Deliverator
Graphical Hackificator
1.Fixing textures of bad-textured units.
I will make a 2D/3D task list for units this weekend. Quite a lot of the models need replacement as well as retexture. I don't want you to spend time retexturing models that will probably get replaced.
2. Is it possible and easy to code that different civs will use same model but different texture?
This can only be done by having a different unit folder and XML art define entry for each new texture, unless you use the same texture, but let the team colour show through (e.g. the Thopters).
If we have 9 civ-specific textures for each unit then we will have a massive number of unit directories and the download size will be much bigger. This might be worth it if it makes the factions look more interesting and consistent.