DWG01-Behind Enemy Lines, OCC, AW

Which version of my logger are you using. I would like to update it so that it doesn't say "Team 7" but rather reports the name of the civ.
v2.0.4


If you are going to reload due to poor battle outcomes, you should edit the log so that people cannot see :D. It looks like Belisarius is related to a cat ... and we just used at least 2 of his 9 lives.
Yeah it's a shame :blush: :hammer2: :suicide:
 
Did you lose our Medic 3?.....whenever I get a Medic 3, I never attack with him...ever. When hes gone, it takes sooo long to heal in neutral territory. Next GG we definate3ly need a Medic 3....make it an Explorer so noone attacks with him. ....I just looked at the save and Belisarius is still alive....is he suposed to be dead?

While attacking in Greek territory at Sparta, Belisarius (Maceman) loses to: Greek Archer (0.75/3) (Prob Victory: 95.0%)

If hes supposed to be dead, next person can delete him.
 
If hes supposed to be dead, next person can delete him.
Well, that seems a little harsh. If he is still alive when I get to this game Monday morning, he is going to hear that the enemy has just killed his entire family and go rambo on everyone (ie attack each round, no matter what!).
 
I have it. Will play today or tomorrow.
 
Our super medic is dead. Long live our super medic.

marines0055.jpg


My 10 rounds were like shooting fish in a barrel. Who needs cats, just charge in and kill the units. I don't think that I will see this game again. Out of 62 battles, I only lost 4. Lots of razing (7 cities, 2 barbs). I razed down the cities down the island but we now have some barb activity. I'll give you one guess what these units are doing ...

marines0057.jpg


I even took out two island based cities - cavalry with 11 XPs get promoted to Combat II and amphibious so they can charge right off the boat! I have two galleons with 5 cavalry (wait for the next round and put the new cavalry on board too) and then they can go have some fun in China ... free our marines.

marines0061tt2.jpg


Our city is crazy hammers. Who needs 390 hammers when a cavalry only needs 180 to build ... what a waste.

marines0053.jpg


Now, what were those workers doing? Fog busting! The only issue was that I hadn't filled in the land that I had opened up ... bl99dy barbs!

marines0060.jpg


Now, you will notice that our new super medic cannot attack! He also has one promotion outstanding. I couldn't decide between woodsmans II, Guerilla II or +1 movement so I left it to the group to decide. My vote goes to +1 movement. Woodsmans II means double movement in forest or jungle (so 4 for the explorer if he stays in the forest / jungle), Guerilla II means double movement over hills so 4 for the explorer if he stays on the hills). +1 movement means 3 movement all the time.

We have some units that are close by that should be able to fix that ...

marines0059.jpg



Spoiler log :

Logging by Ruff's Cobbled Mod Pack v2.0 (Warlords v2.08) - New Log Entries
Turn 310/0 (1520 AD) [26-Feb-2007 18:45:31]
Berlin finishes: Galleon

IBT:

Turn 311/0 (1523 AD) [26-Feb-2007 18:53:45]
While attacking in the wild, Cavalry defeats (13.05/15): French Spearman (Prob Victory: 99.6%)
While attacking in the wild, Cavalry defeats (11.40/15): French Axeman (Prob Victory: 99.8%)
While attacking in the wild, Cavalry defeats (8.10/15): Spanish Chariot (Prob Victory: 99.8%)
While attacking in the wild, Cavalry defeats (14.55/15): French Archer (Prob Victory: 100.0%)
Belisarius (Maceman) promoted: Morale
While attacking in the wild near Knossos, Belisarius (Maceman) loses to: French Axeman (4.10/5) (Prob Victory: 25.9%)
While attacking in the wild near Knossos, Cavalry defeats (10.80/15): French Axeman (Prob Victory: 99.1%)
While attacking in the wild near Knossos, Cavalry defeats (15.00/15): French Axeman (Prob Victory: 99.9%)
While attacking in French territory near Walata, Caravel defeats (1.47/3): French Trireme (Prob Victory: 79.3%)
Cavalry promoted: Combat III
While attacking in the wild near Knossos, Cavalry defeats (10.65/15): French Archer (Prob Victory: 100.0%)
While attacking in the wild near Knossos, Cavalry loses to: Malinese Longbowman (3.00/6) (Prob Victory: 94.8%)
Berlin begins: Observatory (3 turns)

IBT:

