No. If you enable either of these mods and then reload an existing game, the game engine will silently disable them.First of all, can i install and start using these mods without starting a new game?
You'd have to compile it yourself if you wanted a G+K only version that's compatible with recent patches.
With the Raze Major Capitals mod, if you raze a city that's a Holy City, the World Religions screen turns blank. Is there a way to fix this?
There is a great mod in progress out there - Artificial Unintelligence (http://forums.civfanatics.com/showthread.php?t=536193), the author is basically rewriting the whole AI, but I assume that it's still going to be months before either the author or any other skilled programmer will merge it with your dll. Would you be aware whether anyone already started the process or whether a complete programming noob like me can help?
Thanks in advance!
function ForestTowerRange(iPlayer, iCity)
local pPlayer = Players[iPlayer]
local pCity = pPlayer:GetCityByID(iCity)
if pPlayer:GetCivilizationType() == eWoodElf then
if pCity:IsHasBuilding(eForestTower) then
return -3
end
end
return -2
end
That would be awesome if WHoward includes the Artificial Unintelligence and future versions of it in his current DLL - Various Mod Components. I am crossing my fingers.