Dune Wars Art Thread

I think in general some picture popups would be great when certain events happen. It would add flavour and help new players. Things like "Your harvester was eaten by a sandworm" or "You have lost an improvement to a sandstorm".

This modcomp has been updated to 3.19 and looks like a great way to do it. I presume it is not too hard to trigger an event popup when certain things happen in the Python.

I have integrated this, and also mastered how to trigger events from python. This turns out to be a much better way to handle selecting offworld contracts. Plus, it fixes bug SL10, completing two landing stages at once. Here is a picture of the mentat selection popup with art. I just reused the existing mentat button as an example. It doesn't look like the art gets scaled at all. I suppose that means large artwork may cause funny things to happen with the size of the popup on different screen resolutions.

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I can add events for the first time a player loses units to a worm or sandstorm. But, I'd like help with one decision. For these events, should they be sensitive to the "advisor popups" option? Most players turn this off so they will never see them. On the other hand, if the popup appears the first time *every game*, returning players may get annoyed. What do you think?
 

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I think you should add option at game start (game options like Aggressive AI and no barbarians) which will turn them on and off.

Then if ON popup will appear and will ask if player want to see them this game session, if not - no popus will be done in this game,.
 
It doesn't look like the art gets scaled at all. I suppose that means large artwork may cause funny things to happen with the size of the popup on different screen resolutions.

I guess we just pick dimensions that seem to work well and then keep all the event images a consistent size. I'll try and get a good screenshot for the sandstorm soon.

I don't have strong feeling on whether to put them under advisor popups. I think if you do then you should clean up the popups so that building a settler or worker doesn't trigger six of them back to back, perhaps even clear them out completely and then make ones that are relevant to Dune Wars. I think someone posted the location of Python that determines this in the modpack thread.
 
I don't have strong feeling on whether to put them under advisor popups. I think if you do then you should clean up the popups so that building a settler or worker doesn't trigger six of them back to back

This is already fixed in 1.6.3 as listed in the release note.
 
This is already fixed in 1.6.3 as listed in the release note.

Ah, sorry. Missed that one.
 
misposted in other thread - moved it here. (because its related not only to soundtrack but to art as well)

http://www.youtube.com/watch?v=sq6ld258wNM

this video contains very nice dune artwork images and awesome track.

May be it will be good to add some tracks of Exxos

And may be we can aim for making religion-specific sountrack, as it is in FFH.

other his Dune works:

http://www.youtube.com/watch?v=_wMIMMmWS74&feature=related

this can be aesome track for Technocrthy

http://www.youtube.com/watch?v=AM1niSBAIdE&feature=related
landsraad perhaps

also i have some custom music artist picks for zensufism/BG.
(Sufi Dream music artist)

what you say, Deliverator?

Also i have buddy who is decent musician , and he loves dune, perhaps he can make something original :) I'll try to convince him
 
Thanks for the tip off. I managed to download the whole Spice Opera album which is out of print sadly. There are some very nice tracks. It sounds very 1992 which is fine with me, reminiscent of Enigma, but some of the tracks aren't that great. I think a couple of them will make good additions to the soundtrack - the Dune Variation one is probably the best.

With regards to making religion soundtracks, I think I'd rather keep the current set up. I don't particularly like the FFH2 way because you end up hearing the same tracks over and over. I'd rather put all the good music in one pot so that it is less boring and more varied all the time. Plus it will require some custom code anyway as the mod has the default vanilla set up of music changing with eras not religions.

On the subject of audio, I thought it would be cool if we could replace the selection and action voices with suitable audio clips from the films/miniseries. For example, there are at least two places where Harkonnens say "My Baron" in the movie. If we could get two appropriate selection and action clips for each civ that would probably be enough. If we can locate clips on YouTube or wherever, I can edit them out from the DVDs I have.
 
Thanks for the tip off. I managed to download the whole Spice Opera album which is out of print sadly. There are some very nice tracks. It sounds very 1992 which is fine with me, reminiscent of Enigma, but some of the tracks aren't that great. I think a couple of them will make good additions to the soundtrack - the Dune Variation one is probably the best.

Imho best tracks:

Spice Opera
Free Men
Dune Theme
Too
Dune Variation

;)
 
The religion buildings are all kind of scrambled, using a variety of wrong icons. I have unscrambled them a little bit. I have used the following themes:

Mahdi - Greek temples (wonders)
Qizarate - Hindu buildings
Shaihulud - Islamic buildings
Technocrat - only one, Buddhist building
Tleilaxu - Taoist buildings

The Jewish and Christian religion buildings are too recognizable to use, and I find the Confucian buildings boring. So I am unable to find good buildings for the Landsraad and Imperial religions. We will leave them for later.

I have sorted out the building art, but I would like to request some 2-D art for the icons. Basically, I would like to place the proper religion symbol at 16x16 size, onto the 64x64 icon. In most cases there is a wrong religion symbol there already, and the art needs to be slightly repaired.

