Do you predominately play with the 4UC modmod?

Do you use the 4UC mod mod in over 50% of the games you play with Vox Populi?


  • Total voters
    153
  • Poll closed .
Wouldn't this just imply having a separate SQL for the MUC stuff? If box is checked, load the muc file; if not, don't
No, that wouldn't work well. We'd have two separate versions of each and every civ, it would make it very hard to make any future civilization-related balance changes to the mod. Which civs need to be buffed, and which ones to be nerfed? It would depend on which version you play.
 
Is there anyone who wouldn't like it integrated?

There are 20 votes for no. Is that a serious question?
Some who said no might be for integration, but surely not everyone is.
I'm against, for the simple reason of not liking many of the changes.
 
Last edited:
Any proposal that is big enough to require supermajority will necessarily be controversial. It is categorically a “big” change after all. The things that are passing with 80%+ majorities are uncontroversial little things.

Anything that necessitates a supermajority vote will not pass it in the current system. It makes the entire system otiose; we could just ban all “big” changes as out of scope and save everyone a bunch of time.
I'd wager the players already using this modmod would be much less frustrated about the not-inclusion than the other part of the populi who do not play with it and don't want it included. You can always apply a modmod to VP, even as a noob, however modding 4UC out of VP would be impossible going forward.

Regards
XSamatan
 
however modding 4UC out of VP would be impossible going forward.
In principle you can have it at (5) and then delete it if you don't want it.
Older installers gave options for which files to install, that could also be done.
But I agree that it would not be good/acceptable to implement in such a way that people could not remove it if they didn't want to play with it.
 
Is there anyone who wouldn't like it integrated?
Yes. At least not now. I like the mod and played it, but not frequently. Because the regular waves of changes (aka VP congress results) make it almost impossible for me to keep track even of the basic game mechanics.
 
If the civilization I play has big 34UC merits, I turn it on. But I usually play korea so that I turn it off. Without CAYM's traditional balance patch it feels like unnecessary nerf to korea.(Useless turtle ship 😢😢)
Anyway 34UC is awesome idea(I want 56UC too) and if there are some constant 34UC balance patches, it will be better.
 
Last edited:
While 4UC is awsome I do not use it because I think that it put too much advantage to Human Player since obviously the human player is able to use that units better
 
I don't play 4UC and wouldn't want it to be integrated, even though it will be at a better state if so.

I'd at least iron out (what I consider) the core issues of the current VP (supply cap balance, AI difficulty bonuses, severely underperforming civ kits) before considering it.
 
severely underperforming civ kits
Yeah this makes no sense to me. Balancing civ kits and THEN adding 2 components to all of them sounds like building sandcastles just to kick them down again.
 
I would put the poll also on the discord server with a ping to everyone. There are 1100+ members there currently, so even with low response rate we may get a sufficiently informative sample.
 
Do we need a poll on /r/civvoxpopuli too?
 
Back
Top Bottom