DoC Domination Challenge

I teched until Mughals spawned, swiped them off and prepared for the TC-armies. Eventually I had rifles against their muskets, so they wern't an issue. I took the conquerors and vassalised Incas, Aztecs, Korea, Indonesia and capitulated America after they declared war on me. In the end I rolled to Middle East to get the land. After I was done the oil company produced 35:gold: per city. :D


The development of the world:

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Other pics:

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I think domination as Rome is significantly easier in 1.10, even though the UHV is much harder. The bonus from the capital will snowball and result in many, many hammers in the long run.

I conquered Carthage and Greece with the starting legions. Carthage is usually size 4 on spawn, so it's faster than in 1.9 when it tended to stay at size 1 for a dozen turn, so it can be captured on turn 3 without autorazing. Greece falls as easily as ever, as it has a disturbing tendency to send it's hoplites far, far away.

I teched up with 6 cities (Antium, Mediolanum, Carthage, Salona, Athens, Constantinople) until the euro spawns. I added 5 more cities (2 in france + kiev + Revalia + Krakow) over time. I capitulated Russia in the late 1400s, which was pretty late. Turkey refused to, despite enormous losses, and ended up collapsing.

I teched up toward radio as fast as possible, as usual in domination games, to build the cristo redemptor, while feeding Russia a ton of settlers. The last phase consisted of settling a bunch of cities in the america and turning on the slider to the max. I ended up having to wait for population after reaching the land requirement, since Mongolia was so powerful (15% of the world's population).

Looking back, several things can be improved: First, letting Russia take Kiev instead of founding might have led to a much earlier capitulation, as there were no cities I wanted to capture, so I had to kill units until they were willing to surrender. Capturing cities usually is much faster in achieving this. This is critical, as vassalizing Russia seems to be the key for an early domination win.

Second, not having a GE to rush the Cristo redemptor really hurt. I was also slow in starting a GA to speed up the building, and this might have shaved a few more turns. I'm convinced the finish date can be pushed back to 1650.
 

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Well this required some work and couple failed tries abandoned around the Byzantine spawn. The trick that enables Egypt's world domination is to conquer Greece and Roma before the Byzantine spawn in order to prevent it completely. That means that it has to be done before 200AD, while you scramble to stay ahead in the tech race and get all the useful Pantheon wonders.

After few tries with different tech paths, I chose this order: Mining, Masonry, Animal Husbandry, Pottery, Mysticism, Polytheism and on to the classical wonders. Early AH and production from Mining and Masonry allows you to build 4-5 War Chariots before continuing to Classical wonders. With the first one you have to cross towards Babilu and began to harass them in order to prevent them from building any of the wonders you want. After the army is ready I continued towards Greece and took Athens with two lost War Chariots, I razed Sparta as well. While Egypt built wonders, Athens built more troops to counter the Romans. With few mercenaries I was able to take Roma and eventually raze rest of Italy to collapse them. As usually, Roma had crushed Phoenicia and Persia Babylon, so I got all the time in the world to build the Pantheon the wonders.

After that I founded Abdju in the Balkan and teched to maintain my tech lead. I vassalised Incas and Aztecs and in the 17th century I begun settling the Americas. That caused severe stability issues, but eventually I managed to overcome them during the next two centuries, when the Industrialization benefits really kicked in and I got the CR and other nice late game wonders. France vassalised to get saved from her foes and later I also vassalised Japan. When the Ottomans collapsed from conquering half of former Russia, I rolled into the Middle East and crushed surprisingly strong Iran. Meanwhile, me and France took the German lands and eventually I won by capitulating China and taking few cities for peace from the Netherlands and Vikings.


The development of the world:

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The Empire and vassals:

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Stability and other pics:

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This was a fairly easy win. I attacked Russia when the Mongols had weakened it and took indy Roma with France's assistance. I vassalised Aztecs, Iran, Arabs, China and capitulated Spain. In the end I fought against the mighty Mongol Empire with vassals India, Turkey, Russia, Korea and Egypt. I let my vassals do the most of the conquering by leveling the cities for them and gifting units.


