Okay... I have noticed the enthusiasm for this mod mod and just wanted everyone to know that I really appreciate the support. I am excited about it, too.
There is still a lot to be done before this is releaseable, though. I am wary of releasing a slapped together pre-alpha that will give people a bad experience. At the same time, I wish I could give everyone something with which to whet their appetites instead of just incessantly teasing you with screenies.
Here's where the mod mod is at so far:
1. Some new units together with their abilities. The traps and glyphs are the most developed, but by no means polished.
2. Some new equipment, like boarding hooks, lanterns, and potions. This area need a lot of "fill-in," though.
3. The terrain art is pretty well set. You can make nice looking dungeons, but I haven't even changed the names of the terrain, so... yet again, a lot to be done.
4. New features like doors and altars are in, but not yet fully implemented.
5. The change over for civics has been started, but has a long way to go. The first two civics are in, but don't do anything yet.
6. Nothing has been done to techs yet.
7. And eventually, all of the non-used extra cruft will need to be stripped away -- if for no other reason than to make the distributable file smaller.
Finally, I need to figure out how to repack the ART files into a PAK and get it to work, and how I am going to distribute this monster file.
So I hope that everyone can understand that a release is still a ways off. I will continue to post updates. I may (may!) also consider doing a limited release to beta-testers to help me iron out bugs and polish certain features. Rest assured that, if that happens, the people who have posted in this thread and offered help and suggestions will be at the front of the line!
Thanks again for your support and patience!