Ahriman
Tyrant
Is there a glitch in the animation? Does it still happen if you have quick combat turned on?
is it intended that heavy carryalls, unlike light and medium, can't enter any solid terrain ? maybe they are a bit "too" heavy
but isnt it a bit wierd that the fremen can order units from "their" home planet?
is it intended that heavy carryalls, unlike light and medium, can't enter any solid terrain ? maybe they are a bit "too" heavy? =)
isnt it a bit wierd that the fremen can order units from "their" home planet?
i think some of the special units are not shown in the dune-o-pedia (or not linked to their faction as race-only units). for example the devastator (didnt it had another graphic some versions ago? i dont like that one), the bene gesserit whatever-mother and the atreides hier.
the problem is that then the "fake" base unit will also show up in the civilopedia. The same thing happens with the house corporation building.
there seems to be a problem with the missile launcher (the siege unit) unit, too
and one last question, i couldnt find an answer for in game: what does the number of reinforcements depends on? when do the list refreshes?
SpawningChance * (100.0 / (TrainPercent + CurrentUnitsInPool))
however... im sure you gonna find a fitting solution =)
Somehow koma has hidden the homeworld planet unit from the civilopedia. Perhaps we can extend this list of exclusions to other dummy units.
Ack! To be honest I have been modding for almost two years and never changed plotlsystem.
I see it has lots of references to nif filenames in there, and in particular to the "soilenr" directory which I was complaining about. I will definitely update these, but a number of them have been wrong for some time (like since DW release 1.2 at least.)
I will try search/replace/fixup the plotlsystem file, and if I have a chance I will also try an actual experiment with different altitudes and the improvements.
This annoys me too. I think it happens when you have advisor popups switched on. It's not exactly the same message repeated, it goes "Congratulations you have just created your first <unit type> unit!" with 4-5 different unit types.
The only question I had was I started the game as Bene Texlaiu (again sic) and turn one I founded a religion. Is that normal for them since they can't get a lot of the different religions?
Two minor complaints.. First off, is the deep desert actually ocean with a desert graphic? I ask because sometimes when I'm flying a scout off hither and yon, I'll hear the sound of the ocean as if you were mostly on a water screen in basic civ.
Secondly, any chance to change the sound effects for the 'grav-ship'.
While it might not be massively useful, might you considering adding Planetfall's "APC" promotion which allows infantry units to get a +1 movement. Without roads, it would be nice to be able to get your infantry to move a bit faster in your own territory at times.
I started the game as Bene Texlaiu (again sic) and turn one I founded a religion. Is that normal for them since they can't get a lot of the different religions?
However we still get the weird pop-up error. This time I saw what happens. You get the initial pop-up saying "You built your first settler" and then [...]
Without roads, it would be nice to be able to get your infantry to move a bit faster in your own territory at times.
1. Is there any sort of pop-up telling you a storm has destroyed something? I've never seem to recall seeing one nor have I noticed any damage from any storms.
I can't seem to upgrade Turbines I to II unless I have one of my combat units destroy the initial turbine.
Plus, not to whine (really, I mean that) but is there any idea when the Dune-O-pedia might get more entries?
Axotl tanks don't seem to do anything other than cost 20 hammers.
That and what do mentats do?
See this post for details. I am sure you have already read through the Dune Wars Concepts tab in the civilopedia, including the section on unique abilities for each civ.
I love the smell of sarcasm in the morning. =)~ Since the missile launcher bug is a bit of a game killer, I'll have the time to read more of the game.
Sorry, no sarcasm is intended.
There is a workaround for the missile launcher, which is to activate quick combat. It is not as pretty to watch, but it does not crash.
Arrakis has a pretty deep "canon". There is lots of material available on the definitions of plants, technologies, etc. But, the Dune Wars civilopedia is kind of blank. We have histories for the leaders and civilizations filled in, but the rest of the entries just say "Stub text for ...something...".
Would anybody like to help fill in the civilopedia? If so, please look into file ...Dune Wars/assets/xml/text/DuneWarsText.txt. (The "txt" file, not the other two.) Find lines like this:
And fill in some useful text with your favorite plain text editor. Then zip the file and post it here, or PM it to me. There is a script I run to fill in the other languages. You don't need to worry about formatting, except to leave the English.../English tags untouched.Code:<English> Stub text for ...something... </English>
If we have multiple people who volunteer to help, we can coordinate who will work on which group. The technologies are probably easiest, and then the bonuses. There are a lot of units and buildings but we can work on those in pieces.
We have been putting out a new patch every 1-2 weeks, so you can look forward to seeing your work "in print" fairly quickly.
Thanks in advance!