It's deity, it supposed to be hard and dumb. What's the point of complaining about deity.
U should be complaining about inadequates of the AI.
If you read carefully you will see that that is the basis for much of the discussion.
It's deity, it supposed to be hard and dumb. What's the point of complaining about deity.
U should be complaining about inadequates of the AI.
*yawn*
You boys can discuss ways to make DEITY, the difficulty level that is MEANT TO BE IMPOSSIBLE (or near-to) less difficult so that you can feel better about yourselves beating a Deity AI ... but I call BS and suggest that this is a total waste of time and energy.
Over and out
We are discussing why flat bonuses to AI are annoying and in some cases bad design. Several of us feel that percentile bonuses would be a better way to address AI shortcomings - percentiles that you could increase to make up for a reduction/removal of flat bonuses.
Because they couldn't!I agree. Why couldn't they have made the AI more like the opponent of windows chess. If you turn the difficulty up, he gets smarter. But he doesn't cheat.
meh, I'm tired of having the space race start in 1820.I remember reading a few months a long list of the bonuses that the ai gets on different difficulties. iirc, the biggest one that they DON'T get is bonus science (or reduced science required per tech). It seems to me that something like this, especially on immortal/deity, could go a long way to preventing the human from attaining tech dominance at the highest levels, keeping the ai competitive even later in the game.
What I see here is a lot of people who never tried Deity before they got Civ 5. I'm pretty sure Civ4 Deity had MORE AI bonuses than Civ5, and I remember free techs at higher difficulties in every Civ game (and I've played 1 through 5).
This isn't about making Deity easier. This is about giving the AI scaling advantages over flat. This would make the AI scale better as well as removing the feeling for the player that he doesn't start on an even playing field.Wouldn't it be more useful if people can put heads together and come up with strategies to leverage vs Deity rather than discussing what bonuses Deity AI should or should not get.
No offense, but other Deity players in Civ IV have won games without improving a single tile till the AD. Thinking for solution is more productive than discussing something we cannot control.
I 100% agree. I can't beat it legit atm and I do not want it nerfed. I am discussing having the bonuses reworked.Deity is suppose to be hard.
So, you argue that you want Deity hard, admit that percentile bonuses would be harder, but claim that I want Deity to be easier when I am arguing for percentile over flat bonuses?You don't want percentile bonuses, because you can't handle the percentile bonuses (just joking of course).
But seriously, with seemingly unlimited happy cap, cash flow, ICSing, you don't want Deity with percentile bonuses.
Distant Deity Ai will be impossible to deal with. They settle more than 15+ cities by turn 120ish on normal size map.
Starting tech bonus is the least bonus Deity AI can get, easiest problem to overcome, relatively speaking.
Again, I am arguing for flat -> percentile bonuses for the AI, not to make Deity easier.It s still, even after the patch possible to beat diety in sevral ways, different map and speed settings and different victory conditions.
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Anyhow... As long as a good player can beat the hardest settings the conclusion must be that whatever bonus the AI gets it s not to high.
If you can t beat diety it s not the AI bonus foult since obviously other players can. It is you that isn t good enough
I would argue the same point for civ4 as well.What I see here is a lot of people who never tried Deity before they got Civ 5. I'm pretty sure Civ4 Deity had MORE AI bonuses than Civ5, and I remember free techs at higher difficulties in every Civ game (and I've played 1 through 5).
I agree, and I found it very annoying that I could rarely, if ever, found early religions - and I didn't play on Deity either.The AI has to cheat to keep up at the higher levels, and in all honesty free techs aren't as bad in Civ 5 as they are in just about every other Civ game. Keep in mind free techs and tech bonuses in Civ 4 meant that the AI had a huge jump on founding a religion, in Civ 5, there are no bonuses to discovering a tech first other than using it earlier.
The point of civ and its modability is play it in the style and with the settings that YOU enjoy most.
What's wrong with wanting to tweak the difficulty settings to change this or that bonus.
What would be cool is if you could go to advanced settings and pick and choose the ai handicaps (percentage, flat or other) to come up with the kind of challenge that YOU find most fun.