Turn 0 (350AD)
humm... let's see, what will get us more gold... research or trading... Well we'll get about 4960 gold at the end of our GA.... at current production, not accounting for worker improvements... of we go the research path. If we trade the Ottomans, we 1) gain a friend, 2) can upgrade our horsemen to elephants much quicker, 3) can switch prebuild over now isntead of 5 turns which will be cutting it very close, 4) We'll pull in 5220 gold by the end of our GA... at current production, not accounting for worker improvements.... Yeah, I think I'll trade.
Oh what's this?? If I throw in in another 12GPT and 10 gold, they'll also help us rid the world of those hated Mayan! Okay.
Considering the Turks are one of the big boys, and can build pikeman, I think this is a very good deal. We're looked into a deal with them for 20 turns anyway.
Smiles as the Turks declare on the Mayan. Our Prebuild didn't help very much... we started it way to late. It ha about 100 shields in it, leo's cost 600.

Delhi, at size 9 can build it in 3 more turns. Switch Bombay over to Leo's, due in 20 turns.
I want to try a tighter build in our next gam gentlemen. Right now, because of our loose placement a irrigated cow is wasted. I'm going to mine the wheat on the grassland, and that will give us 35 SPT during our GA... that's 2 turn elephants.
MM Calcutta so the citizen on a unmined grassland, in a size 12 city is now a scientist. This way we have some research and can still pull that 5220 gold during our GA.
Switch Reykjavik from walls to Trebuchet. This is Emperor my friends. We are going to need combined arms... if not now, then by the time of cavs and rifles, and we should be having smaller corrupt cities making these guys until the're large enough to warrant a barracks and unit build.
vhorse vs rJav - we win, redlined. This limits them to 1 attacking unit in that stack. Next turn I'll upgrade that horseman and he'll heal to full.
FYI - 35, 23, and 18 SPT are the magic numbers for elephants in 2, 3, 4 turns.
IBT
Mongols ask us to leave.
Mayans start going for a worker, and leave the city alone. Tsk, tsk.
Delhi WE - > WE
Tonawanda Temple - > worker - This city is extremely corrupt, and full of Iros still. Need to change that.
Lahore Harbor - > Trebuchet
Park Ave Pike - > Pike
Mauch Chunk Barracks - > Treb - This city needs major improvement. Upgrade Horseman making him heal now. I love that trick.
Bengal worker - > Treb
Mahtma Day is celebrated in 2 cites, miss which ones.
Get a palace build. We got a roof!!
Turn 1(360AD)
Since Mayans seem to be going for Mauch Chunk, I'm sending any horseman to be upgrade, that's close there. Got a nice stack ready to take out their stack, and go on the offensive.
Change Jaipur from MDI to Pike
vElephant vs rJav - we win, 1 dam
vElephant vs rJav - we win, no dam, go elite.

vElephant vs rJav - we win, but redlined.
eElephant vs rJav - we win, but no leader.
Cut forrest in Punjab. Start mine.
Change all MDI builds over to Pikeman.
Oops! Click on Build Fortress by accident next to Calcutta. Wake worker, but loose a turn.

Sorry for all the build changes... they weren't designed the best for our current situation... also any cities that are in our interior are stripped of units and they're sent to the borders... we're in republic, we can leave cities empty.

