E3: Firaxis Announced 2nd Civ3 Expansion!

Originally posted by kring
Another reason I don't think that PtW will be part of C3C was something I realized when posting a reply to someone else.

The size of PtW is around 400 MB; the size of C3C around 400 MB. In looking over my PtW folders, most of this space is taken up in two places: the Art folder, and the Scenarios folder. A good reason to believe same will hold true for C3C is that it also includes 8 new civs and plenty of scenarios, according to the released information.

Think again.
PtW has 100+MB in fan-made scenarios.
They surely won't be in C3C.

That leaves 300MB of PtW metarial.
So if CD has 700MB space, both could fin it (especialy since many thing like MP are in both XPs so they won't be doubled, which would leave even more space).

And another think.

If we have no PtW material in C3C then:

How will they make WW2 scenario without Guerrila, Radar Towers and Airports?

How would they make conquest of the new world scenario without Conquistadors?

There are plenty of resons to put good amout of PtW material in new XP.
 
After reading various posts and doing a little more thinking I changed my position a little.

I'm now thinking MP WILL be in C3C and that you won't need PTW for MP. I'm also thinking all of the new PTW units (except UUs) , wonders and improvements will be in C3C.

But I still think that the 8 civs and the fan mods from PTW will NOT be in C3C. I don't think there is room and if you did include EVERYTHING no more copies of PTW would be sold...

If you keep downloading each GOTM then you will get all of the PTW civs eventually anyway :)
 
I thought they mentioned fan-made content would be included
 
Originally posted by Louis XXIV
I thought they mentioned fan-made content would be included

Yes they did. But it won't be the SAME fan-made content that was included in PTW.
 
Originally posted by Sir Eric


Is there any real reason to think that you can't access both van civ and PTW whilst playing the new game? If PTW can access the van civ files why would C3C be any different?
As far as I know when PTW loads it is told which folder to look for text entry's, pediaicon, animations etc and it gets them from both the PTW folders and the Civ3 folders without a lot of problems. Why would accessing a 3rd set of folders be a unprogrammable nightmare?
I think that we will be able to access van civ, PTW and C3C, but I'm not a modder so maybe I'm wrong.
Can someone who has modded and who knows a bit more accurately than me if this is the case or if I having myself on?

I believe that to be the case, that you will be able to access the PtW stuff with C3C if you have PtW installed on your computer. That way you will have the PtW civs, units, etc. Or, if that isn't the case, you would be able to create a scenario using a path similar to the way it works currently in PtW to access the PtW files.

Originally posted by player1 fanatic


Think again.
PtW has 100+MB in fan-made scenarios.
They surely won't be in C3C.

That leaves 300MB of PtW metarial.
So if CD has 700MB space, both could fin it (especialy since many thing like MP are in both XPs so they won't be doubled, which would leave even more space).


According to the Official Civ3.com Conquests FAQ, you need 400 MB to install C3C, not 700 MB. It doesn't say: "If you have PtW, then you will only need 400 MB, but if you don't have PtW, then you will need 700 MB to install". Check your PtW CD, and see how much space is available/used on it.

http://civ3.com/conq_faq.cfm

What are the system requirements for the game?
Windows® version (95/98/Me/2000/XP)
Pentium II, 400Mhz
64 MB RAM
400 MB free HD space
4X CD-ROM
DirectX 8.0a or better
Video card: capable of 1024 x 768 x 16-bit color
Sound card: DirectX 8.0a compatible


Originally posted by player1 fanatic

And another think.

If we have no PtW material in C3C then:

How will they make WW2 scenario without Guerrila, Radar Towers and Airports?

How would they make conquest of the new world scenario without Conquistadors?

There are plenty of resons to put good amout of PtW material in new XP.

I don't know, but there are a number of possible ways. The airfield/radar pcx will probably be in C3C, along with any new Worker Terrain actions, and it is a small file. As to Guerilla, in Civ2, the WW2 scenario had Partisans. My point is that the Art is the biggest part of PtW in terms of HD space needed. Adding each new leaderhead takes more than 20-28 MB (so, 8 new leaders = around 180-200+ MB just for the new leaders, and that doesn't include if they add one or more of the leaders from PtW in one of the scenarios; new units range from 1 - 2.5 MB in size in PtW. new scenarios range from very small to huge (Tet's scenario is around 160+ MB by itself). While I don't imagine too many fan created scenarios being anywhere near that large, the 8 new "Conquest" scenarios are going to be good sized since they will include any necessary units, leaderheads, etc. THe ones in PtW range from 22+ MB to over 35+ MB in size.
 
Civilization 3 (original) has 16 civilizations and it also requires 400 MB of free space.

Check out the Civ 3 FAQ for the original Civ 3.

http://www.civ3.com/faq2.cfm

Dose that mean anything?:confused:
 
According to Atari's Civ 3 Support Page, it is a minimum 500 MB in size; I will check the CD when I get home, but I thought it mentioned an even bigger amount. :confused: One thing I have noticed is that often minimum HD requirements are wrong, both on the game site as well as the CD case. Sometimes, they are off by 100 MB or more for the minimum install. Often, these numbers are based on the initial testing before all the tweaking is done, and the tweaking can result in a higher HD space requirement.

http://www.ina-support.com/faq/civ3_pc.asp#sysreq

The following is a description of the minimum system requirements for Civilization III. If your system does not meet or exceed these requirements, then the game will run incorrectly, or not at all.


