Disgustipated
Deity
When I was young and playing Civ 2 in my goal was to get to tanks and capture all the cities
I did that with howitzers that ignored city walls. I usually left 1 ai city then blasted off to alpha centauri.
When I was young and playing Civ 2 in my goal was to get to tanks and capture all the cities
Everything is relative, in the long list of things that bother me in civ6, the GDR abilities and naming would be near the end.Really? So, as pgm123 suggests. a Gun-deployment rig jumping over mountain ranges does not bother you at all...?![]()
Well probably some mod will arrive to delete this unit then ... let us hope it will also bring some replacement , just make attack drones, some high-tech destroyes, ArmorFightingVehicle, Rockets and it would be enough.
But one more thing we all forget is decision to even go for only military units in Future era , this is really really cheap design. War is almost gone from human society and in future it will probably be thing of the past (what we see today are mostly civil wars in part of the world which still didnt catch up with modern society - or antiterorist actions , not real-big wars) and they gone in future era with this. There are so many possibilities with future era in Civ6: AI which will give you bonuses across all fields, space exploration which will give you new forms of transportation etc,etc,etc ... and FX put only one thing in future era _ GIANT DEATH ROBOT. Like thats all future will bring
Culturally? Not all cultures are equal. Some cultures are flat out stronger than others. Too many to count have died out or are in a museum currently. Some not even that. The loose collection of culture we call Western Civilization (Roman, Greek, and a handful of others) appears to be almost completely defacto, it certainly is dominant. No matter how big or strong Chinese culture is, they are not exactly good at spreading it's concepts or encouraging it's adoption anywhere. They may not be interested for all we know. They certainly have enough of their own to resist a great deal of Western culture.....for now at least.....
The reason why Religion and Culture is not an issue for immersion is because it already exists and there are historical cases of it happening even if it was not 100% adopted in the Earth.
Victory conditions in general are mechanics that allow a player to win or lose the game. The specific victory conditions are themselves abstractions that represent mankind's cultural, scientific, religious, and military achievements. A 4x game with a historical flavoring would feel incomplete if it didn't reflect mankind's desire to build, create, discover, and destroy.
For game purposes this might make sense. What doesn't make sense is rejecting GDR "because it's unrealistic" while not rejecting "culture victory". Such a position is self-inconsistent.
I'd say the reason why the GDR sticks out a lot more than any other element is because it isn't rooted in any historical basis - it breaks with the theme completely
Of course there is a chance we'll be seeing gigantic death robots jumping over mountains in that timeframe, but I kind of doubt it![]()
That's my point. Making this argument about GDR while being okay with many things already in Civ 6 is necessarily/objectively incoherent.
- Ludicrous travel times when compared with actual history
- One unit per tile (by scale, entire modern military forces could fit on a tile or two)
What's really at the heart of opposition to the GDR I think is its disconnect from the historical theme of civ.
But I have to agree with you on the incoherent thing, as I pretty much see nearly every immersion argument in any game as such.
That's my point. Making this argument about GDR while being okay with many things already in Civ 6 is necessarily/objectively incoherent. In addition to the fact that we're about to get weather damage to armies on 40+ year timescales, Civ 6 has:
- Degenerate incentives between victory conditions and diplomacy, leaders acting inconsistently with incentives (only true crazies did so historically, though history had different incentives)
- Ludicrous travel times when compared with actual history
- One unit per tile (by scale, entire modern military forces could fit on a tile or two)
- Space race (nobody can make a legit case that colonizing another planet has basis in history, considering our current progress towards a Mars colony).
- City walls matching siege in range despite the entire reason for using it in history
- "Victory conditions" at all are debatable as having basis in real history
I doubt it too, but long-term viable Mars colony and someone winning a "victory" I'd peg as less likely still.
Immersion *can* be coherent, as long as the person defining it is self-consistent. In principle a person could even find asinine things immersive, like adding Pdox Swedish Christmas carols to Civ 6 full time just because they like them. As long as they don't proceed to hate on another game because it uses Swedish Christmas carols, that's a self-consistent preference, albeit perhaps not a cultured one
Those strategic bombers are not even stealth at all, yet the tech on the tree says Stealth Technology....
I think the point is that the only counter for a GDR is another GDR. Still, str deficits are something every player on a higher difficulty overcomes. It's just going to take numbers and bonuses stacked as best as possible. They even said in the live stream that they wanted it to be strong but still vulnerable to regular units.I'm not a fan of the GDR and also kind of disappointed that they chose to go this way for the future era. However, I could live with it if they balance it out. From what we know from the livestream the GDR seems too strong – 130 base stregth vs. 107 for a Modern Armor Army. The other thing is that in the shown state of the tech tree you can beeline to Robotics with GDR and skip Mechanized Infantry, Modern Armor, Rocket Artillery and all other Information Era units comletely.
EMP rockets will counter that.Robotics will allow us to create tanks with a lower profile than is possible with a manned tank