DLC 04 anticipation thread

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saddam hussein could be the civ leader of persia.
 
saddam hussein could be the civ leader of persia.

That would make as much as sense as Hitler as the leader of Soviet Union. Saddam Hussein attacked Iran/Persia and caused the death of more than million people.
 
That would make as much as sense as Hitler as the leader of Soviet Union. Saddam Hussein attacked Iran/Persia and caused the death of more than million people.

I hadn't even thought of that... I was just thinking about the massive cultural differences. I mean, basically the only thing that Iran has in common with Iraq, Saudi-Arabia, Syria and all those other countries it's commonly associated with is their religion (in the broadest form) and the questionalibility of the actions of their government.
 
I hadn't even thought of that... I was just thinking about the massive cultural differences. I mean, basically the only thing that Iran has in common with Iraq, Saudi-Arabia, Syria and all those other countries it's commonly associated with is their religion (in the broadest form) and the questionalibility of the actions of their government.

I'd argue there's a difference even in that religion, what do you think is the entire deal in Iraq and Syria? a proxy battle between the government of Iran (Shiites) and the governments of Arab countries (Sunnis).

Shiite Islam is basically the Iranian take on Islam, quite a lot of Sunni hardliners have fatwa-ed that Shiite Muslims are infidels and that if you decapitate one you get to go to heaven.
 
I'd argue there's a difference even in that religion, what do you think is the entire deal in Iraq and Syria? a proxy battle between the government of Iran (Shiites) and the governments of Arab countries (Sunnis).

Shiite Islam is basically the Iranian take on Islam, quite a lot of Sunni hardliners have fatwa-ed that Shiite Muslims are infidels and that if you decapitate one you get to go to heaven.

Which is why I said "in the broadest form".
 
Oh wow, the next anticipation thread is live already? That was sooner than expected.. :)
I was shocked too, that they began testing on a new DLC right away.
 
Maybe they want to have DLC4 out as soon as possible, so they can finally announce the first expansion!
 
Maybe they want to have DLC4 out as soon as possible, so they can finally announce the first expansion!
More likely, they want it out right away because it's already been bought by a large contingent of the player-base in the form of the Deluxe Edition. Any DLC they sell after that will be an all new infusion of capital.
 
More likely, they want it out right away because it's already been bought by a large contingent of the player-base in the form of the Deluxe Edition. Any DLC they sell after that will be an all new infusion of capital.
So you feel we are definitely (or highly likely) getting DLC4 this month? At some point between 21st of March to 31st of March?

Do you think we will get a patch too despite it being only 1 month since the last? Yeah there are 'still' some bugs and improvements that can be made -not naming any- but I doubt it will be as big of a patch as the last two.

And I don't think we've actually though of what Macedonia and Persia would be like yet; other then Macedonia having Alexander as their leader and that he won't be getting 'Plato's Republic' civ-ability and the 'Hoplite' unit (Companion Cavalry instead).

Ideas for Persia:
  • I think for Persia will have their 'Satrap Courts' back but it will be a Commercial District replacement which will have adjacency bonuses to the encampment district to signify how the Satrap would raise and maintain a military. Alternatively the 'Satrap Court' could replace the Encampment District all together but I'm not sure what the bonuses would be for it other then a gold bonus.
  • The Immortal was Persia's unique unit in Civ5 and could return in Civ6, similar abilities perhaps but I'm unsure. (However having a spearmen replacement for both Greece and Persia could make for a scenario where Macedonia has to conquer them with Companion cavalry)
  • Depending on what leader we get depends on the 'leader ability' of which I only know of Darius and Cyrus; Cyrus might be unlikely due to his relation to Tomyris' ability and Darius I'm unsure about; he did have that story about him killing the heir or an impostor to take the throne; quelled rebellions and tried to make all of his strapies happy by building temples to their dominant religions and did build roads and standardised coinage. (He did also build a canal between the Nile and the Red Sea). So Darius could have some sort of ability which gives him amenities religious building? (Only the religion unique ones).
  • The Civilization Ability could have some relation to the 'Cyrus Cylinder' which had been commemorated as the heart of the Persian empire at the 2,500 year celebration which seems to be some from of early 'Magna Carter"
Ideas for Macedonia:
  • Unknown infrastructure. (Possibly an encampment or military building replacement? [although I might be falling into a trap sterotyping Macedonia/Alexander was a very militarised civilisation/leader)
  • Companion Cavalry as the unique unit. Replacement for Horsemen.
  • Alexander's Ability would give him an incentive to conquer other Civilizations, either a minor buff to attacking other Civs (eg: Half accumulated wariness for his empire whilst at war or weariness in all cities instantly becomes 0 when not at war) or a reward on city capture (eg: Free Eurkia or inspiration upon city capture [only once per city - this means you can't then recapture the city for the boost again]) or even something I think is pretty cool but +1 amenity in the capital for each other city in the empire (This would mean that Alex could either settle cities like mad or just build up an army and take them).
  • The Civilization ability; I'm afraid I don't know much about modern or ancient Macedonia so I will have to leave this up to you guys. (However there might be a reference here or in the leader ability to 'Bucephalus')
Over all I can see a scenario being included where you play as Alexander or Darius and aim to take over the world spanning The Balklands, Turkey, northern Egypt, northern Arabia, Iran and even as far as Pakistan and western India.
 
