Dolen2's Ethnic Diversity

fudge it, I'm continuing this mod
we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesome
 
We'll need logs from people to see where and when the mod is erroring out during playtime.
Would you be willing to help?

we reviving this, oh baby oh baby, and yea so far the only issue ive found with this in Vox Populi is landships are invisible and i think light tanks have the wrong models, please go on with this is awesome
I'm making this primarily with support for Sapiens/Core in mind, but I might be able to rectify the light tank problem or make a VP version.
 
fudge it, I'm continuing this mod
Hi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.
 
Hi, do you have the graphical assets (3d + textures) for Dolen's mod anywhere to download? I need files that I can convert to Civ 6 format. Ships and hardware mainly. I am myself modding, working on skin variation for Warfare Expanded.
All I have are the exact same files from the mods you can get from steam and my own skins for Chinese tank and AT gun
 
All I have are the exact same files from the mods you can get from steam and my own skins for Chinese tank and AT gun
Sure thing, but mods once they were built...I think I can't get the raw (source) 3d files? At least the way it works for Civ 6. Once it goes to .blp, I can't retrieve.
 
Unit changes aren't showing up for me. I've tried with both the regular version and "mod" version. What am I missing?
 
I've nailed down an issue with Russia. It's with metallurgy and the Lancer model. I don't know enough about modding, but using IGE4 to debug, once Russia researches Metallurgy, any user interaction which forces a Russian Lancer to be rendered (IGE change of civ to Russia or map peek, or even turn processing) causes CTD.
 
Okay, good news is I already set aside all projects and start on reworking the code.
The bad news is it will take a ton of time, since I plan to make it modular.

My plan is you can add any ethnic unit you want. I will make a template for it, so people can easily add their own ethnic unit without opening up the core files. This means it requires manual code writing.
Also make it per-unit, all individual SQL stuff will be on a folder for each unit. So then if you don't want that unit to be loaded to the game, then you can just delete the folder.

Don't worry, don't spare your money because I don't accept any donations. Since this mod is not originally mine, and it's not in any rights for me to take any financial benefits from it.
Hey N.Core! Did you ever get around to figuring out how to optimize ethnic units? XD I'd imagine it happened to be too byzantine and way too much of a hassle for you to figure out.
I've been working on huge 180x112 sized scenarios with multiple civilizations for VP players and I realized the immersion simply wasn't there without ethnic units. The memory issues could perhaps be resolved by reducing unit scale down to single units but maintaining the ethnic unit reskins. Any thoughts on the matter? Or is this mod too fubar to salvage?
 
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