India, 550BC
Oh well, this is the only SG I’m in that I consider quite a pain to play
Ok, we’re not dead yet, and if we somehow manage to survive until Jumbos, and the Aztecs have neither Iron nor Muskets and Rifles by that time, we have a shot.
But if someone sneazes, we’re out. (The German saying “Unser Überleben hängt an einem seidenen Faden”, roughly translated with “Our survival is saved by a silk fibre”, hits the nail).
Don’t think we want to fight the Aztec; no Iron means insane amounts of Jags…
No deals available, maybe when we contact the Zulus.
Agree on every build order.
1-530
IBT: Americans start Knights Templar

4-470 Americans are at war with a neighbour
5-450 found Punjab.
IBT: Persia demands 29gp; isn’t he happy with 3200gp in the Bank? Cave, of course.
6-430 Contact Zulus. They are of course up the all visible techs as well. Can now buy CoL from Japan for 190gp and 16gpt. Don’t want to help the Persian monster even more, and we ship Silks to Monty already. Switch Bombay and Jaipur to Courthouse, they will need it once the Palace moves to Madras.
7-410
IBT: Japan starts KT, Persia Sistine
10-350
IBT: Oh great, the Aztecs have Muskets – and they are hardly the Tech leader

uch:
Another 14gp went down the drain, this time to Japan.
11-330
IBT: Our capital moves to Madras, and our income jumps from 15gpt to 16gpt

12-310 Persia has Printing Press…as much as I hate to help the tech leader, no way around shipping Silks and contacts with Zulu and America for Philosophy and MM. Considering he’s only 2 Ocean tiles away from the other continent, I don’t think that was that bad…
Turn on research, Mathematics in 12.
14-270
IBT: St.Louis completes KT
19-170
IBT: Persia starts Copernicus
20-150 Ship Monty Silks for Mysticism. He won’t even throw in Mathematics (due in 2).
Summary:
* All known Civs are mid-MA. Most Civs know PP, and have contact with Mongols and Egypt.
* On our continent, only Persia has Iron. However, at least Aztecs have Muskets. Don’t know about Persia, but Japan seems to have neither Iron nor Saltpeter.
* Aquired CoL, Map Making, Mysticism, Philosophy. Mathematics will be done in 2 (use The Big Picture to switch the Archer in Delhi to Cat). Full speed to Currency then, of course.
* Persia is running away peacefully, 3.5k gp and tech lead.
* Aztecs are still at war with Japan, and Zulu with America.
* We’re shipping Silks to Persia and Aztecs, and gpt to Japan (they have their own Silks). Should stay that way by all means.
* Important possible deal: Zulus lack Horses. Keep checking every turn; they seem to lack Astronomy so far.
* We could found 2 more tundra towns, one to grab the BG N of Delhi, the other one between Calcutta and the Aztec tundra city (which has no culture so far)
IMPORTANT: Please play 20 turns from now on until things get interesting, 10 turns with little or nothing to do won’t bring this game anywhere.
The save