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DMI IX - The Vampire Lord and the Tower of Mastery (FfH2)

As am I. Smelting-> IW -> Rage is what I would suggest.
 
I'll be lurkin' this one. Might be in on another Ffh SG later. ;)
 
holy . .. .. .. .! sorry guys!!

I totally forgot i had signed up for this game!! I'm really, really sorry everyone!! it looks like you got your old players back, but now that i've remembered i'm in this game, i can still play if you have a need!

:)
 
Finally some new turns in this SG :yup: . I'm not at all pleased with the pace this game has taken, but as I've not been able to play in a more reliable manner myself lately I'm sure not the one to point at others. Still I'd like to tighten the game's pace for the upcoming turns, as so much time between turns destroys the feeling for the game and the overall objectives. Anyhow, enough of this - on to the game...

We're no longer head of the undercouncil. It doesn't matter though.

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We're not the only ones at war - Sandalphon is getting thrashed by Sheelba.

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We finally struck back and taught the Clown his first lesson. I razed the city as it was total junk and overlapped a lot with our existing one.

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Well, she sure made the demand in a polite manner, and I look upon her with more joy than on Perpentach - but no, not really...

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I pulled a trade with Mahala as Feudalism was nearing its end of life. This sent Mahala into WFTYABTA mode, which is a PITA - he was a good trading partner.

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You remember I razed that junk city ? Well, Murphy's law strikes always - here is our single iron source...

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I'd suggest to settle ON the Iron with the upcoming Settler.

After Smelting I was VERY tempted to go for Feral Bond, but in the end I chose Iron Working. We'll soon have Iron, and this will be a great boost to our strength.

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Perpentach is in hell mode...

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We should change that ASAP...

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Finally we're back at peace - at the cost of Tracking to Hyborem and 50 gold to the Clown. We sure could have held on with ease, but I made peace for two reasons: 1) We can now build up an army undistracted and 2) Blight was near, which would have hindered our war considerably, as we have lesser troops.

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As expected...

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Fortunately we didn't lose resources, only some deserts appeared, which are made green again by casting Spring. I had the Workers ready on the important resources, but I had to whip down some pop points. We'd have lost them anyway, but instead we got now useful stuff.

Mainly for scouting and the trade routes.

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There are some trades out there we might want to consider. Losha is ready and on the way to the Balseraph border, the Settler is finished too.

Imhotep

The Roster

Imhotep >> JUST PLAYED
Ozbenno >> ON DECK
reverend_oats -- skipped
Ralph Jackson -- still sharpening the fangs
Monkeyfinger -- back on CFC
pholkhero >> UP NOW for his first ones
 
i'm going to try and play this soonish ~ maybe even tonight. I'm not going to play all that much as I don't want to screw it up, and I'll also try to take copious notes so you all can point out my errors.
 
00/305: I tried to look around, and do some MMing but then I realized I really have no idea what’s happening ~ and so . . . enter pressed. As Imhotep was quick to point out, it doesn’t stop me in vanilla civ, but at there I have somewhat of a clue ~ here? Not so much.

01/306: I found the settler walking about and started to panic. However, I decided that I’m going to found on the iron as I think I read that ~ something about getting better weapons.

02/307: While examining the map, I see this:
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Fire! What does it mean?? In the one game I played, I set some forest on fire by accident, but I’m not sure how they get put out.

Prespor: Market > Forge for the production help and happy face.
Straatus: cat > carnival for happy; mm’ed for hammers

03/308:
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IW > Currency. This seemed good for the trade routes and buildings. Plus, it was only a few turns, too, so . . .

Founded Pavu’ner
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And next turn:
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Iron weapons online!

05/310: nothing but worker movement, which is pretty much all that I did this round.

06/311: Sandolphon arrived:
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no trade; didn’t seem fair

Perpentech (?) came by with a trade. Unfortunately, I don’t know what it was ~ it was for a happy resource though as my notes say “say yes: for 10 at least, good for happy.” So there you go.

Hyborem:
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Sure why not? Everybody can make a deal with me!

07/312:
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Currency > corruption of spirit: seemed appropriate and it was only 5 turns;

It also unlocked consumption.
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I didn’t revolt, but that seems like a good civic. Should we?

08/313: How come there’s no city here?
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Fire? The ad for new residents can say: “This location is hot, hot, HOT!”

09/314: An Undercouncil (huh?) vote comes up:
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I said “Yes!” as it’s already passed. I imagine we don’t get the unit again, eh?

10/315: And I stopped after 10 so as not to ruin anything more than I already have (if I have). This game is just *so* incredibly deep that I think I’d need to spend at least a few months playing it non-stop to really even begin to understand how all the pieces fit together as well as I do with Vanilla.
 

Attachments

Everything seems all right. I'm going to concentrate on troop build ups.

I trade Animal Handling to Sandalphon for Alteration.

We learn Corruption of Spirit and start Feral Bond.



Sheelba is at war with Sandalphon. I leave them to slug it out.

A settler is started for the south west.

We don't have much production so progress is slow.

I stop at Feral Bond. I preliminarily put research at Sorcery but no beakers invested. Some fireballs would be good.



The Baron is started (25 turns).

I forgot to check WHEOOH, so Ralph please have a look when you start.

I noticed we were trading our shadow mana for gold to Perpy, changed to this. Cancel in a few turns if we don't like it.



The AC is climbing rapidly and it is not inconceivable that Perpy could win this by rekigion (around 50% already). I closed borders to help but he had already spread AV to most of our cities. Can we get Inquisitors (one of the reasons I would have prefered we chase OO originally is we can)? I can't seem to see any priest equivalent with Council of Esus.

We are probably going to be forced into a war just to stop this happening. Problem is we may have to raze and resettle if we can't get inquisitors.

Maybe going after Acheron while we wait for the Baron? If there isn't any WHEEOH, this is probably the best course. All the troops are at the clown border though.

There are plenty of techs available for trade but all seem bad deals for us.

We need more military and more adepts. A couple more cities in the south west as well.
 

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Obviously Corruption of Spirit was kind of weed, starting Feral Bond earlier would've been better. We should go Poisons > Sorcery, Assassins are VERY good for eliminating those nasty siege units in stacks. Maybe some Mages would do us good, but in 0.30 they're not as powerful yet. I think a beeline to Strength of Will is the best way, allowing us Archmages. I'm not fearing a religious victory as we will have to hit Perpentach soon anyway, so his Veil cities will pass to us eventually. Other than that: Build up an army and prepare for war.

@pholk: The fire comes either from Adepts casting Blaze or from beginning hell terrain spreading. I guess it's the former as hell terrain normally has only flames on burning sands. We should keep two Adepts at home, one with Law I (for Sanctify spells) and Water I (for Spring spells) to deal with the hell terrain eventually.

The Roster

Imhotep -- made peace with the Clown
Ozbenno >> JUST PLAYED
reverend_oats >> UP NOW
Ralph Jackson >> ON DECK still sharpening the fangs
Monkeyfinger -- back on CFC
pholkhero -- played his first ones
 
I think rage would be best, as vampiric Brujah are very strong. But if the team decides otherwise, that's fine. Got it, but will wait for more input.
 
Forgot about the Brujahs. Yes, Rage is a viable option. Maybe Rage > Poisons > Sorcery > Strength of Will ?
 
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