The development of the world:

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The Polish Empire and vassals:

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Other pics:

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And this concludes my marathon of playing Greece!

The first phase is pretty much along the line of the UHV, conquer Egypt, Babylonia, Phoenicia, Persia. Build infrastructure for a bit, settle spots that weren't conquered. It's exactly like my greek game in the challenge thread, except I conquered Phoenicia right after Babylon. Rome came after I could built up a stronger army in the west. They attacked first, which caused me headaches when their triremes combined with a lot of pirates spawning destroyed quite a few fishing boats, but all in all it was smooth sailing.

The cities were: Korinthos, Salonae, Byzantium, Sinope, Tyre, Babylon, Perspepolis, Diospolis Magale, Rome until the russian spawn, followed by Kiev after.

I had stability issues in the 1200s. I think 2 consecutive golden ages did that, the result being I didn't have economic check in betweens. Since I believe gains from growth is capped, I lost a lot of potential +economic stability, and the decline of other meters made me dip into instability for a few turns, losing cities to independence. I had to reload a few turns back and end wars/get open borders to compensate.

However with Cristo Redemptor done in 1310, all stability issues went away, as is usually the case with this wonder.

I peace vassaled Russia, England and Korea. I capitulated Spain and France too. I was planning on feeding them settlers, but except for Russia, they didn't contribute much before the game was over.

I settled a few spots in North america, south america and africa, gave Russia like 25 settlers, and turned the culture slider to 100%.

While Greek stability isn't so hot, they can get to Radio (and cristo redemptor) faster than anyone else, and this is the key tech in any domination game. Well managed, it's almost unlimited stability. Perhaps rethinking this wonder or stability hits from switching civics is in order.
 

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Good day, my friends ;D
What a domination? Try to conquer the world, whole world! ;D
My world's conquest on screenshot.
Monarch|Normal speed| current svn 451
 

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Cereal industry is providing surprisingly little food for controlling over 40 cereal resources.
 
Anyone else managed a Phonecian/Syriac win?
In my experience they have been the hardest (haven't tried Congo) to win Domination, much more so than the Native Americans, which are actually fairly easy once you've survived the first 2 waves of Europeans.
 
Anyone else managed a Phonecian/Syriac win?
In my experience they have been the hardest (haven't tried Congo) to win Domination, much more so than the Native Americans, which are actually fairly easy once you've survived the first 2 waves of Europeans.

IMO the hardest are:

1. Egypt
2. Congo (most likely)
3. Ethiopia
4. Mali
5. Tibet (most likely)
6. Indonesia (most likely)
7. Khmer
8. Thailand


Did I forget any?
 
Babylon ahead of Congo imo

Yeah, I forgot them, but I think Congo might be harder; it is a close call. Also Korea used to be hard, but I think they were buffed for 1.10?

List updated!
IMO the hardest are:

1. Egypt
2. Congo (most likely)
3. Babylon
4. Ethiopia
5. Mali
6. Tibet (most likely)
7. Indonesia (most likely)
8. Korea
9. Khmer
10. Thailand
 
This is my proudest achievement to date!

With the return of half cost mercenaries, and their new UU in 1.10, the best unit in the game considering the era, the phoenicians are a military superpower. I realized that when I did the UHV last week, so I set myself on domination with them.

I settled in place for the capital, and sent the 2nd settler to the salonae spot on the adriatic. The reason is, there's only 3 spots available to settle: Carthage, Salonae (named Utica for the phoenicians) and sinope. Salonae seemed to me the best choice to me considering eventual competition for settlement in that area from the greeks and the romans.

Sur worked on a granary, followed by a settler, sent to found carthage to hook up the all important Ivory. Research path was agriculture, then horseback riding for the elephants.

I hired as many mercenaries as possible, and along with 2 flipped vultures, quickly overwhelmed mesopotamia, conquered Babylon and razed the 2 extra eastern cities to deny them to the persians. Next I turned to Egypt which was equally easily conquered. The UP really doesn't have much usefulness beyond this point, but it does make for a terrific start.

