Originally posted by yoshi
Look at it in perspective. PTW offered an expanded Editor, Multiplayer in various modes, Singleplayer options, new "scenarios", units, ect.
Conquests offers new civs, units, improvements and some other redundant stuff.
Even considering how glitchy PTW was (before the patch), it still offers much more. Considering most of PTW's additions should already have been included into the original Civ3, thus it was something of a jip, Conquests will be an even bigger jip as it does not offer anything that would enhance the game to the point where you just HAVE to buy it.
Incredibly, it doesn't include Events into the Editor which is the real reason why Civ2 scenarios were so popular even with the "AI stupidities" --this is even after an overwhelimng number of players have specifically asked for Events.
Will there be any attempt made at keeping the Civ3 AI from endlessly moving its units about the map (which is partially the reason for the unreasonably long turns)?
Will there be a "2 vs Mounted" flag which I believe is actually in the original Civ3 (was soon removed as it didn't do anything, but is an obviously useful scenario tool)?
Why not forget the extra civs and just adjust the game interface so that it can incorperate as many civs as the player wishes to add?
You can trade Cities so why not Units?
Many questions but few good answers from Friaxis.