Turn 312/0 (1526 AD) [26-Feb-2007 19:04:03]
While attacking in the wild near Knossos, Cavalry defeats (6.60/15): Malinese Longbowman (Prob Victory: 98.5%)
Cavalry promoted: Shock
While attacking in the wild near Knossos, Cavalry defeats (5.70/15): Malinese Skirmisher (Prob Victory: 99.5%)
While attacking in the wild near Knossos, Musketman defeats (3.24/9): Malinese Longbowman (Prob Victory: 99.4%)
While attacking in the wild, Cavalry defeats (13.05/15): Spanish Chariot (Prob Victory: 100.0%)
Caravel promoted: Combat I
Tech learned: Printing Press
Berlin finishes: Observatory

IBT:
Civics Change: Mansa Musa(Mali) from 'Organized Religion' to 'Theocracy'

Turn 313/0 (1529 AD) [26-Feb-2007 19:09:23]
While attacking in the wild near Hittite, Cavalry defeats (15.00/15): Barbarian Archer (Prob Victory: 100.0%)
Research begun: Chemistry (8 Turns)
While attacking in Spanish territory near Seville, Caravel defeats (2.04/3): Spanish Trireme (Prob Victory: 90.1%)
While attacking in Greek territory at Knossos, Cavalry defeats (15.00/15): Greek Longbowman (Prob Victory: 99.8%)
While attacking in Greek territory at Knossos, Cavalry defeats (15.00/15): Greek Archer (Prob Victory: 100.0%)
Razed Knossos
While attacking in the wild near Goth, Cavalry defeats (10.80/15): Greek Longbowman (Prob Victory: 98.5%)
While attacking in the wild near Goth, Cavalry defeats (9.15/15): Greek Longbowman (Prob Victory: 98.9%)
Berlin begins: Cavalry (1 turns)
Berlin finishes: Cavalry

IBT:
Civics Change: Qin Shi Huang(China) from 'Barbarism' to 'Vassalage'

Turn 314/0 (1532 AD) [26-Feb-2007 19:14:42]
While attacking in the wild, Cavalry defeats (15.00/15): Barbarian Archer (Prob Victory: 100.0%)
While attacking in the wild near Hittite, Cavalry defeats (13.35/15): Barbarian Swordsman (Prob Victory: 100.0%)
Caravel promoted: Combat II
While attacking in the wild, Marine defeats (24.00/24): Spanish Swordsman (Prob Victory: 99.9%)
While attacking in the wild, Cavalry defeats (15.00/15): Spanish Chariot (Prob Victory: 100.0%)
Berlin begins: Cavalry (1 turns)
Galleon promoted: Combat I
Galleon promoted: Combat II
Berlin finishes: Cavalry
Albert Einstein (Scientist) (Great Scientist) born in Berlin

IBT:

Turn 315/0 (1535 AD) [26-Feb-2007 19:19:55]
While attacking in the wild, Cavalry defeats (15.00/15): Barbarian Warrior (Prob Victory: 100.0%)
While attacking in the wild near Corinth, Cavalry defeats (7.20/15): Greek Longbowman (Prob Victory: 98.4%)
Cavalry promoted: March
Berlin begins: Cavalry (1 turns)
Berlin finishes: Cavalry

IBT:

Turn 316/0 (1538 AD) [26-Feb-2007 19:24:03]
Hamilcar Barca (Great General) born in Berlin
While attacking in Greek territory at Mycenae, Cavalry defeats (8.70/15): Greek Longbowman (Prob Victory: 98.5%)
While attacking in Greek territory at Mycenae, Cavalry defeats (10.35/15): Greek Archer (Prob Victory: 100.0%)
Razed Mycenae
While attacking in the wild near Rheims, Crossbowman loses to: Greek Longbowman (0.48/6) (Prob Victory: 80.0%)
While attacking in the wild near Goth, Trebuchet defeats (4.00/4): Greek Longbowman (Prob Victory: 100.0%)
While attacking in Spanish territory at Seville, Caravel defeats (2.52/3): Spanish Trireme (Prob Victory: 90.1%)
Berlin begins: Explorer (1 turns)
While attacking in Greek territory near Corinth, Cavalry defeats (13.05/15): Spanish Swordsman (Prob Victory: 99.6%)
While attacking in Greek territory near Corinth, Cavalry defeats (13.50/15): Spanish Chariot (Prob Victory: 100.0%)
While attacking in Greek territory near Corinth, Cavalry defeats (14.70/15): Spanish Chariot (Prob Victory: 100.0%)
Berlin finishes: Explorer

