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DMI VI - The Mearas

Discussion in 'Civ4 - Succession Games' started by ·Imhotep·, Nov 17, 2007.

  1. Winth

    Winth Warlord

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    Oh, I forgot - Oracle was builded right after Stonehenge. :(
     
  2. Meiz

    Meiz Emperor

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    By us?

    Edit: Whoops, we don't have Priesthood :) Nevermind.
     
  3. Winth

    Winth Warlord

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    Um, doesn't that sad guy after my post tell you "Yes, yes! We've found a time for an Oracle, when we were building a Great Wall!"? ;)

    Well, we didn't.

    And why I built Great Wall when we need Immortals? Well, I thought - it will take only 9 turns (no stone, remember!), I've got a good chance for getting it, and could be a bit careless with defense from barbs (Axemen are bad!). Since we are getting 1-2 Immortals every 2-3 turns, I thought that after Wall we can attack with what we have, and send supplies. And wonders are shiny.
     
  4. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Nice turns & report, Winth. Although the hammers put into the Great Wall would have been better spent on Immortals, I agree that it's hard to resist a wonder build if you have the modifier resource and a highly productive capital. So no blame on that one ! :) pholk can then start the war...

    The Roster:

    Imhotep >> built the map
    Meiz >> started the ride
    Ralph "RJ" Jackson >> built Helm's Deep with the hands of giants
    Lucky >> scouting master
    njorls >> ON DECK for 20
    Winth >> JUST PLAYED
    pholkhero >> UP NOW for 20
     
  5. pholkhero

    pholkhero Deviant Mind

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    Philadelphia
    okay, will grab it and play later today. DMI is #1 on the list!
     
  6. pholkhero

    pholkhero Deviant Mind

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    I must apologize in advance. I must confess my sins; I, pholkhero of philadelphia, have not read any LotR books save The Hobbit (so, technically, I’ve read none). Therefore, I fear my report will be severely lacking to the standards so far displayed by my predecessors.

    In that vein, here is my offering . . .

    The Dog-faced Queen offends us:


    ***

    The young warrior steadied his steed. The mount shuffled its feet, but otherwise remained motionless, which was the best he could expect.

    Battle was approaching. His and his animal’s first. Even he could tell the air had a certain . . . something to it. Tension, fear, battlelust, piss even.

    The general came down the line, flanked by his riding archers, his own invention. At this signal, the attack was to begin. He quickened his pace, and, as he neared the end of the battle line, veered east toward the enemy’s town.

    He and his mounted archers bore down on the enemy, firing arrow after arrow into their midst, causing panic amongst the ranks and civilians. And just as quickly, they were back, [Horse Archer withdraws!] riding for the unit next to the young warrior. The general himself fired an arrow over their heads, and they screamed for all they were worth.

    They were First Chosen, and most would soon meet their deaths:


    Next, as he watched the First Chosen advance into the enemy’s waiting defenses, it was the young warrior’s turn.

    His, and the 3rd unit charged hard on the heels of the First Chosen, hoping to take advantage of their sacrifices.

    The city was ours, and we burnt it to the ground!!

    Meanwhile, the great general dispatched a second army to take the Ogre Queen’s other small town.

    It was no contest, as they were caught quite unawares:


    The army spent small time encamped, some wounded units returning home to heal, and some fresh unit advancing to London, to pillage the lands surrounding it. It was a short time until the army was newly assembled, and again the general taught his men of courage!


    This time, the men could not be contained. The followed close behind their general, and the battle was begun!

    A couple withdrew:


    A couple, the young warrior himself, died:


    But most killed!


    And the army camped, that night, in London!


    The general’s great army is now dispersing. Some are staying in London, while others are patrolling the wilderness, to keep the local tribes in check. Still others are on their way to explore the southlands, to see what other civilizations, if any, lie near.

    The general himself is now at Helm’s Deep:

    Some say he talks of instructing the youth there in the ways of soldiering, but who knows?

    Here is a map of the general’s new conquests.
     
  7. pholkhero

    pholkhero Deviant Mind

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    Man I love Immortals!!

    With Fin/Org Darius, this makes a wheel > pottery immortal rush/rexing a great idea to test out. Take out a couple nearby civs, keep the best sites, and then backfill more cities while cottagespaming everywhere!

    Perhaps stay towards the upper part of the tech tree, heading for an early ABC to trade to backfill, aim for a CoL beeline for the cheap courthouses . . . something to think about anyway :lol: dang . . . makes me wish for more time!

    anyway, immortals are great ~ the first two cities put up no defense really (2 units or so) and we only lost maybe 4 in all.

    London had about 7 archers in it by the end as I was camped there for a bit waiting for healing units to catch up, but even still, we only lost 1 or 2 there. After the HA won @ 20%, i knew the RNGod was on my side this time!
     

    Attached Files:

  8. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Great warfare, oh pholkhero of Philadelphia ! :) Archers are no contest for those Immortals, as the dread Queen knows now. Well done !

    As for techs, we should head for Optics and Caravels sooner rather than later. We want to know what's out there...

    The Roster:

    Imhotep >> ON DECK for 20
    Meiz >> started the ride
    Ralph "RJ" Jackson >> built Helm's Deep with the hands of giants
    Lucky >> scouting master
    njorls >> UP NOW for 20
    Winth >> made a good stand at his first 20
    pholkhero >> JUST PLAYED

    I know njorls is AWOL until Monday, so if I have time I may play before. Also any other player is welcome to grab it, just post an explicit "got it".

