bio_hazard
Prince
Thanks! Probably should have seen that.
Grampaw said:What is the "Slavery bug" that is referred to in the GOTM8 Final Spoiler? Where can I read more about it?
DaviddesJ said:I discovered a new bug (new to me, anyway). If you are building a worker or settler, then unhappy people don't consume any food.
DaviddesJ said:Follow up: Alexman says this is intentional, not a bug.
DynamicSpirit said:Interesting. Any speculation what its purpose might be?
Samson said:Not that I really want to reignite the (rather heated) discusion that has filled most of this thread, but since the gold gifting / resorce trading exploit has not made it into the list of disallowed strategies, I guess it is OK to use? Have people been using it? It could give me slightly more than a snowballs chance in hell in Septembers immortal game.
Are you sure that works? I thought a change was made in one of the patches so that only territory you've owned for X turns (where I think X=10) counts towards your score...Ribannah said:Minor or major (I just read about upping your score by passing the domination limit on your final turn by the widest margin you can manage), all exploits diminish the game.
Ribannah said:Minor or major, all exploits diminish the game.
thrallia said:from what I recall, everyone but you has agreed it is an exploit, but that it is too minor to bother banning
Calavente said:the ending result of the "bug" can be achieved otherwise : so that the result : a civ paying eternaly +16-24gpt for 1 ressource is not a bug. (I haven't yet the willpower to test if it works but in theory it works)
1) say you sell gems to civ A for 3gpt
2) If you wait ten turns (as the contracts reach an end) you notice that the Ai has +3gpt available to exchange against another ressource.
3) Cancel the trade for gems, the Ai will then have +6gpt available that he will pleasantly trade again with either the same gems or another ressource.
redo steps 2) and 3)