Hehe - now where have you been all this time Grey Fox?
Your workers can't initially do a whole lot, unless you start off with The Wheel, in which case they can build roads.
You then need to get Crop Rotation, before you can start Irrigating (which we call 'Farming').
And you'll need Engineering before you can start Mining (which is called Engineering). Note that you
can't Mine grassland, but you
can mine Forests (think of Lumber Mills) in this mod.
About the settler, it's only the initial 'Tribe' unit, which represents your starting clan that moves that fast. It treats all terrain as roads, and in DyP that means it moves 2 tiles (not 3) ignoring terrain. Any settler units (initially called Clans if you're not a religious Civ, and Shaman if you are a religious civ) will move 'normally'.
So, to quote Yoda Power's sig (and some Sci-Fi movie) "you must un-learn what you have learned".
I guess it's been too long since the
DyP Strategy Thread has been advertised here, so there it goes again
