00/305: I tried to look around, and do some MMing but then I realized I really have no idea whats happening ~ and so . . . enter pressed. As Imhotep was quick to point out, it doesnt stop me in vanilla civ, but at there I have somewhat of a clue ~ here? Not so much.
01/306: I found the settler walking about and started to panic. However, I decided that Im going to found on the iron as I think I read that ~ something about getting better weapons.
02/307: While examining the map, I see this:
Fire! What does it mean?? In the one game I played, I set some forest on fire by accident, but Im not sure how they get put out.
Prespor: Market > Forge for the production help and happy face.
Straatus: cat > carnival for happy; mmed for hammers
03/308:
IW > Currency. This seemed good for the trade routes and buildings. Plus, it was only a few turns, too, so . . .
Founded Pavuner
And next turn:
Iron weapons online!
05/310: nothing but worker movement, which is pretty much all that I did this round.
06/311: Sandolphon arrived:
no trade; didnt seem fair
Perpentech (?) came by with a trade. Unfortunately, I dont know what it was ~ it was for a happy resource though as my notes say say yes: for 10 at least, good for happy. So there you go.
Hyborem:
Sure why not? Everybody can make a deal with me!
07/312:
Currency > corruption of spirit: seemed appropriate and it was only 5 turns;
It also unlocked consumption.
I didnt revolt, but that seems like a good civic. Should we?
08/313: How come theres no city here?
Fire? The ad for new residents can say: This location is hot, hot, HOT!
09/314: An Undercouncil (huh?) vote comes up:
I said Yes! as its already passed. I imagine we dont get the unit again, eh?
10/315: And I stopped after 10 so as not to ruin anything more than I already have (if I have). This game is just *so* incredibly deep that I think Id need to spend at least a few months playing it non-stop to really even begin to understand how all the pieces fit together as well as I do with Vanilla.