Mr. Dictator
A Chain-Smoking Fox
how about adding Communist Stalinism and Communist Marxism then.
Unfortunately that 'Capture' flag is a requirement for the AI to know how to use the unit. If you deselect that you won't be able to set the AI Strategy to Offense. So they will only be usable by a Human player.Originally posted by Morgan UK
Another point on my first and continuing game...
I take it that if I edit their capture ability within a custom game AND the capture ability of their upgradable units then that would remedy the above without causing any 'issues' with the games balance in anyway..? That way they still would have their attack capability and be able to show other civs troop build up.
If you want Marxist Communism, the closets thing youare going to get is Social Democracy. I am not going to get into the failures of Marxism, so just take Social Democracy and be happy with it. The other option is that you create two types of communism yourself and put it into your own version of the mod. Communism has been such a smashing success in the real world I think it definitely merrits having at least two governments in any mod.Originally posted by Mr. Dictator
how about adding Communist Stalinism and Communist Marxism then.
This is one of the major advantages of being Expansionist.Originally posted by Grey Fox
Btw, Having a bonus resource near your capital can mean you can build Clan's instead of Hardy Clans.
The expansion is very limited and slow if you don't have a bonus-food resource. I'm almost thinking that starts with bonus food is a whole lot more unbalancing then it is in Civ3.
Hehe, if we're gonna get political, I've always said that Communism would be the greatest political system, if only we didn't need to have human beings administering it.Originally posted by Kal-el
Communism has been such a smashing success in the real world I think it definitely merrits having at least two governments in any mod.Heck, why don't we all just become socialists and sit on our butts and collect government subsidies.
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Nostrovia!looks like you must have hit a touchy subject[/B]
Originally posted by Turner_727
Quick Question - What happened to Blitzing units? The civilpedia makes reference to several blitzing units, but every unit I've tried, save Armies, doesn't have the blitz flag active that I think probably should.
we removed the blitz from a lot of units, specifically anything with a move over three. the only way to get a blitzing armor is to make an army out of them. they would be too powerful otherwise.Originally posted by Turner_727
Anyone?