IBT:
Civics Change: Peter(Russia) from 'Vassalage' to 'Bureaucracy'

Turn 317/0 (1541 AD) [26-Feb-2007 19:31:38]
While attacking on the high seas, Caravel defeats (0.45/3): Malinese Trireme (Prob Victory: 79.7%)
Hamilcar Barca (Explorer) promoted: Lead by Warlord
Hamilcar Barca (Explorer) promoted: Combat I
Hamilcar Barca (Explorer) promoted: Medic I
Hamilcar Barca (Explorer) promoted: Medic II
Hamilcar Barca (Explorer) promoted: Medic III
While attacking in Barbarian territory at Mauryan, Cavalry defeats (15.00/15): Barbarian Archer (Prob Victory: 100.0%)
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Amphibious
While attacking in Malinese territory at Walata, Cavalry defeats (5.40/15): Malinese Longbowman (Prob Victory: 87.4%)
Razed Walata
While attacking just off shore near Tours, Galleon defeats (0.64/4): French Galley (Prob Victory: 99.1%)
While attacking in Barbarian territory at Hittite, Cavalry defeats (9.75/15): Barbarian Archer (Prob Victory: 99.6%)
While attacking in Barbarian territory at Hittite, Cavalry defeats (7.80/15): Barbarian Archer (Prob Victory: 100.0%)
Razed Hittite
Berlin begins: Cavalry (1 turns)
Berlin finishes: Cavalry

IBT:
While defending just off shore, Caravel loses to: French Trireme (2.00/2) (Prob Victory: 0.0%)

Turn 318/0 (1544 AD) [26-Feb-2007 19:37:40]
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Amphibious
While attacking in French territory at Tours, Cavalry defeats (13.20/15): French Archer (Prob Victory: 100.0%)
Razed Tours
While attacking in Barbarian territory at Mauryan, Cavalry defeats (13.35/15): Barbarian Archer (Prob Victory: 100.0%)
While attacking in Greek territory at Corinth, Marine defeats (20.64/24): Greek Longbowman (Prob Victory: 98.9%)
While attacking in Greek territory at Corinth, Marine defeats (20.88/24): Greek Longbowman (Prob Victory: 99.0%)
While attacking in Greek territory at Corinth, Cavalry defeats (3.30/15): Greek Archer (Prob Victory: 98.0%)
While attacking in Greek territory at Corinth, Cavalry defeats (15.00/15): Greek Catapult (Prob Victory: 100.0%)
While attacking in Greek territory at Corinth, Cavalry defeats (13.50/15): Greek Catapult (Prob Victory: 100.0%)
Razed Corinth
While attacking in the wild, Cavalry defeats (6.60/15): Spanish Longbowman (Prob Victory: 98.5%)
While attacking in the wild near Rheims, Cavalry defeats (5.85/15): Spanish Longbowman (Prob Victory: 95.2%)
While attacking in the wild near Rheims, Cavalry defeats (15.00/15): Spanish Axeman (Prob Victory: 100.0%)
While attacking in the wild near Rheims, Cavalry defeats (9.15/15): Spanish Chariot (Prob Victory: 99.4%)
While attacking in the wild near Goth, Cavalry defeats (10.35/15): Spanish Chariot (Prob Victory: 100.0%)
Berlin begins: Cavalry (1 turns)
Berlin finishes: Cavalry

IBT:

Turn 319/0 (1547 AD) [26-Feb-2007 19:44:18]
While attacking in Barbarian territory at Mauryan, Cavalry defeats (11.70/15): Barbarian Archer (Prob Victory: 100.0%)
Razed Mauryan
Marine promoted: Combat II
While attacking in the wild, Marine defeats (22.32/24): Spanish Longbowman (Prob Victory: 100.0%)
While attacking in the wild, Cavalry defeats (15.00/15): Spanish Chariot (Prob Victory: 100.0%)
While attacking in French territory near Rheims, Cavalry defeats (5.55/15): French Axeman (Prob Victory: 95.1%)
Cavalry promoted: Sentry
Cavalry promoted: Combat I
Cavalry promoted: Medic I
Cavalry promoted: Medic II
While attacking in the wild, Cavalry defeats (15.00/15): Barbarian Warrior (Prob Victory: 100.0%)
Cavalry promoted: Sentry
Berlin begins: Cavalry (1 turns)
Tech learned: Chemistry
Berlin finishes: Cavalry

IBT:

