Inspired by a different thread in some other forum i post at...
In general the question is whether in your view the actual core programmer of a game (ie its engine) can be said to deserve more recognition, given that in the gaming world it seems that almost no individual programmer of this variety is known by name to the overall public. Yet some game-engines were either influential/innovative (eg the first 3d shooter game, iirc Doom?// also Microprose's 'Alone in the Dark') or very refined (eh, not sure if i have an example there...
).
It seems that only when the programmer also is the producer or writer, they can become known. A case of this is the creator of the 1991 hit game by Delphine, 'Another World'. Not that he went on to make many more games, and seemed to mostly try to create a couple of sequels or spin-offs of Another World...
Link to video.
In general the question is whether in your view the actual core programmer of a game (ie its engine) can be said to deserve more recognition, given that in the gaming world it seems that almost no individual programmer of this variety is known by name to the overall public. Yet some game-engines were either influential/innovative (eg the first 3d shooter game, iirc Doom?// also Microprose's 'Alone in the Dark') or very refined (eh, not sure if i have an example there...

It seems that only when the programmer also is the producer or writer, they can become known. A case of this is the creator of the 1991 hit game by Delphine, 'Another World'. Not that he went on to make many more games, and seemed to mostly try to create a couple of sequels or spin-offs of Another World...
Link to video.