Discussion in 'Civ6 - General Discussions' started by Pistol90, Jan 17, 2019.
Looks like we'll need some nukes.
There is no outrage. Disappointment, perhaps... but no outrage. We are just making fun of a very silly, childish concept.
I'm with the anti-GDR crowd. While robots are going to become a bigger proportion of our military and police forces, giant mecha aren't. It should be something like a drone air unit and maybe drone infantry. That's a lot more grounded and actually more 'fun' to me.
I do drag my games out to go the full mantle from Ancient to Future, so I will get to the point in the game where the GDR can arise. I'll get a chuckle of imagining my mass media deriding the AI's GDR right as we're about to go to Mars.
I'm pretty anti-GDR. If they want to project future tech, there are *tons* of things they could do before going literal giant death robot that won't really make sense for anyone anytime. Pfft, at least make it Voltron. The only nice thing I see about it is how you can upgrade it with research.
But I'm not terribly bothered. Easily moded out, and I prefer not to get that involved that much that late in game anyway.
There are ~4 remaining units not announced that may very well be other future era units. If you don't like GDR, ignore them - it's not like they are going to be a dominant military force anyway
I think they said they are resistant to nukes, which is even more ridiculous to me. How can anything be resistant to nukes? Nukes should be the counter to GDR. I hope they fix this. I see no reason why it should be resistant (and no, not because it is powered by uranium- a nuke blast is a nuke blast. Nothing survives within a certain radius)
Regardless, I will at least try. Surely it can't resist 10 nukes.
They said in one of the livestreams that they originally had multiple ideas for future era units, but decided to put all the effort into the GDR instead.
It's not even a question a nuke radius. If the GDR is nucleaer-powered, a simple bomb near him causing enough damage could cause a chain-reaction of the GDR power and it could explode by itself. So a nuke would be the best weapon against it.
Well... "Best" is not really the right word because 2 nuclear bombs at the same place could cause tremendous damages...
And this is, what puzzles me most.
The Civ6 devs did almost everything to distinguish the new game from Civ5. They did choose new civs and leaders, even if the old ones would have been fine. They abandoned game mechanics and replaced them with something way simpler (and, imo, more boring. I refer to Civ5's strategic ressource system; the changes in GS are one of the main reasons why I am looking forward to this expansion!) just to do it in a different way. They altered the visual style. They changed combat calculations and how building bonuses work in cities. They changed how builders work. They altered specialists in buildings. They ... the list goes on and on.
I am not even saying, the changes are bad (exept for the ressource thing and specialists); this is oftentimes a matter of personal preferences.
But they DID change a zillion small and large game aspects and oftentimes merely for the sake of change (or so it seems).
But when it comes to this GDR ... a unit I remember was actually controversial in Civ5 and many would have been glad to never see it again in Civ6 ...
Can it really be true that they had all those concepts (visual representation and game mechanics) almost finished and this person in charge (... sorry!!! I don't have your name at hands ...) wakes up one morning and has the revolutionary idea: "Hey, why don't we just add a Giant Death Robot? Man, THIS is a cool and unique idea!", walks into the bureau and stops all the work?
Again: I am personally not opposed to the GDR itself!
But how does its addition compute with the desire to make as much as possible different from Civ5?
With all the game elements they could have re-introduced in Civ6, why did Firaxis choose exactly the one unit (ok, the one alongside XCom) that was loathed by many in Civ5?
A little bit.
But so are concepts like "winning a cultural victory." *shrug*
But you could relate, at least somewhat, to the metaphor of a cultural victory in the real world... the West, i.e., is on the verge of losing the cultural "war" right now. But a mountain-jumping mega structure? How do you relate to that without going back to your toddler years?
Which is funny considering that 20 years ago it appeared the West, specifically the U.S. won the culture victory. Shows how times change and no nation can stay on top. China will be the way of the future, and American cultural significance will drop.
And yes, that puts into question the nature of an actual culture victory. But the same can be said for religious victory. It's something that's impossible to achieve in the real world, so why are they in the game. Of course even domination victory is impossible to achieve in the real world, but it's been there from the start, so hard to get rid of.
30 years ago, Communism retreated. But the virus was already implanted deep inside the core of western civilization. Now the inoculators want nothing to do with it anymore (with good reason), and the infected in the West are everywhere... thus the decline.
Yes, RV I have been a critic of since the very announcement of it, especially due to its implementation. But in terms of real world analogy, I wouldn't bet my savings that it is "impossible to achieve", and an argument could be made that indeed the decline of the West has to do, among other things, with a pseudo-religious defeat (in the sense that any "institution" that has similar characteristics to a fanatical religious one could be considered a religion... say "Global Warming" ).
As for Domination, do you remember who had the best implementation of a domination victory? One that could easily be related to the real world?
Yeap. Civ 4.
Oh hey. I just found out what GDR stands for after asking in another thread...
If the database in the expansion is anything like prior to the expansion, we'll be able to easily mod out any unit by just assigning it a TraitType of 'TRAIT_BARBARIAN.' It won't appear on any barbarian build tables and no one will be able to build it.
I dont like GDR either of course. Would like som other units like drone as one said here. Units that exist now, not future fantasy units like i see this robot
Yeah, giants robots will never happen in reality, they'd be a too big target, too easy to bring it down.
You have seen Pacific Rim, right? Certainly wasn't around (or even something I'd watch) when I was three
I'd rather be able to disable the global warming. That sounds way more annoying.
They should have given it a separate slider. I wouldn't mind ramping disasters up but toning global warming down.
I'm not the biggest fan of warfare in Civ, so I'm not too bothered either way about the GDR. However, I'm curious what kind of units would those that are anti-GDR like to see instead?
A "more" modern infantry, a tank with a bigger gun, a helicopter with a more slick design? With a +10 combat strength over the current units? Doesn't sound that interesting, especially when you're a few hundred turns into game, and it's time to wrap up. Not that the GDR is amazing, but at least they've come up with the unlockable modules to customize it, which is a neat idea.
Also people are asking for historical authenticity and using existing units and vehicles - remember we're talking about the Future (era), which hasn't happened yet.
However, I will admit that I have almost a zero interest in current real world military technology, weapons and vehicles, which might be the reason I don't particularly care. But if modders come up with even more interesting ideas, I'm all up for it.
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