan is as follows:
1) Secure our Iroquois conquests and hope we don't flip them, settle extra city to help.
2) Build our productive cities somewhat. The FP is due in 5 so we should be in good shape then.
3) Continue a few of Sandrocks's pike builds for a little D in the border cities.
4) Mine our hills! We're roading a bunch of unused forests when we could be mining hills for the production.
5) A few temples on the borders for culture security.

[0] 250AD
Grand River switches to temple build and a starvation diet as its all Iroquois right now.
Oils Springs set to starve as well.
Tonawanda switched off horse build (no rax) to worker to purge another Iroquois cit.
Mauch Chunk switches off horse build (no rax) to temple. We'll chop some woods to speed this up.
Jaipur - worker roading tundra? We should be mining those hills to at least get some productivity. Turning the game/tundra mines into forest will get us 1 more spt as well.
Hyderabad - no rax, switching pike build to rax.
Reykjavik - no rax, switch pike to rax.
Park Avenue - switch Market to Aqueduct, doesn't need market yet.
MM Calcutta to still put out pike in 2, but not to riot (extra gold from roads).

Plan is to send workers toward core to improve hills, irrigate, etc. Send warriors (maybe upgrade for a bit more D) to no rax towns, get horses to rax towns for upgrade/bio experiments.

I crank back research to Chiv due in 6, but with +9. I want a little money flowing.
Upgrade spear in Calcutta to pike for 30. May want to invest in lit for the libraries... at least the AI doesn't have them either.

Move a lot of our horses from inland to Stockholm, a rax town near the Ottos.

IBT
Lahore market->worker
Our people love us. We build a nice walkway around our palace to celebrate.

[1] 260AD
Start chopping some forests, start moving workers to upgrade core.
Sign Ottos to ROP. It cost them 1gpt and 12 gold. I'll explore their lands so we know what to expect. Might as well scout.

Oil Springs and Grand River starving again.
Switch Reykjavik from rax to worker. Need to irrigate surrounding plains to even support the rax as production is low at size 3.

IBT
Trondheim marketplace -> pike
Dehli pike->pike to support our cities
Bombay pike -> palace prebuild for Leo's.
Bangalore pike -> worker
Calcutta pike -> courthouse
Bengal worker -> worker

[2] 270AD
Question for the masses. Tonawanda has two Iroquois citizens and 2 Indian. If I produce worker, leaving both Indian cits on specialist duty, do we reduce Iroquois pop? Lets find out.
Workers working... Moving reg warriors toward Iroquois conquests to help toward temple builds. Pikes moving to free horsies in towns.

IBT
Well, guess that didn't work. Tonawand produce a native worker. Oh well. :( Start temple build. Its in greater risk to flip to Mayans anyway.
Lahore worker -> harbor - money, money
Mauch Chunk temple-> rax

French start Great library - great, libraries are out there now.

[3] 280AD
Republic unit costs are killing me. We're now at -4gpt...
Mongols have lit too. I'll probably wait until everyone has it to grab at cheap price. Current cost is 175 from the French. Or they'll gladly take Feudalism. :lol:

Exploring. Bursa is going to be fun to crack. Pikes defending, on hills. But surrounded by mountains. The payoff is nice though. Gems, and iron in radius. Maybe we should build some trebs for the initial attack?

IBT
Dehli pike -> pike
Hyderabad rax -> temple
Bangalore worker -> horse

[4] 290AD
Upgrade Cat to Treb for 30 gold.
Forbidden Palace due in 1: The difference: Income 341/347 expense, 85 corruption.

IBT
Um, so what does this look like?? :lol: I guess I may get to use elephants afterall...
DGIT3_300AD_Mayan_diplo_party.jpg


Madra FP -> MDI (can switch to elephant)
Reykjavik worker -> walls

[5] 300AD
Oh, that's why. Mayans would like to borrow Grand River, likely to use the iron there. There is really no way I'm going to hold it and since we don't really have much there, I'll abandon and see if we can avoid this silly war. At least it will give us another turn or two. Chiv in 1 will give us elephants. I would love to rid the earth of that Mayan city in our backyard.

Oh, FP - Income 350, Expense 347, corruption 69. Dial back research 1 for Chiv in 1. Not exactly a huge difference by any means.

Sell Market in Grand River for 25 gold. Abandon Grand River.