Turn 320/0 (1550 AD) [26-Feb-2007 19:51:40]
Research begun: Steel (11 Turns)
While attacking in French territory near Rheims, Cavalry defeats (15.00/15): French Axeman (Prob Victory: 100.0%)
While attacking in French territory near Rheims, Cavalry defeats (13.65/15): French Archer (Prob Victory: 100.0%)
While attacking in French territory near Rheims, Cavalry defeats (0.15/15): French Catapult (Prob Victory: 69.3%)
While attacking in the wild, Cavalry defeats (15.00/15): Barbarian Warrior (Prob Victory: 100.0%)
Berlin begins: Cavalry (1 turns)


The Barrel

And I just noticed that I should have been running scientists instead of priests so that we can get to better ships quicker :mad:.
 
Weve got some crazy hammers and thats without lumbermills and railroads. I never expected this game to be this easy. Is there any reason to continue this SG? I really like OCC so Im open to suggestions as to what would have made this harder. The Marines were set 2 tiles from the AI capitals, maybe if I had gone 3 tiles and upped the difficulty. If you guys are still interested in playing it out, Ill do so.
 
Let's finish it ... I wlll suggest the next game we up the difficulty to at least Immortal, remove the starting priest which gives an unfair hammer boost and change them if necessary to the more useless merchant or artists, change to an archipelago map with our marines on a different island as the AI's initial starting island so that the AI dare to send their workers out.
 
I am for finishing this also.

If we are to try this again I agree with Greyfox archipelago map or continents map where each civ gets its own continent. Up the difficultly level. Do we really need Great People at the beginning?
 
Sansman, its your turn. Thye reason we needed the Prophets was because the marines were costing us 8 or 9 GPT. We would never get anything in the beginning researched without some cash.
 
You might want to place resources if your not doing a balanced map...
 
i don't know how to do the fancy green lurker thing.

great artist will give you 3g, 12culture
merchant will give you 1 food, 6g

as an alternative, once you've placed your city you can go back into WB and use the "edit city" key to just give yourself X amount of gold. but a set amount per turn is probably better, since that's what the marines will be costing you. i'd go with a merchant since the border pops are so important in OCC to get resources, 12 cpt is just huge. merchants are of course important in OCC too since extra food is the best thing since, well, sliced bread. if you're worried you'd abuse that, you could re-WB and turn a grassland into a plain, hmmz better a fish into a clam, something like that, after you've settled. then of course that messes with your health resources if you already had a clam and no other fish ... eh, just don't eat too much junk food ;)

i definitely think that part of why it was too easy was that the marines terrified the AI from turn 0. i'd put them farther away next time, and i imagine one per civ would be enough. going archipelago, well, i've never tried OCC on archi so i'd definitely be lurking on that one. i imagine it would make it much harder, especially with how culture is weird over water.

and now back to silently lurking...
 
Thanks for the ramble ;) Seems like merchant is the way to go ... I think it is possible to edit the yield of a tile (like giving a floodplains 2 food instead of 3), so that might be the best way to counter the merchant. I think Imhotep did that in the Menu Surprise SG in Deviant Minds.

Re: OCC-AW in archipelago, see MM15, MM16, MM17 in this forum.
 
Re: OCC-AW in archipelago, see MM15, MM16, MM17 in this forum.

cool i never saw those! thanks!

*goes off to read and really does promise to stay silent*
 
lurking here as well

@KMadCandy - I've seen a number of your posts and have to say you make me laugh. (thank you)

@team - I have never seen a capitol with 390 hammers. WOW..... although I never play OCC but thinking of giving it a try.
 
As Ruff_hi said, we outclass everyone else :goodjob: and as such in my turn set I managed to raze 7 cities. I did not save anymore Marines but I have placed troops just outside of Madrid, St. Petersburg and another city (sorry, do not have access to the game at the moment and forgot to take pictures of the troops) without siege support. Once St. Petersburg falls the Marines will be rescued, I already razed Moscow. I build a bank to lessen the gold loss, I know, why???, it bothered me. Steel is due next turn so the next player can build Cannons to help take down the rest of the cities. Oh, one other thing that happened is Peter choose to vassal to Qin Shi Quang.

