To get this one going, and because I had a small civ frame, here is a sum up of the next 15.
As I said, no need to stay out of Slavery while we have such a nice early food potential

Revolt on the inherited turn.
31
I started pre-chopping duties for the upcoming Oracle
Scout got promoted with Wood 1 to heal faster
33
Juda FIDL (HOLY EARLINESS

)
34
Warrior - Scout (there is still so much to be discovered)
Pre-chopping another tile.
In hindsight, I should have mined one or two hills instead

There is Copper out there
36
Meet Hatty, near the copper area
39
Pottery - Mysticism
Scout - Settler
Lost our warrior to a barb warrior between turns
Rice is connected (I was waiting for Pottery)
41
First cottage is up and running.
IBT
Lost our new scout (wounded, still on a jungle hill) to a barb warrior
42
Start a cottage over the farm
43
Mysticism - Polytheism on the beutiful Oracle path
45
Whip the settler for 2 pop and 20 hammers overflow (not bad given it will regrow)
A small state of the world pic, with culture influence on:
Always nice to do it to see hide-outs of the missing opponents. Btw, Hatty seems to have already Memphis up.
This emptiness to the south makes me feel there might be another one hiding down there.
Our continenent seems nice, though the food is scarce.
The settler is ready to go on the next turn, debate the overflow investment (warrior to escort or granary ?)
The copper area (thought it might be nice to show it if we want to settle there):
Handing the wheel to AdHoc for more fun
Rosty:
1. r_rolo1 - fearless C'ptain
2. Trieste - the 1st mate
3. pawelo - the, well, mate, just played and had a hard time with the barbs
4. Ad Hoc - the steering officer,
UP
5. Bindamel - the guy on the top of the stick to look far away around (please, gimme this word

) - on deck
6. Refar - the cleaning guy