    Imhotep
     
  9. Lucky1972

    Lucky1972 Prince

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    Finally had time to check the save. I was relieved to find out that Éomer survived the battle, I fell there is some great things reserved for him in this story.

    Some points:

    1) We desperately need happiness. I suggest we settle the rice-gold-gems site ASAP (1N of the gold seems good).

    2) we will get a Great Spy in 34 turns. I would rather have a Great Scientist, so I suggest we employ 2 scientists somewhere, soon. Capital is the obvious choice, but could be London (would take longer).

    3) We can still try the Pyramids. It's 17 turns in the capital right now, and we can speed it up with some chops (we should chop those plains hills forests to build mines).

    4) I agree with optics beeline, but if we don't get the mids we might need Monarchy for the happiness, as someone already pointed.

    5) settle the general seems good, specially if we get the mids for early representation.
     
  10. njorls

    njorls Prince

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    Got it, checked the save (briefly)

    I agree on the next placed city, we need more happiness. A fur/silver city after that would also be a good idea.

    Hiring scientists in the capital will slow production, I'll see what we can do somewhere else. London needs a monument and a border pop before it has enough food to hire specialists (and a library too). I will try for pyramids in Edoras.

    Jungle city = more workers needed, so I'll make more of those.
     
  11. Lucky1972

    Lucky1972 Prince

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    Sounds good to me, njorls. Hope we make the mids <crossing fingers>.
     
  12. njorls

    njorls Prince

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    Théoden pondered matters in his chambers. After an extremely successful war against the Orc Queen Victoria, the challenges of expanding his empire were great indeed.

    His first act was to promote Èothian to a Great General. Èothian's healing skills will make him a cornerstone of any invading or defensive army he will need in the future.



    Word of his mighty army was spread far and wide



    The city of Durnharrow was founded for the gold and gems in its vicinity



    There was one problem though. Grima Wormtongue had been whispering in the ear of the governor of Edoras. The city simply would not grow in population.



    Théoden could picture Wormtongue's face in his mind, the dark glasses, the yellowish skin, the smug grin, and worst of all, the pipe weed he always was smoking which he insisted was from the Shire, although Théoden had his doubts: :smoke:

    Grima was cast out of Edoras and the people of Rohan completed their greatest work:



    The gold mine at Durnharrow was finished, and destroyed the year it was completed



    Other mines were having troubles as well. If only the Rohan had the mining skills of the dwarves!



    It was a pretty builder set of turns. I built more workers, research was finish currency and then CoL for cheap courthouses and maybe a religion. I hope I wasn't too harsh about the avoid city growth but that's a pretty evil button to press in a SG. I wanted the city to grow and it never did. In general all of the governor buttons are bad to press in an SG, the same with automating workers.

    I put a sign for a silver/fur city, that'll increase the happy cap even more.

    I hired 2 scientists in London but we're going to get a great spy, I say just settle him in Edoras
     

    Attached Files:

  13. Meiz

    Meiz Emperor

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    Great turnset! :) Game seems to be going in a very good direction. Now let's fill our continent and find out who's out there.

    Did we already revolt? If not, suggest we go for Representation.
     
  14. Arathorn

    Arathorn Catan player

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    Ahhh....a LotR-themed game. Excellent.

    I'm just sorry I missed the sign-ups. Should be a very fun romp. With no metal to speak of, it'll be immortals and archers for a VERY long time. See that retreat in action a bunch of times.

    Good luck with this one! I'll be reading.

    Arathorn
     
  15. Ralph_Jackson

    Ralph_Jackson Emperor

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    Great work and story telling all round.

    I am out of the loop until this sunday so if Imhotep gallops through his turns please swap me as required...

    Ralph
     
  16. pholkhero

    pholkhero Deviant Mind

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    hmmm. .. i didnt click in my turns i don't think, though i also didn't think to check to see if it was on -- i just had them crank out immortals

    agree, though, imo, any automation is a no-no, unless agreed upon or done with reason and it mentioned in the report.
     
  17. Talamane

    Talamane King

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    Lurking, as usual. :)

    If anybody is needing a primer on LoTR, one only has to look at the incredible amount of info on Middle Earth at Wikipedia.

    It has family trees, all the Silmarillion stuff, for example, where Sauron come from, the whole psych thing with Gandalf and Saruman, the story of the Elves, etc.

    Have fun!
     
  18. pholkhero

    pholkhero Deviant Mind

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    thanks, talamane ~ i'll have to check it out.

    btw, i'm looking to start up the ACTUAL sequel to RotQM, called Revenge on the Queen Muthaz, once i'm down to 2 or 3 sgs (likely in a month or two), and am holding a place for all original team members, so keep an eye out! :goodjob:
     
  19. Talamane

    Talamane King

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    Thanks for the invite. :)

    :scan:
     
  20. ·Imhotep·

    ·Imhotep· Legendary Builder

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    @Arathorn:

    DMI VII will get another LotR theme - this time the Elder Days. I'd love to have you aboard. If you want I'll reserve you a spot. :)

    This said, I'll play my turns now :)
     

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