And Change Park Avenue from Pikeman to Galley to find some more contacts... I think we forgot about htem.
IBT
Mongols kick us out of their turf... I was trying to leave!
Oh what luck... the Mayans form a perfect stack FOR ME TO POOP ON!
Hyderabad Pike -> Marketplace
Madras WE - > WE
Turn 2 (360AD)
ummm... somehow I lost a turn... I think I jut forgot to break up my turns.
IBT
Turn 3 (370AD)
vhorse vs vjav - we loose, but redline jav.
repeat - we win, no dam
vElephant vs rJav - wow. We are redlined and retreat
eElephant vs rJav - we win, no dam
vElephant vs rJav - we win, 1 dam, go elite.
vElephant vs vlongbow - we win, no dam
3hp vElephant vs vlongbow - we win, 1 dam
vElephant vs vlongbow - we retreat
vhorse vs rlongbow - we win, 2 dam
vhorse vs rlongbow - we win, no dam
vhorse vs rlongbow - we win, no dam
rhorse vs 3hp vlongbow - we win, 1 dam, no promotion
Found Dacca in the south, claiming another source of incense. Set to Trebuchet.
vhorse kills a spear in Bonampak - is redlined, and won't make it home. Don't have anything to send after us hopefully.
vElephant vs vjav - We retreat, cause only 1 dam, but prevents them form attacking with that unit.
wake pike in Mauch Chunk and cover the injured units.
This reminds me of DGIT 2 when I removed the Mongols.
IBT
Speaking of MOngols they ask us ot leave again.
Our elphant dies to longbowman.
Ottomans are going to start tking on the Mayan core, and i'm stuck with wave after ave of longbowman.
2 cities build WE and keep the same build going.
We get a palace build... no we get 2 palace builds! How does that happen?
Turn 4 (380AD)
Upgrade injured horseman to get him to heal htis turn.
vElephant vs vlongbow - w win, no dam
eElephant vs vlongbow - we win, no dam
vElephant vs vlongbow - we win, 1 dam
vElephant vs vlongbow - we win, 3 dam!! No promotion.
vElephant vs vlongbow - we win, no dam
eElephant vs rjav - we win, dam, no promotion
vElephant vs vjav - we win, redlined, no promotion.
We killed all the Mayans, and now I think are ready to go on an offensive strike. It appears they have 6 cities, and one is about to fall the Ottomans. I'm okay with it, because we have fast movers and will take the others, and will probably have that Ottoman city flip to us. Attack order is going to be Palengue, Bonampak, then Chichen Itza, then Tikal, then the mystery city under the fog.
IBT
Mayans move 1 unit and a galley. They won't be able to do anything.
Force the Ottomans moving into our turf to go away.
Park Ave Galley - > Pike
Jaipur Pike - > Pike
French start on Sistines
Turn 5 (390AD)
I want cash, and the only way to get it is to sell Chiv around. The Turks will sure as hell be going for it since they're at war. Trade Turks Chiv for 41 GPT, and 692 gold.
Trade the Mongols Spices, 5 GPT, and 26 gold... all they have to give.
Iro, and France have nothing to trade.
Upgrade all horseman to WE's for 840 gold.
Set research to 60%, pulling Gunpowder in 7 turns, -3 GPT, with 180 in the bank. Turn luxury of, and EVERY city is still happy.
Send a stack of 10 WE's to start the assault.
vhorse vs vlongbowman - we win, no dam
Go to tell Ottomans to get out of our turf, and realize we have a RoP with them. Oh well, they'll probably take 2 cities because of that RoP, but they're Gracious and I like having the second most powerful civ in the game friendly to us.
*** Battle of Palenque ***
eElephant vs Vspear - we win, no dam, no leader.
vElephant vs Vspear - we win, 3 dam
vElephant vs Vspear - we redline, and go elite. Palenque is ours.
vElephant vs Vlongbow - we win, 2 dam. Move rest of stack to cover injured unit. Also brings us that much closer to bonampak
Oops... found 6 horseman in barrackless cities that didn't upgrade. Send them to be, but need to turn don science again.
I'm looking at the land and I have no idea how we got this powerful with the few improvments we've made... we could use more workers... same problem of the last game... when railroading came in we were sill building mines in our core.
IBT
Mongols kick us out... again.
Madras WE - > WE
Tonawanda's culture expands
Ottomans and Iro start Knights templar.
Mongol start Sun Tzu's and Knights Templar AND Leo's.
How can they start these after their turn has ended and mine has begun??
Turn 6 (400AD)
Upgrade a few more horseman. Will upgrade all but 1 on next turn. Will take the next leader to upgrade the final horseman as he's out exploring still.
Fix sci rate to get us 54 GPT, pulling gunpower in 7 turns. This will give us JUST enough to upgrade our 2 last horseman, and keeping science at max.
We have 2 stack of WE's poised to take 2 cities every other turn for the next 3 turns, at which point we'll completely control the north half of the contient... exluding that iceberg Iro city.
IBT
longbowman takes on our WE and dies.
Reykjavik Treb - > Treb
Stockholm Courthose - > WE
Turn 7(410AD)
