Even in the huge maps, unless you play with fewer civs that you supposed to be(so that gap is larger between civs), you probably left with 1 or 2 max I guess.
That number of course can go up but what I meant is, if I can get 4 random upgrades rather than 2 upgrades that i can chose from, I would prefer the former.
Like Shadow717 said, if you want to play with Shoshone you just simply ignore slower game paces in order not to ruin you ability.
Reworded Shoshone UA: Cannot have fun after the discovery of Scientific Theory. The fun is done. Instead become a bland generalist with big, dumb borders for the rest of the game.
In all seriousness though, the pathfinder is the best part of the civ and will make for a fun early game.
What will you do with your pathfinders?
I will get double survival promotion on one or two of them and then upgrade off ruins. Über. Also fast-teching the Great Wall and city spamming in general seem OP paired with the huge borders.
by then u would have scouted ruins and gotten either faith for fast pantheon ( goes well with large boarders)
or tech ( go for horses and stables for production and happyness)
and u would have uu cavalry, i like cavalry when u use them to flank. effective.
I would really like it if they started with a settler and a pathfinder rather than a warrior. Would really help emphasize the exploration trait and you wouldn't have to skip over early ruins with your warrior just to get them withyour pathfinder later and risk losing them to other civs
I would really like it if they started with a settler and a pathfinder rather than a warrior. Would really help emphasize the exploration trait and you wouldn't have to skip over early ruins with your warrior just to get them withyour pathfinder later and risk losing them to other civs
I would really like it if they started with a settler and a pathfinder rather than a warrior. Would really help emphasize the exploration trait and you wouldn't have to skip over early ruins with your warrior just to get them withyour pathfinder later and risk losing them to other civs
Given the nature of the pathfinder that might be a little OP to have one right at the start, especially if they are balanced by costing more than a regular scout
Given the nature of the pathfinder that might be a little OP to have one right at the start, especially if they are balanced by costing more than a regular scout
Possibly... I think it would be a bit of a shame though because unless it was a huge map i would probably only build one except for in the rare instance where Ineed barbarian prote ction and i can't afford the warrior
Possibly... I think it would be a bit of a shame though because unless it was a huge map i would probably only build one except for in the rare instance where Ineed barbarian prote ction and i can't afford the warrior
I think you'll find that you build more of them then you're usually comfortable with, or at least that it's logical to do so even if you have a preferred build order or early game strategy. I mean you'd be neglecting the best part of the civ not to build a lot of them. If you build 3 or 4 pathfinders instead of a monument and shrine right away you can just choose culture or faith from a ruin. You replace those buildings in the early game with a bit of chance. One other nice thing is, then you also have a decent army and can go to war/you are not as likely to get declared war on, so it's not a total wash if they under perform on their ruin duties.
I play huge maps on Marathon. I don't think spamming Pathfinders is going to do me any good. My first warrior is the unit that finds the majority of the ruins that I get. My scout only finds one or two. It's common for one of my neighbors to stumble upon me before I get my Scout built. So between my warrior and the AI, most of the ruins are cleared out by the time my scout is built.
I think that I'd choose Faith as my first choice, just to get the Pantheon ball rolling. Then Techs.
Let's not forget the warrior-esque combat strength of the Pathfinder. I will be more eager to engage barbarian camps with the Pathfinder than I am with the Scout. So I can make friends with city-states better in the Ancient Era.
I don't know, building more than 2 would seem like a waste, by then most ruins would have been discovered except on huge maps, especially if the unit costs more
I play huge maps on Marathon. I don't think spamming Pathfinders is going to do me any good. My first warrior is the unit that finds the majority of the ruins that I get. My scout only finds one or two. It's common for one of my neighbors to stumble upon me before I get my Scout built. So between my warrior and the AI, most of the ruins are cleared out by the time my scout is built.
I think that I'd choose Faith as my first choice, just to get the Pantheon ball rolling. Then Techs.
Let's not forget the warrior-esque combat strength of the Pathfinder. I will be more eager to engage barbarian camps with the Pathfinder than I am with the Scout. So I can make friends with city-states better in the Ancient Era.
Well true that about Marathon. I used to play a lot of Marathon but not anymore. The AI running around with scouts for umpteen extra turns is no boon to the player. Hmm.. I am trying to think how many ruins I get usually. I play standard speed and standard maps, 7-9 AI's on Immortal. I have played the first 30-50 turns of countless games just seeing if I like the look of the landmass and the feel of the game that could take foot. I'd say I routinely get between 4 and 8 ruins throughout a game.
My point though was that even if one pathfinder doesn't find you a ruin (which can effectively replace constructing a building initially, I argued), you can still use them for combat purposes. We agree there. Killing some barbs if there is nothing promising left to scout is a good use of extra pathfinders. Keep in mind though, you'll need more than 1 unit on standard speed to clear camps successfully because of the faster barb spawn rates.
I don't know, building more than 2 would seem like a waste, by then most ruins would have been discovered except on huge maps, especially if the unit costs more
I don't know if you acknowledged what I said about their other benefit though. Having 1 warrior and 2-3 pathfinders is a strong army and is not a total waste. Pathfinders move freely through all terrain types and are as tough as warriors. That's excellent for clearing barbarian camps as Eagle Pursuit mentioned and also for capturing an early city. In my mind it is illogical not to have several of them hanging out in every Shoshone game because their use isn't just for ruins. Getting a fair number of them built as a priority would be good in 4 out of 5 starting locations.
I have to say, Facebook's image of Pocatello's leaderscreen doesn't make it justice - his is marvelous to look at, and it just seems to bland and empty in his Facebook appearance...
This is probably one of the most beautiful ones in the expansion - and there are a lot of amazing leaderscreens.
Great job, artists of Firaxis, you made one heck of a job!
Do you mean they don't just get a second ring and it's spreads out in a different way? That is how the faceboook picture makes it seem
edit: also, probably not a big deal considering both that photos can be staged and warriors can be killed easily, but I onlt see awesome bear Paw Pathfinders on the Shoshone picture
The way they worded it, I felt that it will give you the first 12 tiles your culture would expand to (or the first 6 if they take away the ring-1 tiles). But it's not more clear than before...
In order to get two rings, ou need 18 tiles. If by default each civ starts with 6 tiles, that is enough to cover the first ring, you need 12 more to fill the second ring, but if they start with 12 rings, they need 6 more tiles to fill the second ring, and I heard Ed/Dennis seem to say that when you plop the city it will go into free tiles mode and pick the best suiting tiles.
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