I'd like to speculate again about the civs that we presumably get:

Persia
Leader
Xerxes I.
Leader UA Whipping of the Gods
Eliminates foreign religion and gains faith according to the era when capturing a city.
Leader Agenda A Great King does not hold a sword
Tries to gain as many Great Generals and Great Admirals as possible. Likes civs that compete for those and recruit Great Generals/Admirals.
Capital Susa
Civ UA Great King of Persia
Allows the unique one time per city project "create satrapy" which transforms the city into a satrapy. Available from the beginning of the game. Can only be build in cities more than 10 tiles from the palace or closest existing satrapy that already have a trade post. A satrapy is a weaker version of the palace giving +1 culture, +1 science, +1 production, +3 gold, +1 Housing.
Civ UI Garden
Replaces the Water Mill. Can be build in cities adjacent to rivers, lakes or mountains. +1 Food, +1 Production, +1 Wheat from Rice/Wheat. +1 Amenity from Entertainment, +2 Housing.
Civ UU Anusiya
Unique Archer unit. Ranged strength is reduced to 15 while melee strength is 30. Could also be a swordsman replacement with less strength and added ranged attack.
 
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Macedonia
Leader
Alexander III.
Leader UA Alexander's Campaign
Units gain double XP from fighting. XP cap from barbarians one level higher.
Leader Agenda
Likes leaders that keep their military up to date. Dislikes leaders that have lots of outdated troops.
Capital Pella
Civ UA Hellenistic Empire
Can keep conquered cities without needing the original owner to cede them or go through an occupied transition period. Increased border growth rate.
Civ UI Museion
Unique campus district. Gains normal adjacency from coastal tiles and +3 science from adjacent harbors. This is of course from hellenistic times and the most famous iterations were not in Macedonia proper, but in Alexandria, Rhodes and Pergamon. The adjacency from harbors and coastal tiles should reflect the spread of knowledge out of those institutions. It's not typically Macedonian, but hellenistic. But that's what you get for adding Macedonia. AFAIK the only famous and distinctly Macedonian buildings are tombs.
Civ UU Hetairos
Replaces the Horseman. Keep 35 strength but gain a bonus not just against archers, but also against horsemen.


And for the scenario, as AvianBritish pointed out already, a map from the eastern mediterranean to India in the east. Starting date is 400 BC and the map should reflect that.
Playable factions:
  • Persia
  • Greece
  • Macedonia
  • Egypt, since it revolted quite a few times.
  • Scythia
  • India
Every faction starts with a small army and depending on the faction some more or less developed cities to represent it at 400 BC. The goal is to have the largest territory after 100 turns. You may not build settlers, only conquer foreign cities. Some factions have a starting bonus because of this setting and presumably an easier difficulty, like India and Persia. However, introducing different units for the factions reflecting their technology could balance things out.
 
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So you feel we are definitely (or highly likely) getting DLC4 this month? At some point between 21st of March to 31st of March?

Do you think we will get a patch too despite it being only 1 month since the last? Yeah there are 'still' some bugs and improvements that can be made -not naming any- but I doubt it will be as big of a patch as the last two.

And I don't think we've actually though of what Macedonia and Persia would be like yet; other then Macedonia having Alexander as their leader and that he won't be getting 'Plato's Republic' civ-ability and the 'Hoplite' unit (Companion Cavalry instead).

Ideas for Persia:
  • I think for Persia will have their 'Satrap Courts' back but it will be a Commercial District replacement which will have adjacency bonuses to the encampment district to signify how the Satrap would raise and maintain a military. Alternatively the 'Satrap Court' could replace the Encampment District all together but I'm not sure what the bonuses would be for it other then a gold bonus.
  • The Immortal was Persia's unique unit in Civ5 and could return in Civ6, similar abilities perhaps but I'm unsure. (However having a spearmen replacement for both Greece and Persia could make for a scenario where Macedonia has to conquer them with Companion cavalry)
  • Depending on what leader we get depends on the 'leader ability' of which I only know of Darius and Cyrus; Cyrus might be unlikely due to his relation to Tomyris' ability and Darius I'm unsure about; he did have that story about him killing the heir or an impostor to take the throne; quelled rebellions and tried to make all of his strapies happy by building temples to their dominant religions and did build roads and standardised coinage. (He did also build a canal between the Nile and the Red Sea). So Darius could have some sort of ability which gives him amenities religious building? (Only the religion unique ones).
  • The Civilization Ability could have some relation to the 'Cyrus Cylinder' which had been commemorated as the heart of the Persian empire at the 2,500 year celebration which seems to be some from of early 'Magna Carter"
Ideas for Macedonia:
  • Unknown infrastructure. (Possibly an encampment or military building replacement? [although I might be falling into a trap sterotyping Macedonia/Alexander was a very militarised civilisation/leader)
  • Companion Cavalry as the unique unit. Replacement for Horsemen.
  • Alexander's Ability would give him an incentive to conquer other Civilizations, either a minor buff to attacking other Civs (eg: Half accumulated wariness for his empire whilst at war or weariness in all cities instantly becomes 0 when not at war) or a reward on city capture (eg: Free Eurkia or inspiration upon city capture [only once per city - this means you can't then recapture the city for the boost again]) or even something I think is pretty cool but +1 amenity in the capital for each other city in the empire (This would mean that Alex could either settle cities like mad or just build up an army and take them).
  • The Civilization ability; I'm afraid I don't know much about modern or ancient Macedonia so I will have to leave this up to you guys. (However there might be a reference here or in the leader ability to 'Bucephalus')
Over all I can see a scenario being included where you play as Alexander or Darius and aim to take over the world spanning The Balklands, Turkey, northern Egypt, northern Arabia, Iran and even as far as Pakistan and western India.

