Ahriman
Tyrant
Thanks for the find! Good to know.
I thought that -X% bombardment was for ranged bombardment, from aircraft or units with a ranged bombardment ability that damages units.
I didn't think it also stopped the bombard ability of catapult type units from knocking down the city walls.
I'd suggest that 50 might still be too high; a unit with an 8% bombardment ability would still take (100/(8*0.75))= 17 turns to knock the wall down. 3 such units would take 6 turns.
But we can playtest.
Halving the cultural defenses halved would also help at being able to have melee units storm the defenses without knocking the shield down first.
.These add, giving: 100% defense and -100% to bombardment.
When it gives -100% to bombardment, it really means -100%. No damage. Ever
I thought that -X% bombardment was for ranged bombardment, from aircraft or units with a ranged bombardment ability that damages units.
I didn't think it also stopped the bombard ability of catapult type units from knocking down the city walls.
I'd suggest that 50 might still be too high; a unit with an 8% bombardment ability would still take (100/(8*0.75))= 17 turns to knock the wall down. 3 such units would take 6 turns.
But we can playtest.
Halving the cultural defenses halved would also help at being able to have melee units storm the defenses without knocking the shield down first.