Probably won't get any feedback before I play, but I wanted to make a few comments, now that I can look at the save.
Our military is small: 7 spearman, 3 axemen, 2 cats, 1 warrior. If we're going after Hatty, we need to build in a big way.
None of the cities shout out production city to me, which means settling the GG may not be ideal.
Saint Pete's is a bit food poor; chain farmed it would produce more food than necessary to work all the hills, even. St Pete's already has two cottages, I think we should continue to cottage it for a commerce city, leaving space to irrigate the corn later. Then again, we're philosophical, should we be starting to farm it over for specialists?
Novgorod, with the farmed grassland flood plain, has only three other potential +food tiles (although one is shared with the capital, and should probably remain cottaged), each a grassland plain that only gets +1. So it has 8 excess food (excluding the capital's tile), which means we can work all the plains hills for +16 hammers. So it will have some decent production eventually.
Alexandria has two food tiles, corn and pigs, but the pigs are shared with Memphis. It has one hill (plains), and a river. I really don't know what to do with this city.
Memphis, besides a clam and the shared pig, has 5 plains, 7 coast/ocean, and 4 peaks. The one hill is currently Egyptian. I'm not sure what to do there either.
I'm going to groom Hatty's cities to at least be running two scientists, after library builds. I'm not sure what else to do with them.
Our capital is definitely cottageable, but we need some happy to get beyond six pop.
Unless I hear otherwise, I'm going to try to start developing Novgorod as a production city, St. Pete's and the capital as commerce cities, continue on currency, and if throw in a unit build or two where possible.
I want to comment about another potential city site (I know, our economy is not currently interested). South of Novgorod, and NW of the Barbarian coastal city, there is a site which would have pigs (+3
), sugar (+2
, rice (+2
, irrigatable with CS), 7 grassland hills (-7
, +21
), one plains iron (-1
, +5
)and one plains hill (-2
, +4
). There are some farmable grassland tiles to round out the food shortage. The biggest issue with it is that it's mostly jungle, and will take a while to get going.