The Ottomans have Invention now.

Found Really Cold City, NW of Boardwalk on coast.
Found Punjab on hills just SW of Oil Springs. Still have incense.

Move some horses for some logical upgrade locations. Reinforce border towns/workers to an extent. Interestingly, even after razing Grand River, I can still demand the Mayans remove their forces. I'll pass. This time. ;)

Let's see what happens...
IBT
The French graciously offer Lit for Feudalism. I'll pass Joan.
Well, the Mayans seemed to pull back that stack. They did advance one Javelin Thrower into our lands, probably to reinforce.
We learn Chivalry. Start on invention.
Trondheim pike->pike
Dehli Pike->War Elephant
Park Ave Duct->Pike
Boardwalk rax->duct
Ottomans start Leo's

Mayans start Sistines - must have Theology

[6] 310AD
Let's see Iroquois have Theo, as do Mayans, Mongols, and Ottomans.
Ottomans and Mayans have Invention.
With the time of the Elephant here, I'm dialing back research for now. We can trade for techs. Upgrading Elephants is going to cost 120 a shot! Ouch.

Dialing back tech gives us 141 gpt. Let's see how this works out.
I can get Invention from the Mayans for Chivalry (not!) or for about 60gpt. We might be able to force a war to null that payment though. That's a thought if the Mayans keep marching in.
Feudalism to the Mongols for Theology, Literature, 95 gold, and 1gpt (all their gold).
Upgrade about 5 horses to Elephants - that's some crazy growth hormone!

Disband 2 reg warrior in Oil Springs to help temple build.

IBT
Ottomans building Sistines. Mayans building Leonardos.

[7] 320AD
Mayans have 2 troops in our territory. Upgrade another elephant.

IBT
Hmmm. Mayans bring a bunch of Javs to our borders again. Looks like Iroquois are seeking to settle the old Grand River spot again.
Hyderabad - temple->MDI
Madras MDI->War Elephant

[8] 330AD
Worker movement. Position a few phants. Upgrade one horseman.

IBT
Trondheim pike->War Elephant.
Calcutta courthouse->War Elephant
Stockholm Market->courthouse.

[9] 340AD
Bombay - swith palace pre-build to Knight's Templar (for Leo's if we can get it.)
Upgrade to another Elephant.
Not sure what the Mayans are up to... I don't believe its time to trade for Invention yet as they only have 2 javs in striking distance of a city, but they do have a large stack in their territory. I think Alerum is going to get this one.

DGIT3_340AD_Mayans_Now.jpg


IBT
Aaargh. :cry: It WAS time to make that deal. Didn't think they had the forces yet to properly declare. Mayans declare war. That really irks me. I had the right idea on trading for the tech, just too slow to implement. Sorry guys.

Jav dies to pike at Mauch Chunk. They have quite a stack there. They capture a worker and kill him. The humanity!

Oil Springs Temple->Walls
Jaipur pike->MDI

Our people love war as we add a well groomed lawn and walkways to our palace.

[10] 350AD
At Hyderabad, Vet elephant vs reg jav: Wins and we start our golden age!

We'll have to decide whether to research again. gpt jumps to 270 (2 upgrades)!

3 elephants wipe out 3 spears at Lagartero and its ours.
Horse from Jaipur grabs a slave.
Upgrade a horse in Jaipur and Stockholm

I need 1 gold to rush barracks in Mauch Chunk. Let's squeeze France. Joan contributes 17 gold for continued good relations. I rush rax in Mauch Chunk.

Vet Elephant from Stockholm attack reg Jav. Redline, but win.
At Mauch Chunk, Vet MDI attacks vet Jav - lose!
2 elephants clear a couple of Javs, promote 1 to elite.
Jav outside Tonawanda will likely take slaves, decide to attack with vet horse and wins.

Drop lux to 10% due to GA.

Notes: We are in our golden age. We can research Invention (why? its already out there. Best we can do is learn in 5, with 29gpt coming in.) But we need money for upgrades. We can trade for invention, but we'll likely be stuck with that deal (60gpt last I checked, or Chivalry.) But we can afford it.
Bombay is on a Leo's prebuild building Knight's Templar now due in 8 due to the GA. Don't forget to switch it unless we'd rather have crusaders instead of cheap upgrades.
Almost all horses are in Stockholm, Calcutta, Oil Springs, Tonawanda and Punjab. A few are scattered in our east because I didn't get pikes there. Stockholm and Calcutta can upgrade them.
BTW, the cities building Leo's for the AI are Edrine and the Mayan city right near the old Grand River site. I didn't look at progress, but both don't seem to be very developed cities. Once we grab invention, we're probably the favorite to grab it.

