Bill:
Com'n guys! We have fire, we have power, and we have the experience to use it. Lets set a series of goals and go with it!
Lets do it the Electoral way?
Do we work with Wackos or not? If we can keep out of their hair and get our objectives, that is the least we can do. I also want to survive to spend my earlines.
How much are we willing to give to the Wackos if we work with them?
If we are against/ not work with them, do we kill them and impede them, or just ignore them as much as possible and just secure the mission? I say that if they don't kill us, we don't kill them. We need to find out if they will get publicity. The worst things that can happen is these: We blow up the boat defending it, we arrive with everyone, even any innocents, dead without proof. Or they are extremely dangerous and say, attack the port after we arrive. Remeber, our orders are to aid.. wait. I can' remember the briefing. Heck, I can't remember what exactly happened during the f*ing insertion. What the F* happened to my F*ing memor...
Wilhiem: Lets get back on track
What kind of missions need to be done and why?
-Save Birch One person, we are not sure if he is alive? Is his radio still active and can we track it? How about toilitaries or other equipment?
-Regroup And choose where.
-Clearing Corridors/Combat missions Needed if we work against them directly
-Holding of key areas (Engineering is still needed: they can turn the power off when we leave) Engineering is still crucial if we wish to get this thing back in port: so are the radios and controls, and that means the bridge. We also might need to hold some place for our wounded if we leave the Infirmary, as we likely will.