BeefontheBone
Windbag of the sea
- Joined
- Nov 7, 2005
- Messages
- 2,018
Could tunneling not leave behind a feature (or improvement) with a chance/turn to be replaced with impassible rubble? There could be an action to clear the rubble over the course of a few turns (a worker action? Might not be doable in adjacent tiles, though then.)As far as making the new passageways more prone to cave-ins: Hmnn. Have to see if there is a way to make that work easily.