Oh yeah. Have fun. :D Once we gas the Javs, I think we can knock the Mayans down rather fast. And the Iroquois will likely fall quickly after that. Peace is up in 1 turn.
 
Oh Alerum... :D

1)alerum68 <-- Up
2)-Oblivion- away Aug 26 - Sep 2 <-- On deck
3)Blasphemous
4)SolarKnight
5)SandrockLQ
6)SpikeIt <-- Just Played
7)Smellincoffee <-- Skip for now
 
Nice turns SpikeIt :D
Looks like i might manage my turns in before i go away for a while.

I'm all for trading chivalry for Invention. Is there anyone who isn't on our list right now who has it, like the Mongols or French? We need the funds for elephants and Invention for Leo's.

Give them the :hammer: Alerum
 
Okay, I got it. I forget, is this Always War, or 20 Turn War? Doesn't matter, we're so far into it, I'll just make sure we're safe and declare on everyone.:)

Edit: TO answer your question SpikeIt, abot the workers... you did it backwards. It'll take a specialist before a citizen working a tile.;) But when you get down to 2 pop, there's no way to control it... it'll seem to take a native son first.
 
-0blivion- said:
I'm all for trading chivalry for Invention. Is there anyone who isn't on our list right now who has it, like the Mongols or French? We need the funds for elephants and Invention for Leo's.

Only the Mayans and Ottomans have Invention. No one has Chivalry apart from us.
 
alerum68 said:
Okay, I got it. I forget, is this Always War, or 20 Turn War? Doesn't matter, we're so far into it, I'll just make sure we're safe and declare on everyone.:)

Edit: TO answer your question SpikeIt, abot the workers... you did it backwards. It'll take a specialist before a citizen working a tile.;) But when you get down to 2 pop, there's no way to control it... it'll seem to take a native son first.

Not Always War, but it may turn into that. :rolleyes: We are a Republic though, so WW will kick in at some point. The Mayans can probably be steamrolled in 20. Or we can knock them a bit and squeeze Invention out of them.

As for the workers. Thanks. I knew I've read before it being one way or the other. I guess I chose one way and it was other... :p I haven't really squeezed workers to reduce non-native pop before. Usually I just starve cities out. Hopefully our Iroquois pops will think I was practicing some social programs and they'll be kind to our regime, esp. when we pay Hiawatha a visit again. :D
 
Turn 0 (350AD)
humm... let's see, what will get us more gold... research or trading... Well we'll get about 4960 gold at the end of our GA.... at current production, not accounting for worker improvements... of we go the research path. If we trade the Ottomans, we 1) gain a friend, 2) can upgrade our horsemen to elephants much quicker, 3) can switch prebuild over now isntead of 5 turns which will be cutting it very close, 4) We'll pull in 5220 gold by the end of our GA... at current production, not accounting for worker improvements.... Yeah, I think I'll trade.

Oh what's this?? If I throw in in another 12GPT and 10 gold, they'll also help us rid the world of those hated Mayan! Okay.
Considering the Turks are one of the big boys, and can build pikeman, I think this is a very good deal. We're looked into a deal with them for 20 turns anyway.

Smiles as the Turks declare on the Mayan. Our Prebuild didn't help very much... we started it way to late. It ha about 100 shields in it, leo's cost 600.:p Delhi, at size 9 can build it in 3 more turns. Switch Bombay over to Leo's, due in 20 turns.

I want to try a tighter build in our next gam gentlemen. Right now, because of our loose placement a irrigated cow is wasted. I'm going to mine the wheat on the grassland, and that will give us 35 SPT during our GA... that's 2 turn elephants.

MM Calcutta so the citizen on a unmined grassland, in a size 12 city is now a scientist. This way we have some research and can still pull that 5220 gold during our GA.

