So, you argue that you want Deity hard, admit that percentile bonuses would be harder, but claim that I want Deity to be easier when I am arguing for percentile over flat bonuses?
Surely you can see my confusion with your attack of my position.
First of all, nobody is attacking you. You are just putting words into people's mouth.
I didn't say I want Deity hard. % bonuses are harder. It's a simple fact, like law of gravity, not sure what is there to admit.
I didn't say you want Deity to be easier. I am just suggesting Deity players in Civ IV can over come Deity AI with extra settler on turn 0. They surely can out-tech Deity AI with starting Tech bonuses. No where in my post did I mention anything about you. Except for the lame try on the joke (ie. "can't handle the truth" from the movie). Bottom line: if player is good, they're good.
Again, I am arguing for flat -> percentile bonuses for the AI, not to make Deity easier.
If flat bonus is already a problem to over come, not sure what is to be expected by giving Deity % bonus.
It just makes Deity even harder.
ie. parameter: tech path Pottery - Writing - Philosophy
AI gets free Pottery, tech rate increase at normal rate
- human actually have opportunity to catch up and be on par in techs with AI @ 50 turns, 100 turns
- if AI gets % bonus @ turn 1, takes them 5 or 7 turns (just random number) to finish Pottery....etc
- how is it possible for human to overtake that?! the AI tech rate is just going to compound exponentially
The vast majority of players would not understand that at all (the programming part).
Most people just pick a difficulty level and play.
Maybe someone can do a mod and make oneself feel "fair."
But Deity is not fair. To argue starting on "the same playing field" while giving era % bonus to AI is fair?
Since when does fair have to do with Deity

There is a "fair" level, it's call Prince.
Sorry guys, I just don't see the relevance in changing something just so that the player "feels fair" @ turn 0 have to do with anything in trying to beat deity. Maybe just over analyzing this game a bit too much. Only programmers know what AI starts with what...just mod by renaming "Price" to "Deity" is prob the easiest solution.