The pictures I took:

Spoiler :

civ4screenshot0003dj9.jpg


civ4screenshot0004rq0.jpg


civ4screenshot0005xx0.jpg


civ4screenshot0006qy8.jpg


civ4screenshot0008ys5.jpg


civ4screenshot0009gi6.jpg





The autolog

Spoiler :


Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 320/0 (1550 AD) [28-Feb-2007 22:00:44]
Berlin finishes: Cavalry

IBT:
Civics Change: Louis XIV(France) from 'Barbarism' to 'Vassalage'

Turn 321/0 (1553 AD) [28-Feb-2007 22:25:27]
Berlin begins: Bank (3 turns)
While attacking in French territory at Rheims, Cavalry defeats (12.90/15): French Longbowman (Prob Victory: 98.5%)
While attacking in French territory at Rheims, Cavalry defeats (10.80/15): French Longbowman (Prob Victory: 98.7%)
While attacking in French territory at Rheims, Cavalry defeats (12.90/15): French Spearman (Prob Victory: 99.3%)
While attacking in French territory at Rheims, Cavalry defeats (15.00/15): French Spearman (Prob Victory: 99.3%)
While attacking in the wild near Goth, Cavalry defeats (14.85/15): Barbarian Archer (Prob Victory: 100.0%)
Cavalry promoted: Combat IV
While attacking in French territory at Rheims, Cavalry defeats (11.40/15): French Longbowman (Prob Victory: 100.0%)

IBT:

Turn 322/0 (1556 AD) [28-Feb-2007 22:35:29]
While attacking in the wild near Circassian, Musketman defeats (7.92/9): Barbarian Archer (Prob Victory: 100.0%)
While attacking in Barbarian territory at Circassian, Cavalry defeats (15.00/15): Barbarian Archer (Prob Victory: 100.0%)
While attacking in French territory at Rheims, Cavalry defeats (13.20/15): French Horse Archer (Prob Victory: 99.9%)
While attacking in French territory at Rheims, Cavalry defeats (12.90/15): French Archer (Prob Victory: 100.0%)
While attacking in French territory at Rheims, Cavalry defeats (10.05/15): French Axeman (Prob Victory: 99.8%)
While attacking in French territory at Rheims, Cavalry defeats (9.30/15): French Axeman (Prob Victory: 99.8%)
Razed Rheims
Berlin finishes: Bank

IBT:

Turn 323/0 (1559 AD) [28-Feb-2007 22:40:45]
Berlin begins: Cavalry (1 turns)
While attacking in Barbarian territory at Circassian, Cavalry defeats (10.05/15): Barbarian Archer (Prob Victory: 100.0%)
Razed Circassian
Berlin finishes: Cavalry

IBT:
Civics Change: Mansa Musa(Mali) from 'Vassalage' to 'Bureaucracy'

Turn 324/0 (1562 AD) [28-Feb-2007 22:46:41]
Berlin begins: Cavalry (1 turns)
Berlin finishes: Cavalry

IBT:

Turn 325/0 (1565 AD) [28-Feb-2007 22:49:19]
Berlin begins: Cavalry (1 turns)
While attacking in Spanish territory at Santiago, Cavalry defeats (7.35/15): Spanish Longbowman (Prob Victory: 73.1%)
While attacking in Spanish territory at Santiago, Cavalry defeats (6.60/15): Spanish Spearman (Prob Victory: 98.9%)
Razed Santiago
While attacking in the wild, Cavalry defeats (13.50/15): Barbarian Swordsman (Prob Victory: 100.0%)
While attacking in Spanish territory at Goth, Cavalry defeats (10.80/15): Spanish Longbowman (Prob Victory: 98.5%)
Berlin finishes: Cavalry

IBT:

Turn 326/0 (1568 AD) [28-Feb-2007 22:55:29]
Berlin begins: Cavalry (1 turns)
While attacking in the wild, Cavalry defeats (7.20/15): Barbarian Axeman (Prob Victory: 99.5%)
While attacking in the wild, Cavalry defeats (13.35/15): Barbarian Swordsman (Prob Victory: 100.0%)
While attacking in French territory at Orleans, Marine defeats (8.40/24): French Longbowman (Prob Victory: 93.9%)
While attacking in French territory at Orleans, Marine defeats (18.48/24): French Axeman (Prob Victory: 99.0%)
While attacking in French territory at Orleans, Cavalry defeats (15.00/15): French Spearman (Prob Victory: 96.5%)
Berlin finishes: Cavalry

IBT:
While defending in French territory at Orleans, Marine defeats (19.68/24): French Catapult (Prob Victory: 100.0%)