Switch Reykjavik from walls to Trebuchet. This is Emperor my friends. We are going to need combined arms... if not now, then by the time of cavs and rifles, and we should be having smaller corrupt cities making these guys until the're large enough to warrant a barracks and unit build.

vhorse vs rJav - we win, redlined. This limits them to 1 attacking unit in that stack. Next turn I'll upgrade that horseman and he'll heal to full.

FYI - 35, 23, and 18 SPT are the magic numbers for elephants in 2, 3, 4 turns.


IBT
Mongols ask us to leave.
Mayans start going for a worker, and leave the city alone. Tsk, tsk.
Delhi WE - > WE
Tonawanda Temple - > worker - This city is extremely corrupt, and full of Iros still. Need to change that.
Lahore Harbor - > Trebuchet
Park Ave Pike - > Pike
Mauch Chunk Barracks - > Treb - This city needs major improvement. Upgrade Horseman making him heal now. I love that trick.
Bengal worker - > Treb
Mahtma Day is celebrated in 2 cites, miss which ones.
Get a palace build. We got a roof!!

Turn 1(360AD)
Since Mayans seem to be going for Mauch Chunk, I'm sending any horseman to be upgrade, that's close there. Got a nice stack ready to take out their stack, and go on the offensive.
Change Jaipur from MDI to Pike
vElephant vs rJav - we win, 1 dam
vElephant vs rJav - we win, no dam, go elite.:)
vElephant vs rJav - we win, but redlined.
eElephant vs rJav - we win, but no leader.
Cut forrest in Punjab. Start mine.
Change all MDI builds over to Pikeman.
Oops! Click on Build Fortress by accident next to Calcutta. Wake worker, but loose a turn.:(
Sorry for all the build changes... they weren't designed the best for our current situation... also any cities that are in our interior are stripped of units and they're sent to the borders... we're in republic, we can leave cities empty.;)
And Change Park Avenue from Pikeman to Galley to find some more contacts... I think we forgot about htem.

IBT
Mongols kick us out of their turf... I was trying to leave!
Oh what luck... the Mayans form a perfect stack FOR ME TO POOP ON!
Hyderabad Pike -> Marketplace
Madras WE - > WE

Turn 2 (360AD)
ummm... somehow I lost a turn... I think I jut forgot to break up my turns.

IBT

Turn 3 (370AD)
vhorse vs vjav - we loose, but redline jav.
repeat - we win, no dam
vElephant vs rJav - wow. We are redlined and retreat
eElephant vs rJav - we win, no dam
vElephant vs rJav - we win, 1 dam, go elite.
vElephant vs vlongbow - we win, no dam
3hp vElephant vs vlongbow - we win, 1 dam
vElephant vs vlongbow - we retreat
vhorse vs rlongbow - we win, 2 dam
vhorse vs rlongbow - we win, no dam
vhorse vs rlongbow - we win, no dam
rhorse vs 3hp vlongbow - we win, 1 dam, no promotion
Found Dacca in the south, claiming another source of incense. Set to Trebuchet.
vhorse kills a spear in Bonampak - is redlined, and won't make it home. Don't have anything to send after us hopefully.
vElephant vs vjav - We retreat, cause only 1 dam, but prevents them form attacking with that unit.
wake pike in Mauch Chunk and cover the injured units.
This reminds me of DGIT 2 when I removed the Mongols.

IBT
Speaking of MOngols they ask us ot leave again.
Our elphant dies to longbowman.
Ottomans are going to start tking on the Mayan core, and i'm stuck with wave after ave of longbowman.
2 cities build WE and keep the same build going.
We get a palace build... no we get 2 palace builds! How does that happen?

Turn 4 (380AD)
Upgrade injured horseman to get him to heal htis turn.
vElephant vs vlongbow - w win, no dam
eElephant vs vlongbow - we win, no dam
vElephant vs vlongbow - we win, 1 dam
vElephant vs vlongbow - we win, 3 dam!! No promotion.
vElephant vs vlongbow - we win, no dam
eElephant vs rjav - we win, dam, no promotion
vElephant vs vjav - we win, redlined, no promotion.

We killed all the Mayans, and now I think are ready to go on an offensive strike. It appears they have 6 cities, and one is about to fall the Ottomans. I'm okay with it, because we have fast movers and will take the others, and will probably have that Ottoman city flip to us. Attack order is going to be Palengue, Bonampak, then Chichen Itza, then Tikal, then the mystery city under the fog.

