AWESOME! A flying dragon with custom animations means that any dragon model or skin can be rigged to it.
More dinosaurs added, Stegosaurus, Ankylosaurus and Raptors!
Spoiler :
I wish I had a civ idea that could use dinosaurs, because these are awesome.![]()
Dinotopia, obviously.
UA: Code of Dinotopia - At Peace with Barbarians. Jungles within your Territory periodically spawn barbarian Predators (raptors and tyrannosaurs). If war is declared against you, all Barbarians within your borders convert to your side.
UU: Skybax Rider (Scout) - Air Unit. +2 Movement. No Attack, but strong Defense and evades Melee attacks.
UB: Geochronograph (Observatory) - Requires Rivers instead of Mountains. Gains an additional +25% Science while at Peace.
Awesome! Sigh, now if only we could access the CiV animations I could put a rider on these!![]()
Typhlomence said:I wish I had a civ idea that could use dinosaurs, because these are awesome.
Personally I'm hoping for a Lost World mod
Well, I would put it on my list, but this is the first time I've heard of Dinotopia, so I'd probably need someone to select the art and leader, do the 'pedias, stuff like that.*nostalgia triggered*
Make it happen, Typhlomence.
The ability to export Civ V animations to Blender is coming soon with Nexus Buddy 2.3![]()
Also I can send you the source NIF/KFs with a how-to guide for WP2 conversions if you want.
WHAAAAAAT?!? NO WAY!!! Do you realize how awesome that is? That means we could create custom units that behave in every way like a typical CiV unit except for one or two animations. Create custom tweaked animations for attacks and such, modify them in the .fxsxml file, and leave the remainder intact (my wizard and sorceress "Scout" units immediately come to mind). THIS IS HUGE.![]()
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I wish I had a civ idea that could use dinosaurs, because these are awesome.![]()
Or, maybe instead a mod that gives a dinosaur UU to each civ based on where the dinosaur lived.