Dirk's deity game pt II

The fish/clam/cow site will fail to block Han in the south with just one border pop, he might slip through and grab the gems.
 
I think capital for short term gain, those gems won't beat the +8 commerce capital gets by far. Later on i could move the capital to the dye banana site. I may play the game along the lines of deity challengers SG, farm most of the tiles and run lots of scientists, we didn't have Mids in that game as as well. Capital was moved to a cottage site there later.

Have you thought about bulbing Philosophy with the 1st GS? Competition for Liberalism may be tight in this game, with Hannibal and Elizabeth both very good techers. Might want to wait until Education is done, before building an Academy...
 
^ There's still alphabet, mathematics and all the philo prereqs to tech through though, surely another GS can be arranged for when the time comes?

I'm partial to an academy in one of the southern sites, maybe cow/clam/fish? The extra culture would be very helpful and it has plenty of food to run scientists to offset the loss of the palace's commerce. It's a good site for the NE as well, with a ton of food.
 
^ There's still alphabet, mathematics and all the philo prereqs to tech through though, surely another GS can be arranged for when the time comes?

Philosophy helps by unlocking Pacifism, among other things...If you plan ahead for the Philosophy bulb, then those prerequisites will not look so bad.

Take this map, for example. It has Marble easily secured, by settling close to the capital. This makes Literature a priority. With Literature, you need Aesthetics first. I'm doubtful if any of the 3 leaders met up to now will try for Aesthetics. Once you have Literature, then Drama becomes attractive because of the bonus toward Music. And Drama opens up Philosophy.

Or, you can emphasize this leader's traits, and go for Code of Laws first. Then trade for Alphabet and Mathematics. Not so good in this game because of Marble, but generally good for Organized leaders. If Marble weren't available, this would be a good alternative.
 
>>I'm doubtful if any of the 3 leaders met up to now will try for Aesthetics.
Liz likes it, though...
 
>>I'm doubtful if any of the 3 leaders met up to now will try for Aesthetics.
Liz likes it, though...

If Liz gets Aesthetics, then that might kill my idea, unfortunately :confused:...

Because then Aesthetics could only gain us Mathematics and Iron Working (we need to chop jungle). Which would leave Alphabet...but then again, maybe Drama can be used to trade for Alphabet?

Or, if Dirk decides to go for Iron Working first, then Aesthetics need only be used to trade for Mathematics and Alphabet. Then we wouldn't rely on Drama to get Alphabet. But then the time required to get both Iron Working and Aesthetics would be too long, again making the idea of Philosophy 1st a bad idea :confused:...

Of course, this is a near-worst case scenario...Liz will have many other options besides Aesthetics.


With the Aesthetics path, the best case scenario is that Aesthetics can be used to trade for Alphabet, Iron Working, and Mathematics. Literature and Drama then shortly follow. With luck, the 1st GS can be used soon enough to bulb Philosophy.

Absolute worst case is that Liz goes for both Aesthetics and Drama, thus maybe killing the Alphabet trade :confused:. But then again, Philosophy may be good enough to warrant letting our 1st GS sit idle for several turns!
 
@Artichoker, waiting for philo bulb takes too long imo. Lots of tech to research before we'll get there. In a way i'm not so glad i found marble, the way i played it i went for aggressive expansion and comparatively slow teching. Marble has more synergy with fast teching,building the marble wonders and winning the music race. Col would have been a good plan here without marble but as it is i still want to try for early aest and Part/GL. Despite the emphasis on expansion i'll have 2 scientists up in ~3 turns iirc. If i build an academy in capital i can have aest in ~8 turns. So aest is ~ 27 turns means away so i'll have it around 500 bc which is probably still in time if i prechop correctly.At the very least i can trade it for iw at that time. I could get aest sooner if i'd raise the slider to 100% before getting the GS but i'd probably run out of money before i'll get lit.

@JammerUno, DaveMcW, settling in dye city or an academy in one of the southern cities is probably better than an academy in the capital long term. An academy in the dye city would also help with culture. To compete for the marble wonders i need a research burst in ~20 turns. Short term i think academy in capital gives the most research, that is as long as i can keep the slider at 100%. Maybe raising the slider to 100% before GS is ready but after the capital has a library and then settling the GS makes the most beakers in a short time, need to do some rough calculations there.

