Here's one, at the stronger end; how about spice blooms in the territory of civs with the pro-spice civic *never* expire. Or at least take twice as long to do so.
This would make sense if a spice blow can't happen a second time on the same tile.
Here's one, at the stronger end; how about spice blooms in the territory of civs with the pro-spice civic *never* expire. Or at least take twice as long to do so.
That is an interesting idea. But, in 1.3.6 spice expires much more slowly. Do you feel that this will make much difference anymore?
This would make sense if a spice blow can't happen a second time on the same tile.
Haven't played enough 1.3.6 to tell; partly because its nearly impossible to actually build refineries (workers can't move onto desert without transports, harvesters no longer exist).
So pro-terraforming means that spice blows can't occur in your cultural borders (though it can spill over from the tiles outside), neutral has the standard rate of spice generation, and then pro-spice has higher chances of spice blows within their borders or slower degeneration of spice blows.
I don't understand this comment. Surely a spice blow can only occur if there isn't already spice on the tile? Should be easy to code I'd think.
Use phungus420's install script. It's pretty simple to use (to make the file, I mean) and the installer is pretty cool. It works for all BtS versions (including the other things like the Complete DVD etc.), has an uninstaller routine, can create desktop shortcuts with custom icons and allows for patches - it looks very professional and neat.With regards to installation issues, maybe it's time we moved to having a proper installer .exe. The autounzip technique is a bit confusing. We should keep a straight zip file manual install too. Aymerick created an installer for Age of Further Discovery (a side interest of mine) and he said it was really easy to do... there are threads around on the subject.
Use phungus420's install script. It's pretty simple to use (to make the file, I mean) and the installer is pretty cool. It works for all BtS versions (including the other things like the Complete DVD etc.), has an uninstaller routine, can create desktop shortcuts with custom icons and allows for patches - it looks very professional and neat.
Ah, I see where you're coming from. I tend to dislike installers as well - but only because I do tinker and mod. For modders it's way more convenient to have a zip so you can grab selected files without doing a full install (like grabbing some cpp-files from a mod).I'm personally no friend of this. If we use that script, it would be nice to offer 2 versions. One having that install script, another one compressed with 7zip only.![]()
Ah, it sounds a bit intrusive, right? Well, you could always remove that stuff (the uninstall routine, pretty much - though it's useful for bigger updates with a new main file).I just don't like the idea a mod is adding entries to registry.
That is a good idea.
What I mean is that:
After spice is vanished on a tile there will never (ever) be spice on the same tile again (think of forest, it's gone after chopping).
Please use 1.3.7, where this is fixed.