Deliverator
Graphical Hackificator
DV27: Fresh Water has been renamed Wind Trap Water but it doesn't only come from Wind Traps anymore. Rename to Water Access perhaps?
AHR58
Unit costs seem a little low relative to economy/hammer outputs.
Maybe we should increase hammer costs across the board, 20%? Especially in the early game.
Some units in particular seem extra cheap; wasp for example.
This requires some discussion / agreement
Is the hammer yield of cities too high?
DV24: Perhaps we should review civ starting techs a little bit. In particular, the fact that the Fremen don't start with Mysticism means that the Shai Hulud religion is usually founded by the Bene Gesserit or Ix - not very thematic.
Pardon the all caps, but here are the current starting techs. Please suggest the changes.ahriman said:Ix should not start with mysticism, that is very strange. They should start with mining and maybe crystal materials
If we lower hammer yields, then we make the commerce improvements (cottages) and specialist economy (engineers) relatively more valuable, which is NOT a desirable goal.
Hammers are higher than vanilla because: [...]
Latemidgame and late game Dunewars hammer yields are similar to late-game vanilla and the unit costs are fine, but early game and early-midgame Dunewars hammer yields are higher.
None of these values need to be fixed. Right now we have added a hammer bonus to cottages because the AI seems to prefer turbines otherwise. But we could easily decrease engineer hammer yield as well.
Not really true.if we raise hammer cost for early game units and leave midgame units the same, then the midgame units will cost almost the same as early game units.
Hence, I think the solution is increasing the costs of the tier 1 and 1.5 units slightly. Tier 2 units (shield fighter, heavy trooper, roller) mostly feel fine.
Can we please prioritize getting spice headquarters destroyed and the corporation wiped when you capture an enemy's spice corp? The doubling of spice commerce income (and the inability of the other faction to relocate their spice hq elsewhere) is kindof broken for a conquest focused gameplay.
If it's like the shrine or corporate system, you will not be able to refound, as buildings set up to have a maxGlobalInstances of 1 can only be built once, ever.
AHR61
The Automated factory, computerized research center and thinking machine factory buildings are supposed to require the Technocracy religion in that city.