Signs are pointing to this month, but I should have a better feel for it in a week or two if they start updating the 2K qa builds daily or not.

Supposedly, the Olive Press was invented in Macedonia and would make for a good Granary, Water Mill, or unique improvement.

I would like to see a panemone for Persia. It's a vertical axle windmill. It could replace the water mill and work anywhere.
 
I'd like to speculate again about the civs that we presumably get:

Persia
Leader
Xerxes I.
Leader UA Whipping of the Gods
Eliminates foreign religion and gains faith according to the era when capturing a city.
Leader Agenda A Great King does not hold a sword
Tries to gain as many Great Generals and Great Admirals as possible. Likes civs that compete for those and recruit Great Generals/Admirals.
Capital Susa
Civ UA Great King of Persia
Allows the unique one time per city project "create satrapy" which transforms the city into a satrapy. Available from the beginning of the game. Can only be build in cities more than 10 tiles from the palace or closest existing satrapy that already have a trade post. A satrapy is a weaker version of the palace giving +1 culture, +1 science, +1 production, +3 gold, +1 Housing.
Civ UI Garden
Replaces the Water Mill. Can be build in cities adjacent to rivers, lakes or mountains. +1 Food, +1 Production, +1 Wheat from Rice/Wheat. +1 Amenity from Entertainment, +2 Housing.
Civ UU Anusiya
Unique Archer unit. Ranged strength is reduced to 15 while melee strength is 30. Could also be a swordsman replacement with less strength and added ranged attack.

That be great, fun fact, did you know that Xerxes was so full of himself he actually ordered quite a lot of his soldiers to whip the Mediterranean Sea out of anger of losing a fleet?

As for my own personal wish (I know it's probably not him but here we go never the less)

Persia/Eranshahr

Leader: Khosrow II (Khosrow Parviz)

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Leader Ability: Shahanshah (King Of Kings): Get's 25 percent more bonuses from city states and 25 percent passive religious pressure to all city states he's a suzerian Of.

Leader Agenda: Restoring The Achaemenid Imperial Glory.

Khosrow is an aggressive expansionist, you are either a subject to him or an enemy, respects other military expansionist leaders, dislikes peaceful leaders.

Capital: Cestiphon

CIV UA: Shahanshah of Iran and Aniran (Emperor of Iranians and non-Iranians)

All cities native cities receive +15 percent and captured cities receive +25 percent more amenities.

Unique Improvement: Satrapy Court

Replaces bank and produces a bonus gold relative to population ( bonus 0.5 percent per citizen)

Unique Unit:

Zayedan Cavarly (Immortal Guards)

Replaces knight, receives +2 movement and passive healing ability and a mild range attack ability.

There goes the war CIV you've been asking for.
 
That be great, fun fact, did you know that Xerxes was so full of himself he actually ordered quite a lot of his soldiers to whip the Mediterranean Sea out of anger of losing a fleet?
Yep. His way of punishing Poseidon by whipping the sea and the fact that he ritually closed down Babylonian religion (and kingdom) is why I think an anti-religion ability would be fitting.
 
Yep. His way of punishing Poseidon by whipping the sea and the fact that he ritually closed down Babylonian religion (and kingdom) is why I think an anti-religion ability would be fitting.

Really? Didn't know that, sorta cool. I mean, probably involved a lot of systematic cruelty, but interesting to know.

I personally wouldn't mind Xerxes as leader of Persia, given that we haven't seen him since Civ3. Still, I'm not entirely sure the new civs we're getting are Macedonia and Persia, but maybe that's just undue caution? Maybe its very due. The point is that I don't think I have a future in the Stock Market.
 
Yep. His way of punishing Poseidon by whipping the sea and the fact that he ritually closed down Babylonian religion (and kingdom) is why I think an anti-religion ability would be fitting.
The funny thing is that Xerxes is said to have resembled Cyrus a lot physically yet as a bearer of his legacy look at how far the apple fell from the tree.
 
I'm confused, is this about the soon-to-be-announced double DLC or the one after that?
If it's the latter case, then it indeed is sooner than expected.

The double DLC pack that will be the last one that Deluxe-owners will get for free.
 
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