IBM PC or 100% compatible computer
Pentium II-300 MHz or faster processor
Windows 95, 98, ME, 2000, or XP
32 MB RAM
500 MB available hard drive space
4X or faster CD-ROM drive
SVGA video card (capable of 1024x768x16-bit color) *
Windows 95 or 98 compatible sound card*


For improved performance, you'll want to ensure you meet all of the above requirements, plus the following:


Pentium II-500 MHz or faster processor
64MB RAM
 
On my CD, it is just above 500MB.
Not a much bigger diff than the two expansions even though they only inclode 8 civs.
 
Originally posted by ltccone
5) Scotland - Scotland has a distinct culture from England. Wouldn't a Highland Warrior UU rock?
Why Scotland shouldn't be a Civ:


a) The Scots are Celtic. (Pronounced "KELL-tic" for all those ignorant people out there.) The Celts are already a civilization. To have them both would be redundant.

b) The Scots were not historically a domineering world power. Even in their heyday, they never really controlled much off the isles.

c) There are other Celtic nations as well. Why not include the Irish? Or the Welsh? They were just as big of a player in British history. Or what about the Cornish? What about the Manx? Don't forget about the Celtic nations of Brittany and Galicia, for they are Celtic as well.
 
Originally posted by civrules
On my CD, it is just above 500MB.
Not a much bigger diff than the two expansions even though they only inclode 8 civs.

My CD case states 500 MB as well, but according to my computer, vanilla Civ 3 takes up 650+ MB; I did not count the Civ 3 PtW folder, the various Civ3 Utility programs that I have added, my additional Scenarios folder, or the Saved Games folder (This would have put the total closer to 2 GB :D), just the regular Civ3 folders.
 
Originally posted by ancestral
Why Scotland shouldn't be a Civ:


a) The Scots are Celtic. (Pronounced "KELL-tic" for all those ignorant people out there.) The Celts are already a civilization. To have them both would be redundant.

b) The Scots were not historically a domineering world power. Even in their heyday, they never really controlled much off the isles.

c) There are other Celtic nations as well. Why not include the Irish? Or the Welsh? They were just as big of a player in British history. Or what about the Cornish? What about the Manx? Don't forget about the Celtic nations of Brittany and Galicia, for they are Celtic as well.


a) Unlike the Babylonians and Sumerians? English and Germans?

b) Unlike the Iroquois? Zulus? Mayans?

c) Include them all! Seriously, I think a British Isles mod would rock.

But having countered all your points...there are a lot of other civs I would rather have than the Scots! :D
 
Originally posted by ancestral
Why Scotland shouldn't be a Civ:


a) The Scots are Celtic. (Pronounced "KELL-tic" for all those ignorant people out there.) The Celts are already a civilization. To have them both would be redundant.

b) The Scots were not historically a domineering world power. Even in their heyday, they never really controlled much off the isles.

c) There are other Celtic nations as well. Why not include the Irish? Or the Welsh? They were just as big of a player in British history. Or what about the Cornish? What about the Manx? Don't forget about the Celtic nations of Brittany and Galicia, for they are Celtic as well.

a) The Scots are predominately Celtic, but not entirely. Many Vikings settled in Scotland. Also lowland Scots have a lot of English blood and influence. The Celts in Civ3 are an ancient era civ, while the Scots would be a Middle Ages civ.

b) All of dominate world powers already are civs. Scotland was a power in the Middle Ages until Scotland and England united. It was James VI of Scotland who became James I of England.

c) Ireland was almost completely dominated by England (or the United Kingdom) from the reign of Edward I until the 20th Century. The other celtic nations mentioned were too small. The ancient Irish are too similar to the ancient Celts.

I STILL think a Highland Warrior would rock. The 18th Century Highland Warrior carried both a musket and a two-handed sword (Claymore). He would fire the musket, drop it, and charge with the Claymore. It worked well at Prestonpans and Falkirk :), but not to well at Culloden :(

While there are other civs that would qualify, Scotland has a good a shot as any.
 
As with all your questions on disk space, a large hard disk will make files larger. For those of you who dont understand file systems, imagine your HDD as a pie, cut into exactly 1 million of pieces of same size. Each piece is a segment of space on your HDD. You can store a file on a piece, or if it is bigger, spread it over several pieces. But each piece can only have one portion of a file on it - if the whole piece isn't used, the unused portion will remain unusable. A bigger HDD has bigger pieces, and more wasted space since every piece can only have one file on it, and if the file doesn't use the whole piece, the rest of the piece remains unused.

So if every piece equals 512kb, a 4kb file will take up as much space as a 460kb file. A 514kb file, just 2kb larger than one piece, will take up 1024kb. This constantly confuses people, and if you dont understand, ask the tech forums.
 
When I go to the Civ 3 Conquests screenshots and right click on the catapult unit it says that it is a trebuchet, not a catapult. Did they just rename the catapult or dose the catapult have a different look now? :confused:
 
Originally posted by civrules
When I go to the Civ 3 Conquests screenshots and right click on the catapult unit it says that it is a trebuchet, not a catapult. Did they just rename the catapult or dose the catapult have a different look now? :confused:

It is a new unit. A trebuchet is much more powerful than a catapult. They were even more powerful than early cannon. I'm not sure when it will be available. I'm guessing engineering.
 
I know trebuchets will be in the game I just never bothered to look at the catapult/trebuchet unit because it looked SO much like a catapult.:crazyeye:
 
Originally posted by civrules
I know trebuchets will be in the game I just never bothered to look at the catapult/trebuchet unit because it looked SO much like a catapult.:crazyeye:

At first glance they look similar. A trebuchet is an advanced catapult powered by a falling counterweight. They were developed during the Middle Ages.
 
Catapult
civ3_catapult.gif


Trebuchet
Trebuchet_sm.jpg
 
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