Deliverator
Graphical Hackificator
The thopter is the only air unit we've made for this mod so far. I edited the thopters animations to have it appear at a particular height - this is clearly not the best way since it is doesn't appear in the summary panel or pedia properly. I need to figure out a standard way for fixing air units at a consistent height. I think everything should be configured in a similar way to the vanilla Gunship - unless they are fighter/bombers.
The XML settings I was thinking of are AIR_IDLE_HEIGHT, AIR_PATROL_HEIGHT, etc in the GlobalDefines - but I don't know if these control the height of Gunship style units or just fighter/bombers. Also, I'm not sure what role <bActAsAir> in ArtDefines_Unit plays if any.
In any case - I'll fix the heightmap and "sea" based units/features/improvements first. Making air units appear at a consistent height can be done next, but I'm going to complete the tech tree buttons prior to either of these.
The XML settings I was thinking of are AIR_IDLE_HEIGHT, AIR_PATROL_HEIGHT, etc in the GlobalDefines - but I don't know if these control the height of Gunship style units or just fighter/bombers. Also, I'm not sure what role <bActAsAir> in ArtDefines_Unit plays if any.
In any case - I'll fix the heightmap and "sea" based units/features/improvements first. Making air units appear at a consistent height can be done next, but I'm going to complete the tech tree buttons prior to either of these.