I could have conquered Greece with mercenaries then, but I didn't know that the ERE spawn depends on Rome being alive, so I let them live. This leads me to think that the finish date could even be improved since I could have worked 2 extra cities for quite a few more turns (Athens and Constantinople).

I joined with Greece when they attacked Persia, and conquered Parsa. The Greeks conquerors got the rest and that was it for Persia.

Rome attacked while I was building up troops to invade them, but this really didn't matter. War elephants were already in position to squash them, and with a few catapults I pushed into their territory and captured Rome. A few turns after, their conquerors conquered Greece before they collapsed.

At turn 164, I realized that the ERE didn't spawn, so I conquered Constantinople and Athens. independant Ankara flipped to me, and I disbanded it so I could resettle as Sinope for my 10th city. Research output wasn't so hot then, but I gradually recovered with currency and code of laws, and with 2 great merchants and the silk road spreading to my asian cities, I was able to run science at 100% for the last 1000 years or so.

I fought off the arab independance war, destroying their army at the gate of Sur, and then negotiated peace. I also refused the carthage flip and engaged in a phony war with the moors, which ended after rougly 10 turns.

Next Russia peacevassaled to me as soon as I met them, which is a huge boost for domination. Spain peace vassaled in exchange for dow against the viking, which I did. I did the same to get England (dowed against France), and capitulated France. Around that time Seljuks were easily crushed as soon as they spawned by a mix of war elephants and knights.

I then started to build up cuirassiers in anticipation for the turkish spawn. There were no war on spawn, so they lived a few turns longer. I refused the flip, and they mostly migrated north. A bunch of them went south toward babylon, outside of the defection zone and were squashed. The rest conquered Stravopol, but I sent cuirassiers there to destroy most of their armies and the russians took back the city.

I also fought the mongols around that time, destroying their seljuks and russian expeditionnary forces, and then they capitulated netting me my 5th and last vassal.

The next phase was teching up to Radio and rushing cristo redemptor with an engineer, gifting the russians a massive amount of settlers, settling a few cities in america and africa, and turning up the culture slider to 100% once I had all the civic oriented techs (nationalism, communism).
 

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I am sad that you've knocked me out of the listings once more but
at the same time, I'm very impressed at your finesse in this game compared to mine.
I think the biggest difference was that you were able to snag Russia, shaving off loads of turns,
and I definitely think if I could've posted a more competitive myself if my circumstances were better (with lucky barbs stealing Russian Settlers or Mongols curbstomping Russians).

Congratulations!
 
Yeah, I forgot them, but I think Congo might be harder; it is a close call. Also Korea used to be hard, but I think they were buffed for 1.10?

List updated!
IMO the hardest are:

1. Egypt
2. Congo (most likely)
3. Babylon
4. Ethiopia
5. Mali
6. Tibet (most likely)
7. Indonesia (most likely)
8. Korea
9. Khmer
10. Thailand

Ethiopia and Indonesia are pretty easy, I think that Korea should be ahead of them as China always threatens to invade in Korea games.
 
I am sad that you've knocked me out of the listings once more but
at the same time, I'm very impressed at your finesse in this game compared to mine.
I think the biggest difference was that you were able to snag Russia, shaving off loads of turns,
and I definitely think if I could've posted a more competitive myself if my circumstances were better (with lucky barbs stealing Russian Settlers or Mongols curbstomping Russians).

Congratulations!

Thanks!

I think that a lot of my phoenician game follows the Greek one closely, and in general my approach to domination has been heavily influenced by Jusos's games, as most of his strategies and methods are pretty reliable. So after the initial expansion phase, it was mostly walking in footsteps. A lot of the min maxing in city placement and tile improvement had already been figured out. At the same time, I'd be very interested if some of the paradigms established in both these games could be challenged and improved on. I have a feeling that it's possible, and that a 1450 or earlier date could be achieved.
 
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