hi....
this is my unit catagory system for the alpha:
recon units - obvious...
mhula - bombard units - early to modern
rovers - light defending vehicles - mostly early
scorpions - wheeled tanks - mid tech era
scourge - attack air units - mid eras - to late eras
orni's - bombard air units - mid eras to late
carryalls - all kinds of transport vehicles - land air, desert
Hovers - supporting tank and defenders - varies in the eras
light infantry - all early infantry units - start era to mid era
heavy infantry - infantry types - mid era to late eras
mechs - mech units - will be prime units for late end time (except the uu harkonan devestator...
units will be allowed to move on deep desert (ocean) on mid game, and eventually, most unit will be able to cross the desert without need for transport, expect - they wil suffer 1 movment, transports will give extra speed,
mechs - wont be able to move through desert - via transport (air carryall only)
some units be be limited only to desert - like apcs and such some to regular terrain.
im using the vanilla tech tree as a basis, aswell as the unit classes - for now im decreasing the amount of clases, so the game wont have too much units, ill try to give each house 4 unique units,
and thus creating diversity between them, i remmber you people, that, i dont have alot of future models to work with.
most unit names will be - light medium heavy, along with some of dunes world names.
also later on,
ill make hero units, as world units, national units, that will be abit overpowered.
im almost finished with the unit models and types.
hope someone reads this,
and feedback, suggest unit names and such.
one of the most important game aspect is how combat system is managed between the units, so im putting most of my effort here.
one more thing,
i have a dilema about the terrain looks,
when ill release,
i will include two terrian color types for maximon enjoyment.
again, hope im not writing to myself
