Dune Wars

Thanks for the find! Good to know.

These add, giving: 100% defense and -100% to bombardment.

When it gives -100% to bombardment, it really means -100%. No damage. Ever
.

I thought that -X% bombardment was for ranged bombardment, from aircraft or units with a ranged bombardment ability that damages units.

I didn't think it also stopped the bombard ability of catapult type units from knocking down the city walls.

I'd suggest that 50 might still be too high; a unit with an 8% bombardment ability would still take (100/(8*0.75))= 17 turns to knock the wall down. 3 such units would take 6 turns.

But we can playtest.

Halving the cultural defenses halved would also help at being able to have melee units storm the defenses without knocking the shield down first.
 
David; could you describe the xml change necessary to reduce the Force Shield from 75% down to 50%?

Maybe we will hotfix our Succession game and playtest it.
 
I have not tested this. In assets/xml/buildings/civ4buildinginfos.xml, find "Force Shield", under that find "<iDefense>75</iDefense>". Change 75 to 50. On the next line find iBombardDefense 75, change that to 50. Save, load your game, and look in the pedia to verify the change.
 
You don't actually have to change the iDefense value. That's the defensive bonus given to units in the city. You can bombard it down no matter how high it is if the total iBombardDefense is not 100% (or higher), although it might take way too long if it is too close to 100%.

Reducing the total bombard defense to 75% leaves it high, but not "too high" (which is purely a matter of opinion). Playtesting may show that a total somewhere around 65% or even down to 50% is a better choice, particularly when taking the AI's abilities (or lack thereof) into consideration. But shields should be pretty hard to deal with.

Even the way it is without the change it is still possible to capture cities. It is easier for the human player than the AI. Just bring more sacrificial siege units if your target cities have shields.
 
By the way, in regular BtS:
Walls: iDefense = 50, iBombardDefense = 50
Castle: iDefense = 50, iBombardDefense = 25

Total: iDefense = 100, iBombardDefense = 75

The total is the same that you'd get by just changing the shield's iBombardDefense to 50.
 
of all the resources in the game, thinking machines is impossible to find unless it's only a faction that can have it for start or a building can produce it, if it's a building, well cheat building did not work on it.
 
of all the resources in the game, thinking machines is impossible to find unless it's only a faction that can have it for start or a building can produce it, if it's a building, well cheat building did not work on it.

There are many resources which are only granted by constructing a Landing Stage building. Please see the offworld trade topic in the Dune Wars Concepts tab of the civilopedia.
 
AHR81
I suggest that we add an extra tech requirement to Kindjal Blades; it is too easy to beeline directly after getting Personal Shields. Desert Rites as and AND requirement for Kindjal blades would slow it down, and make sure that Naib's Chosen must be available before Fedaykin.
 
Version 1.6.5 is released! See the first post in the thread for details. Try out a Reverend Mother and see if you can take over the entire world.
 
AHR82
Creative was supposed to be renamed Political, and was supposed to get a +3 cuture rather than +2, otherwise its too weak.
 
AHR83
The new Shai-Hulad religion icon doesn't really work; its just too hard to identify what the icon is supposed to be in the small version.
 
AHR84
Its still way too easy to buy units far ahead of your tech; beelining a single tech suddenly lets you purchase a ton of advanced units.

AHR85
Low energy vehicle should probably require desert industry (too easy to beeline otherwise).
 
AHR84
Its still way too easy to buy units far ahead of your tech; beelining a single tech suddenly lets you purchase a ton of advanced units.

Also, the elite units that cost more and are supposed to start with +8xp point, don't actually get the xp; they're identical to the cheaper versions.

AHR85
Low energy vehicle should probably require desert industry (too easy to beeline otherwise).

Elite units recieve xp - just at next turn
 
ah as for Shai-Hulud is quite distinct - orange sphere and brown ring.
I actually like it (perhaps without black background - it should be in different color.
If someone other will tell i will change it - for me it works - i planned to fix gamefont icons anyways.
 
ah as for Shai-Hulud is quite distinct - orange sphere and brown ring.
I actually like it (perhaps without black background - it should be in different color.

Sure, its distinct from the others, but it just looks like a blob of color in its smallest form (eg in the scores list). You can't make out anything.

Many of the other icons are fantastic, especially some of the house spice corps.
 
AHR87
Spritual trait should also halve speed of Altar of Shai-Hulad (=cathedral).
Its also possbily overpriced at 450 hammers.
 
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