davidlallen
Deity
I think in general some picture popups would be great when certain events happen. It would add flavour and help new players. Things like "Your harvester was eaten by a sandworm" or "You have lost an improvement to a sandstorm".
This modcomp has been updated to 3.19 and looks like a great way to do it. I presume it is not too hard to trigger an event popup when certain things happen in the Python.
I have integrated this, and also mastered how to trigger events from python. This turns out to be a much better way to handle selecting offworld contracts. Plus, it fixes bug SL10, completing two landing stages at once. Here is a picture of the mentat selection popup with art. I just reused the existing mentat button as an example. It doesn't look like the art gets scaled at all. I suppose that means large artwork may cause funny things to happen with the size of the popup on different screen resolutions.
I can add events for the first time a player loses units to a worm or sandstorm. But, I'd like help with one decision. For these events, should they be sensitive to the "advisor popups" option? Most players turn this off so they will never see them. On the other hand, if the popup appears the first time *every game*, returning players may get annoyed. What do you think?