IBT
Mayans move 1 unit and a galley. They won't be able to do anything.
Force the Ottomans moving into our turf to go away.
Park Ave Galley - > Pike
Jaipur Pike - > Pike
French start on Sistines

Turn 5 (390AD)
I want cash, and the only way to get it is to sell Chiv around. The Turks will sure as hell be going for it since they're at war. Trade Turks Chiv for 41 GPT, and 692 gold.
Trade the Mongols Spices, 5 GPT, and 26 gold... all they have to give.
Iro, and France have nothing to trade.
Upgrade all horseman to WE's for 840 gold.
Set research to 60%, pulling Gunpowder in 7 turns, -3 GPT, with 180 in the bank. Turn luxury of, and EVERY city is still happy.

Send a stack of 10 WE's to start the assault.
vhorse vs vlongbowman - we win, no dam
Go to tell Ottomans to get out of our turf, and realize we have a RoP with them. Oh well, they'll probably take 2 cities because of that RoP, but they're Gracious and I like having the second most powerful civ in the game friendly to us.

*** Battle of Palenque ***
eElephant vs Vspear - we win, no dam, no leader.
vElephant vs Vspear - we win, 3 dam
vElephant vs Vspear - we redline, and go elite. Palenque is ours.
vElephant vs Vlongbow - we win, 2 dam. Move rest of stack to cover injured unit. Also brings us that much closer to bonampak
Oops... found 6 horseman in barrackless cities that didn't upgrade. Send them to be, but need to turn don science again.
I'm looking at the land and I have no idea how we got this powerful with the few improvments we've made... we could use more workers... same problem of the last game... when railroading came in we were sill building mines in our core.

IBT
Mongols kick us out... again.
Madras WE - > WE
Tonawanda's culture expands
Ottomans and Iro start Knights templar.
Mongol start Sun Tzu's and Knights Templar AND Leo's.
How can they start these after their turn has ended and mine has begun??

Turn 6 (400AD)
Upgrade a few more horseman. Will upgrade all but 1 on next turn. Will take the next leader to upgrade the final horseman as he's out exploring still.
Fix sci rate to get us 54 GPT, pulling gunpower in 7 turns. This will give us JUST enough to upgrade our 2 last horseman, and keeping science at max.
We have 2 stack of WE's poised to take 2 cities every other turn for the next 3 turns, at which point we'll completely control the north half of the contient... exluding that iceberg Iro city.

IBT
longbowman takes on our WE and dies.
Reykjavik Treb - > Treb
Stockholm Courthose - > WE

Turn 7(410AD)
Move stack to take out Chichen Itza next turns.

*** Battle of Bonampak ***
vElephant vs Vspear - We win, no dam
vElephant vs Vspear - We win, get redlined.
The City is ours... and it's full of workers.

IBT
mayan workers load in to tikal
Iro and Turks sign an MA against the Mayan. They'll probably get 1 city witht heir MW.
Why is the Ottoman Pikeman so deep in our interior? And what's that Galley doing next to Lahore?
Delhi WE - > WE
Calcutta WE - > WE
Quell resitantance in both Palenguq and Bonampak

Turn 8 (420AD)
*** Battle of Chichen Itza ***
rElephant vs rspear - we win, 2 dam, no promotion.
vElephant vs rspear - We win, dam, no promotion.
Oh, what's this, what's this?!
DGIT3_mayan_GW.JPG


Me Likey.

*** Battle of Tikal ***
vElephant vs rspear - we win, 2 dam
vElephant vs rspear - we win, 1 dam
Capture the city, with 6 workers.

We have 3 stacks converging on the last Mayan city of Copan, with a total of about 30 Elephants.

IBT
Mongols join the war against the Mayan.
LMAO! Mayan's start Knights Templar in their last city.
If that galley has a settler in it I"m going to be very upset. Rush a galley in Begal to take it out. Cost 48 gold.

Turn 9 (430AD)
Not much happens. Just move the WE's in place to take Copan. Send the galley after the Mayan galley... and my wireless mouse goes haywire and sends him the wrong way.:| Change the batteries in the mouse, and continue.
Some worker turns.


IBT
Iros drop off 1 MDI next to copan.
Mayans want peace, but the only thing they have left to offer, they can't give.
LMAO. Mayans keep on building Knights Templar.
Upgrade last horseman to Elephant.
Turn science up to max to get gunpowder in 1 turn.


