Hey all, As the old Modpack repository is now out-of-date (and I can't manage it myself), I've decided to have it unstickied and create one of my own. I'll do my best to keep it up to date. This will contain links to working modpacks for the latest version. If you wish to create a modpack, feel free to post it here and I'll update the main thread when I see it. Modpack Instructions and Downloads Introduction: This is the Community Patch Project by Gazebo as a Modpack. It's intended for those who want to use the CPP in multiplayer (online and hotseat), but you can also use it in singleplayer to earn achievements in a modded game or as an alternative in case you are encountering any difficulties with the installation/ usage of mods. How to Install: Download & unpack. Copy the included folder 'MP_MODSPACK' to Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC How to Uninstall: Remove the included folder 'MP_MODSPACK' from Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC How to Use: Once the Modpack was copied to the required destination, just start the game, setup a new game (SP, Online MP, Hotseat) as you would in the unmodded Civ5 and play. No further steps or usage of the Mods-Menu required. When playing MP, please make sure that all players are using the same version of this modpack. Download Links: Magnus Mutatio Modpack collection: https://forums.civfanatics.com/threads/vp-modpack-magnus-mutatio.639974/ FAQ: Spoiler : Q: Can I use other Mods while using this Modpack? A: This may be possible, but depends on the other mods. It must not be any DLL-mod, and you should also not try to load any of the mods included in this modpack (obviously). Other mods might work, but do it on your own risk. Q: Is the Community Patch Only-Modpack compatible to the official version of EUI? A: Yes, but you have to delete the YieldIconManager.lua and xml from MP_MODSPACK\Mods\Community Patch (v 66)\LUA. Q: Are there any restrictions for multiplayer? A: No, as long as everyone is using the same version. Please post your MP-experiences (everything worked fine? any crashes? desyncs?) into this thread to support Gazebo with sorting out any MP-related issues (if there are any). Q: Are there any other changes compared to the original CPP? A: Only those that are required to prevent any issues in MP, like replacing the selection-popups that could currently cause desyncs. Q: Can I use it on a Mac? A: Unfortunately not. No matter which method you use (mods menu, modspack), CP and therefore all mods that depend on it won't work on the Mac OS. Q: Will savegames be compatible among different versions of the CPP (and therefore this modpack)? A: This depends on the changes that were made, but the general answer is 'No'. For this reason, previous versions will still be available here for download. Q: Can I earn achievements while playing with this modpack in singleplayer? A: Yes, all achievements should be unlockable. Q: Can I play scenarios as well? A: No, since the changes from CBP affect the gameplay a lot, trying to play a scenario is nothing else but a shortcut right to your desktop. Or to make your computer explode. Not fully tested. Credits: All credits go to Gazebo, Ilteroi and everyone who contributed to the CPP, Gedemon for creating and cicero225 for maintaining and updating the MPMPM-tool!