Turn 327/0 (1571 AD) [28-Feb-2007 22:59:51]
Berlin begins: Cavalry (1 turns)
While attacking in the wild, Cavalry defeats (11.40/15): Spanish Horse Archer (Prob Victory: 99.9%)
Cavalry promoted: Combat IV
While attacking in Spanish territory near Valencia, Caravel loses to: Spanish Trireme (0.56/2) (Prob Victory: 90.1%)
While attacking in Russian territory at Moscow, Cavalry loses to: Russian Longbowman (4.74/6) (Prob Victory: 66.4%)
While attacking in Russian territory at Moscow, Cavalry loses to: Russian Longbowman (0.96/6) (Prob Victory: 66.4%)
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Amphibious
While attacking in Russian territory at Moscow, Cavalry defeats (2.25/15): Russian Longbowman (Prob Victory: 72.5%)
Cavalry promoted: Combat I
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Amphibious
While attacking in Russian territory at Moscow, Cavalry defeats (4.80/15): Russian Longbowman (Prob Victory: 72.5%)
Cavalry promoted: Combat II
Cavalry promoted: Amphibious
While attacking in Russian territory at Moscow, Cavalry defeats (15.00/15): Russian Longbowman (Prob Victory: 87.0%)
While attacking in Russian territory at Moscow, Cavalry defeats (15.00/15): Russian Longbowman (Prob Victory: 100.0%)
Razed Moscow
While attacking in French territory at Orleans, Cavalry defeats (2.70/15): French Spearman (Prob Victory: 96.7%)
While attacking in French territory at Orleans, Cavalry defeats (15.00/15): French Horse Archer (Prob Victory: 99.9%)
While attacking in French territory at Orleans, Cavalry defeats (15.00/15): French Horse Archer (Prob Victory: 99.9%)
While attacking in French territory at Orleans, Cavalry defeats (11.70/15): French Catapult (Prob Victory: 100.0%)
While attacking in French territory at Orleans, Marine defeats (19.68/24): French Catapult (Prob Victory: 100.0%)
While attacking in French territory at Orleans, Marine defeats (17.28/24): French Catapult (Prob Victory: 100.0%)
Razed Orleans
While attacking in the wild, Cavalry defeats (9.15/15): French Longbowman (Prob Victory: 99.2%)
While attacking in Spanish territory near Salamanca, Cavalry defeats (15.00/15): Spanish Longbowman (Prob Victory: 100.0%)
Berlin finishes: Cavalry

IBT:
While defending in the wild near Salamanca, Worker loses to: Spanish Chariot (4.00/4) (Prob Victory: 0.0%)
Team 5 becomes a Vassal State of Team 2
While defending in the wild, Marine defeats (15.36/24): French Catapult (Prob Victory: 100.0%)

Turn 328/0 (1574 AD) [28-Feb-2007 23:08:57]
Berlin begins: Cavalry (1 turns)
While attacking in the wild, Cavalry defeats (9.60/15): Spanish Horse Archer (Prob Victory: 100.0%)
While attacking in the wild, Marine defeats (21.60/24): Spanish Horse Archer (Prob Victory: 100.0%)
While attacking in Spanish territory at Goth, Cavalry defeats (13.05/15): Spanish Axeman (Prob Victory: 99.7%)
Razed Goth
While attacking in the wild near Marseilles, Marine defeats (17.28/24): French Catapult (Prob Victory: 100.0%)
Berlin finishes: Cavalry

IBT:

Turn 329/0 (1577 AD) [28-Feb-2007 23:16:01]
Berlin begins: Cavalry (1 turns)
While attacking in the wild, Cavalry defeats (11.40/15): Spanish Chariot (Prob Victory: 99.9%)
While attacking in Russian territory at St. Petersburg, Cavalry defeats (10.80/15): Russian Longbowman (Prob Victory: 97.3%)
While attacking in the wild near Marseilles, Marine defeats (14.64/24): French Axeman (Prob Victory: 99.8%)
Berlin finishes: Cavalry

IBT:

Turn 330/0 (1580 AD) [28-Feb-2007 23:20:12]
Berlin begins: Cavalry (1 turns)
While attacking in the wild, Cavalry defeats (13.20/15): Spanish Horse Archer (Prob Victory: 100.0%)
Marine promoted: Combat I
While attacking in French territory near Marseilles, Marine defeats (19.20/24): French Axeman (Prob Victory: 100.0%)


The save.
 
Good set Sansman.

Cabledawg.......on deck
VRA................Hardcore Bingo player
ruff_hi.............guilty pleasure.....bangin his neighbor
negyvenketto...thinks twinkies is a food group
The Sansman...just played
Greyfox...........needs to post a "got it"
 
Back
Top Bottom