Turn 10 (440AD)
*** Battle of Copan ***
vElephant vs vspear - we win, 2 dam
vElephant vs vspear - we win, 2 dam
vElephant vs rspear - we win, 1 dam
vElephant vs rspear - we win,3 dam.
vElephant vs rspear - we win, no dam, og elite.
vElephant vs vlongbowman - we win, 1 dam, and capture the city. Guess what we got?

DGIT3_mayan_HG.JPG


Since the Mayan are gone, and there is no flip risk, I stop starving and let everyone grow, switching worker builds to temples.
ALso, I'm putting all our eggs in 1 basket, just for easy of deployment for the next leaader... All of our units are stationed in Copan.
Sucide Galley survied the IBT, and keeps moving eastward.

My turns are all screwed up. Should be 450AD. Going to play 1 more turn and list it as turn 10, with just 2 IBT. Sorry, but kept leaving and coming back to this game all day, so kinda broken of a report.

IBT - Ottomans leave the old Mayan lands, and head home.
Gunpowder comes in, set research to to Education, pulling it in 5 turns, pulling 59 GPT. I don't like setting research to 4 turns because I'm afraid I'm losing shields to the 4-turn penalty.
Delhi Library - > Musket - This is a 2 turn musket factory.
Punjab Temple - > worker
Park Ave Pike - > Courthouse

Those lib builds helped research ALOT. Can turn it down another 10%, and go from 60 GPT to 130 GPT. Should upgrade pike to Muskets, but isn't crucial.
Cut forest near Tikal
Sucide galley keeps going!
Send 2 archers northward towards Mauch Chunk to be upgraded.

Notes:

We've upgraded all of our Horseman to Elephants, and Leo is still being built. We could switch it over to Sun Tzu's and sell off the barracks we have and save quiet a bit on support cost. We could also build Sistines if we're planning on building cathedrals. I'd go with Sun-Tzu's since we're going for a military victory in this one. I actually switched it over to Sun Tzu's from Leo's... feel Leo's isn't as much good to use since our WEs will be the best unit on the field until cavs, at which point money won't be an issue.

We ran over the Mayan, the Iro will be even easier, and they're the next on the list, and very close. Once all our units are healed, and we have at least 1 pike in each border city then take them out. Should turn it to Mongols then the French right after that... by the time I get this save, everyone on our contient should be dead, and we should be preparing our massive Armadda by then.

Copan has all our units. I'm going to suggest move 10 to each of the Iro's core cities. Don't worry aobut those tiny outpost towns yet, wait until we ruin their production, what little there is, then wecan take those cities. Quickly turn and go towards the Mongols after that.

I switch all wartime builds over to infra builds. Should decide if our 30 WEs is enough for now, and let the second half of our golden age be used to build.

Final note: Courthouses and Libraries, and Marketplaces, oh my! These should be built any and all cities.

Here's the save.

Not bad for the builder of the team, no?;)

1)alerum68 <-- Just Played
2)-Oblivion- away Aug 26 - Sep 2 <-- Is up. You get your shot... at builder turns, which we need.
3)Blasphemous < -- On Deck
4)SolarKnight < -- Are you ready? ;)
5)SandrockLQ
6)SpikeIt
7)Smellincoffee <-- Skip for now
 
DGIT3_mayan_WLTKD.JPG


Chichen Itza seems to be having it's last hurrah... WLTKD being celebrated before the fall?

Here's what the Mayans old cities look like in grey.

DGIT3_old_mayan_450AD.JPG
 
Good Job Alerum, took out Maya quick.
Builder turns, aww shucks :p

DGIT3_mayan_GW.JPG


Here is a picture you messed up on. Bah, you edited your post now, this picture looks stupid in the middle of nowhere now :p
 
I will be available this weekend to play if that is when my turns come up, i still have work to do until then.

thanks guys.

