Talcove
Slayer of Spies
http://www.digitaltrends.com/gaming/civilization-vi-first-details/
Much of the article is the same as the Polygon article, but with one very important new detail.
Many were angry when Civ5 Vanilla was 'streamlined' from Civ4 and didn't include many people's favourite features (Like, seriously, how do you not include Religion in the base game?), so it look slike for Civ6 those fears can be, mostly, put to rest. I say mostly since it does say that some of the systems will be different from their implementation in Civ5 and may be more simplistic at first.
This also leaves the doors wide open for the DLCs (Which are confirmed) and expansion packs.
Much of the article is the same as the Polygon article, but with one very important new detail.
In previous iterations of the series, certain systems were left out of the initial release, which were then added in through subsequent expansions. Beach told us, however, that all of the major systems including espionage, religion, tourism, archaeology, and trade routes will be in place at launch. He admits that some will be more fleshed out than others, still leaving room for later additions, but the basics will be there. Beach cited his teams experience on Civ Vs expansions as ideal preparation for tackling the core games entirety.
Many were angry when Civ5 Vanilla was 'streamlined' from Civ4 and didn't include many people's favourite features (Like, seriously, how do you not include Religion in the base game?), so it look slike for Civ6 those fears can be, mostly, put to rest. I say mostly since it does say that some of the systems will be different from their implementation in Civ5 and may be more simplistic at first.
This also leaves the doors wide open for the DLCs (Which are confirmed) and expansion packs.