@Gliese, true, Dur Kurigalzo will pop borders in ~15 turns, i am building a monument there now.
If i were to snatch the cal/fish site i'd probably need a backup setttler for the gems. In light of the need for fast research i may skip that site and settle near gems 1N of cow,also since i may need a settler in the north west to block SB.
 
1N of cow is a good spot, a cit there can be made productive fairly soon with some forested hills in the neighbourhood. The clam fish site is pretty good of course but it's risky to go for it. It needs some time before borders pop there and it'll cost a truckload on maintenance diminishing my chances for Part/GL, maybe i should leave it well alone.
 
If you prechop you can probably trade aest for IW and still get the parth, like you said. It's a good way to go. Perhaps keep a settler on standby near the clam/fish site? You can't really use another city down south while you don't have IW. If han/liz takes that site, you can always fall back to the gems with the settler.

Considering DaveMcW suggestion; settling the GS in the dye city will give you 6 bpt and a hammer. Assuming you keep on working thesame tiles, an academy in the capital will give you 7.5 bpt. A library in the dye city would mean thesame overall bpt and a bonus hammer in a location that can use it.
 
Did you count 2 scientists in capital in the calculation? I'm not too fond of settling Gs's early, it can't be bad as Rusten does it sometimes. It might be the way to go here, i'll look into it more closely.
 
A short update until 1120 bc keeping some pace since the first decisions didn't seem too hard.Next update won't be before Monday since the weekend looks kind of busy.

Han hasn't got a settler ready in his newly founded city, he has marble there. Hope Liz hasn't got it now. Liz has alpha btw, she had it already in my prev update i think.
She has poly and math as well but no aest yet.

Akkad expands, almost ready to assign some smart people.

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SB is coming with a galley, still some time left.

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Assign 2 scientists at -1 food, food store'll be depleted next turn but then the farm on the south western fp completes.

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2xp needed now for this char after he killed an archer, i think there are enough fogged tiles left to get him there.

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Have to settle next turn and close borders with SB. No problem with settling there, it's a fantastic site after border pop, that should happen in ~15 turns from here with the forest chopped there. Hope SB'll be willing to reopen borders before 1 ad or so.

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And i'm going to settle here too as soon as the road to the settler is finished and both workers can improve the cow same turn..

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Now i'm going to forget about the south eastern clam/fish site. I've blocked off enough land for at least 10 cities. Capital can grow to 6 atm and should begin on the library. We're dong well if feel. 5 cities pre 1000 bc each with 2c traderoutes and scientists already assigned. Akkad took control of the unirrigated (but farmed by Han ) rice . I think we can keep that rice which means Akkad is quite a good city in the end.Saved some 200 bucks already so i have some leeway here. Settling the gems city'll hurt a bit but i think getting it up now is best, will cost some money but with a grass cow and forested hills this city can help with some extra workers soon. Diplo looks good too with SB and Han pleased and Han and Liz annoyed with each other.
 

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You have about 8 or 9 good city sites so wars probably won't be necessary unless a domination is wanted. Settling wine-city then marble-fish-city after these two and by 1AD will be easy. I think moving the cap might be smart to the dye-cow city and settling the first GP there. I guess you can really go for any win you want now with these cities.
 
I think I'd settle the north cow/gem city, when the road is ready but before the workers are off to the cow since it will pay off, 3commerce for ~3 maintenance and you'd be able to whip monument earlier.
 
Looking at the scoreboard, you do realize that the English are really kicking your ass!! Haha!
 
^I never look at the scoreboard in a deity game, completely futile. Try to avoid close looks at the techboard as well, we'll get even in the end.
 
Ahh, but your position in the score-board affects many things, from hidden diplo mods to tech-trades.
 
I think I'd settle the north cow/gem city, when the road is ready but before the workers are off to the cow since it will pay off, 3commerce for ~3 maintenance and you'd be able to whip monument earlier.

Spoiler :
Before
City Maintenence 10
Civic Upkeep 1

After
City Maintenence 16
Civic Upkeep 3
Not worth it. ;)
 
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