SK
 
Great job, Alerum. I expected you to complete the Mayan stomping, and you did us proud! :goodjob:

alerum68 said:
If I throw in in another 12GPT and 10 gold, they'll also help us rid the world of those hated Mayan!
Thought about that myself, but was hesitant to contribute to an Ottomans arms buildup since we want to rid the continent of them before Sipahi.

alerum68 said:
Switch Reykjavik from walls to Trebuchet.
Was prepping to hold off initial onslaught from Ottomans, since we were originally thinking war vs them, at least until the Mayans asked to be removed. I was also holding off on building trebs for Ottoman war as they wouldn't keep up with war elephants. If we go proposed attack plan and circle back to Ottomans last, we will definitely need the trebs.

alerum68 said:
And Change Park Avenue from Pikeman to Galley to find some more contacts... I think we forgot about them.
You know, I thought about building some galleys a few times, but meant to check on the game settings first regarding the number of opponents. And then I quickly forgot... :p Is this a standard world or large? We had 8 civs on our land mass including us.

alerum68 said:
Found Dacca in the south, claiming another source of incense. Set to Trebuchet.
May want to switch to temple first as I imagine this town will be a large flip risk to the Ottomans.

alerum68 said:
I'm looking at the land and I have no idea how we got this powerful with the few improvments we've made... we could use more workers... same problem of the last game... when railroading came in we were sill building mines in our core.
It helps to have several luxuries from the get go. ;)
Agree about the workers. I focused on the core with what we had, but we can use many more. I expect our worker core will be much larger once the Mayans contribute to our chain gangs.

alerum68 said:
LMAO! Mayan's start Knights Templar in their last city.
This kills me. The AI seems to do this all the time.

alerum68 said:
I actually switched it over to Sun Tzu's from Leo's... feel Leo's isn't as much good to use since our WEs will be the best unit on the field until cavs, at which point money won't be an issue.

Agree with Sun Tzu, but we may have a tough time getting it. Pretty much everyone seemed to start that a ways back. Leo's may be lost to someone else anyways, but because of the wonder cascase. With research back on-line and libraries finally in play (thankfully), I'm thinking a push to get Smiths. Maybe a 2nd pre-build someplace? Then again, the AI can always just pre-build for us.

alerum68 said:
Not bad for the builder of the team, no?;)

No. Not bad at all. :D
 
Took a quick look. Original map was standard. I'm assuming the restart was with the same settings. That's us and 7 opponents, right? No need to bother with galleys unless we need to chase down a sailing settler. Their might be another unmanned land mass out there, but I believe all our opponents are within reach.

So... domination or conquest? :D
 
Domination... Big communist empires are my thing. ;)
 
Just before i play these turns and finish off my turns on SGOTM3, i had to finish this off... :D
 

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SpikeIt, flips are calculated based on civ culture, not just city culture. A city with a temple in it, is just as likely to flip as one without... UNLESS the temple has been there longer then 10 turns.

We should go for conquest. We're at the point where if we wanted, we could probably kill everyone by the Ottomans with our current army. One thing of note: There is a mongol city on a very small island just to the east of us... 2 galleys full of WE's will wipe them off very quickly.

You beat Demi-God?! How hard was it?;) What did you need to change in your game play to do it?
 
SpikeIt said:
I don't know, Blas. This might be over before we even get to Communism. Hope that doesn't upset you too much. :D
*Sniff*
I'll... I'll try to... stay strong.
*Sniff*
 
It was quite tough Alerum. I got a good start, the capital was not a settler factory, but i popped a settler and a city nearby which was great.

One thing i did which made the game for me was acquiring three sources of iron, and 2 of saltpeter. A couple of times i traded all of these away, because i wasn't building military units. I was surprised what i got for them.

Korea, the monster civ in this game, hit the IA at around 500 AD. I was still back at my 50 turn research on Chivalry. I got that, made a bunch of Ansar warriors and kicked off my GA.

Using the cash from that GA, i traded through the whole MA that one turn. Carthage gave me Education and Chemistry for Iron, and Mil Trad and ToG for Saltpeter.

I only researched Chivalry and a few AA techs for the whole game. The rest was 0% science, trading until i got Espionage. Then i stole for the rest of the game, until i researched 2 Modern techs to get to the final space piece.

Even though i hit the IA in 1200 AD, i only launched in 1750 AD. This was because the other civs all went Fascist with the huge wars they were having. Korea ended up winning them and was going towards domination when i launched. Here are a few minimap timings for ya, yes Germany and Korea went mad at the end. A lot of Panzers and Modern Armour.

1990BC.JPG

975BC.JPG

10AD.JPG

600AD.JPG

1300AD.JPG

Finish1740AD.JPG
 
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