Please find attached 11 buttons, copy/pasted from vanilla. Please replace the religion symbol with the religion in the filename. For example, file qizarate_temple.dds is a copy of the vanilla Hindu Monastery button; please remove the Hindu symbol and replace with the Qizarate religion symbol of red heart.

mahdi_shrine - parthenon
mahdi_temple - temple of artemis
qizarate_convent - hindu cathedral (mandir)
qizarate_temple - hindu monastery
qizarate_shrine - hindu temple
shaihulud_hall - islamic monastery
shaihulud_temple - islamic temple
shaihulud_shrine - islamic shrine (masjid al-haram)
technocrat_shrine - buddhist shrine (mahabodhi)
tleilaxu_temple - taoist cathedral (pagoda)
tleilaxu_shrine - taoist shrine (dai miao)

If the request is not clear, please let me know and I will try to give more details.
 

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Request is Clear. I'll do that.

I have 1 suggestion/proposition though.

I dont like the technocrate icon. Hammer? Huh.... There is awesome icon for technocrathy religion used in Final Frontier (i think it is civic there).

Should we replace that hammer?

Also, i noticed that you didnt added this change (check this post) to patch
http://forums.civfanatics.com/showpost.php?p=8552783&postcount=583

(At least i didnt noticed that in our Sucession game screenshopt By Deliverator)
 
Should we replace that hammer?

Yes, I think that and some of the other religion icons need some work. I've not checked out the Final Frontier one for Technocracy, but I'll take a look.

For the Mahdi one, I was thinking of keeping the nice blue background, but putting a hand holding a crysknife over it instead of the Islamic crescent.

The Qizarate one needs replacing with something else. I was thinking of priest figure in the style of the ones in the Children of Dune - like the figures in the Theocracy tech icon maybe. Alternately, something that looks like a golden temple could be good - that is more likely to be distinctive from the others.

Something else for Zensufism. A magenta background to match the Tleilaxu some kind of appropriate religious looking symbol.

I've got quite used to the Shai Hulud one - the thing around the edge kind of looks like a worm anyway so I reckon keep that. The Imperial and Landsraad ones are decent in my opinion.

I can do some work at the weekend unless Slvynn beats me to it.
 
I can do some work at the weekend unless Slvynn beats me to it.

I think we'd better focusing on things each one profecient.
I cant implement codes, neither 3d models mesh fixes.
I am 2d artist and conceptbuilder / brainstormer by my speciality . So just keep working with things like city names, popup windows, importing meshes etc. Leave 2d to me. Sure any help from you (like that alpha of blue-white icon border) will be awesome thing.
I also have habit (if its not cash deadline job) to advance through few projects at same time, thats way is better, because if you want break/not in mood for 1, you just switch to second, and then back, so its good i have something to do while i working on my really big and very creative project of HUDs and Era popups.
 
@ slvynn, If you want to make better religion icons, that is fine. I just want to make sure they are used consistently. They need to go in a lot of places. Don't forget the _d button, gamefonts, etc. For imperial and landsraad, I can't find any good building art, so it isn't worthwhile updating the building icons for those.

@ ahriman, there is a big list of things to do, and one of my criteria is "fun to do". We have been disagreeing for a while about the technocracy / ix buildings and we are both sticking to our positions, so the "fun factor" is less. It is still on the list.
 
@ ahriman, there is a big list of things to do, and one of my criteria is "fun to do". We have been disagreeing for a while about the technocracy / ix buildings and we are both sticking to our positions, so the "fun factor" is less. It is still on the list.

Understood, but its very hard to discuss - or to potentially resolve the issue by agreeing with you - when it is very unclear what your position/preference actually is.

For example, do we agree on the basic design goal?

The design goal for these buildings is:
a) Production benefit only for followers of the Technocracy religion. Cause unhappiness.
b) Synergy with Thinking Machines UR (but not necessarily absolute requirement for thinknig machnie UR)
c) Synergy with Ixian civ.
 
If I remember right in my last game with all the patches, the Barbarians showed up as the animated Sid Meiers in the Civlopedia. Perhaps since the barbs are considered smugglers a picture of Gurney Halleck could be used? I would go with the Sy-Fy version as seeing "Picard" might throw some people.
 
As continuation of soundtrack discussion here- What about if there will be 3 different lists.
1. Neutral . Including most of tracks, excluding some of Exxos perhaps and some more with theme 3
2. Arrakis Spice. Neutral list + Exxos music + more Emperror stuff.
3. Arrakis Paradise. Neutral exluding 1-2 tracks + tracks that fit + some Mercan Dede - Sufi Dreams music? (i will upload tracks at home).
http://www.amazon.com/gp/recsradio/radio/B0000089VE/ref=pd_krex_dp_a/176-7949237-6988514
http://www.youtube.com/watch?v=eaa56H8pWNo
or similar

Is that possible to link soundtrack to civics?
This linking seems to be appropriate for mod.

I'll also link one of fitting tracks of my buddy who is musician.
Sorry that its not in proper thread, but its kinda Art too :P
 
For buildings- i think Imperial building can be something of Aztec style piramids, retextured with more gold tints.
Then, Slave pit should use other art.
SL011 - its bonus is useless atm. That need fixing asap.
For now i am at home and my work week ended. That means i going to dig some things right now.
 
Ok
Here are charts for new religions stuff, drown some stuff here, hope you like it, also aded Final Frontier Technocracy icon, but i like my blue circles more :P

Please reply me about this and also buildings, cause i am kindai n mood and chewing things now



About qizirate - sure i can add more detail to figure, but its better to add than to remove..... so thats it, my propositions

For Mahdi i should ask some help - anyone have decent pic of crysknife? (holded by hand)
 

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