Move stack to take out Chichen Itza next turns.
*** Battle of Bonampak ***
vElephant vs Vspear - We win, no dam
vElephant vs Vspear - We win, get redlined.
The City is ours... and it's full of workers.
IBT
mayan workers load in to tikal
Iro and Turks sign an MA against the Mayan. They'll probably get 1 city witht heir MW.
Why is the Ottoman Pikeman so deep in our interior? And what's that Galley doing next to Lahore?
Delhi WE - > WE
Calcutta WE - > WE
Quell resitantance in both Palenguq and Bonampak
Turn 8 (420AD)
*** Battle of Chichen Itza ***
rElephant vs rspear - we win, 2 dam, no promotion.
vElephant vs rspear - We win, dam, no promotion.
Oh, what's this, what's this?!
Me Likey.
*** Battle of Tikal ***
vElephant vs rspear - we win, 2 dam
vElephant vs rspear - we win, 1 dam
Capture the city, with 6 workers.
We have 3 stacks converging on the last Mayan city of Copan, with a total of about 30 Elephants.
IBT
Mongols join the war against the Mayan.
LMAO! Mayan's start Knights Templar in their last city.
If that galley has a settler in it I"m going to be very upset. Rush a galley in Begal to take it out. Cost 48 gold.
Turn 9 (430AD)
Not much happens. Just move the WE's in place to take Copan. Send the galley after the Mayan galley... and my wireless mouse goes haywire and sends him the wrong way.:| Change the batteries in the mouse, and continue.
Some worker turns.
IBT
Iros drop off 1 MDI next to copan.
Mayans want peace, but the only thing they have left to offer, they can't give.
LMAO. Mayans keep on building Knights Templar.
Upgrade last horseman to Elephant.
Turn science up to max to get gunpowder in 1 turn.
Turn 10 (440AD)
*** Battle of Copan ***
vElephant vs vspear - we win, 2 dam
vElephant vs vspear - we win, 2 dam
vElephant vs rspear - we win, 1 dam
vElephant vs rspear - we win,3 dam.
vElephant vs rspear - we win, no dam, og elite.
vElephant vs vlongbowman - we win, 1 dam, and capture the city. Guess what we got?
Since the Mayan are gone, and there is no flip risk, I stop starving and let everyone grow, switching worker builds to temples.
ALso, I'm putting all our eggs in 1 basket, just for easy of deployment for the next leaader... All of our units are stationed in Copan.
Sucide Galley survied the IBT, and keeps moving eastward.
My turns are all screwed up. Should be 450AD. Going to play 1 more turn and list it as turn 10, with just 2 IBT. Sorry, but kept leaving and coming back to this game all day, so kinda broken of a report.
IBT - Ottomans leave the old Mayan lands, and head home.
Gunpowder comes in, set research to to Education, pulling it in 5 turns, pulling 59 GPT. I don't like setting research to 4 turns because I'm afraid I'm losing shields to the 4-turn penalty.
Delhi Library - > Musket - This is a 2 turn musket factory.
Punjab Temple - > worker
Park Ave Pike - > Courthouse
Those lib builds helped research ALOT. Can turn it down another 10%, and go from 60 GPT to 130 GPT. Should upgrade pike to Muskets, but isn't crucial.
Cut forest near Tikal
Sucide galley keeps going!
Send 2 archers northward towards Mauch Chunk to be upgraded.
Notes:
We've upgraded all of our Horseman to Elephants, and Leo is still being built. We could switch it over to Sun Tzu's and sell off the barracks we have and save quiet a bit on support cost. We could also build Sistines if we're planning on building cathedrals. I'd go with Sun-Tzu's since we're going for a military victory in this one. I actually switched it over to Sun Tzu's from Leo's... feel Leo's isn't as much good to use since our WEs will be the best unit on the field until cavs, at which point money won't be an issue.
We ran over the Mayan, the Iro will be even easier, and they're the next on the list, and very close. Once all our units are healed, and we have at least 1 pike in each border city then take them out. Should turn it to Mongols then the French right after that... by the time I get this save, everyone on our contient should be dead, and we should be preparing our massive Armadda by then.
Copan has all our units. I'm going to suggest move 10 to each of the Iro's core cities. Don't worry aobut those tiny outpost towns yet, wait until we ruin their production, what little there is, then wecan take those cities. Quickly turn and go towards the Mongols after that.
I switch all wartime builds over to infra builds. Should decide if our 30 WEs is enough for now, and let the second half of our golden age be used to build.
Final note: Courthouses and Libraries, and Marketplaces, oh my! These should be built any and all cities.
Here's the
save.
Not bad for the builder of the team, no?
1)alerum68 <-- Just Played
2)-Oblivion- away Aug 26 - Sep 2 <-- Is up. You get your shot... at builder turns, which we need.
3)Blasphemous < -- On Deck
4)SolarKnight < -- Are you ready?

5)SandrockLQ
6)SpikeIt
7)Smellincoffee <-- Skip for now