Hi, I have a few questions regarding the early game on Immortal and Deity that I hope someone here might be able to help me with. I've read most of the War Academy articles and a lot of the forum posts here, but there's some things I'm still not sure of.
I'm currently a pretty good Emperor player and learning Immortal at the moment, where I'm not terrible, but still struggling.
My first question is regarding REXing. The last few games I've played I've been trying as the Portuguese for a change, and trying to leverage their Expansive and Imperialistic traits to expand early and claim some good land, but I've been surprised by just how hard the maintenance hits me on Immortal.
Distance maintenance seems to be the biggest problem at this level, where I'll try to drop a blocking city to cut off a nearby Civ from stealing my good land, and end up paying 3+ gold just in distance maintenance from that city. I'm finding that by the point I hit 3 or 4 Cities (this is on a Large map) that my Economy is already tanking down to around a 20% Science rate.
So the question is, how do you cope with this? Should I be growing my initial cities first before expanding past 2-3, or do I have to live with it?
Should I aim for closer cities rather than blocking, even if it means less land later? I'm normally getting blocking cities on good land, so it's not like they're just money sinks.
Should I drop my tech rate to 0% for a period whilst REXing, assume that I'll get behind in tech, and then when my cities and cottages start maturing, hope that my larger land + better cities will allow me to catch up on tech? If so, at what point should I be looking to stop research - are there key techs I need to get (eg. pottery? writing?) before the main REX stage?
Lastly, on Great People; still one of the weaker parts of my game. Only recently have I begun to fully appreciate the power of bulbing a good tech (eg. Philosophy) and trading it for large returns. How soon do people normally start their GPP farm on Immortal+? Do you build a library and run 2 scientists as soon as Writing is discovered? Do you beeline Writing early to get this out as soon as possible?
What early tech paths do people normally follow - Obviously worker techs are very dependent on the land available, but are there any key techs I should be particularly aiming for soon? I tend to grab Bronze working asap for chopping, slavery, and axes (for defenders, I haven't tried an Axe rush yet), Pottery and Writing quite quickly, and then Aesthetics for trade bait.
Lastly, what sort of power progression do you normally get in a high level game - do you expect to be behind in score and power for a long time, and then work your way up later in the midgame? I find it quite disheartening when in the early game I'm behind on tech, behind on land and behind on score, but is this something I should expect at high levels?
I'm currently a pretty good Emperor player and learning Immortal at the moment, where I'm not terrible, but still struggling.
My first question is regarding REXing. The last few games I've played I've been trying as the Portuguese for a change, and trying to leverage their Expansive and Imperialistic traits to expand early and claim some good land, but I've been surprised by just how hard the maintenance hits me on Immortal.
Distance maintenance seems to be the biggest problem at this level, where I'll try to drop a blocking city to cut off a nearby Civ from stealing my good land, and end up paying 3+ gold just in distance maintenance from that city. I'm finding that by the point I hit 3 or 4 Cities (this is on a Large map) that my Economy is already tanking down to around a 20% Science rate.
So the question is, how do you cope with this? Should I be growing my initial cities first before expanding past 2-3, or do I have to live with it?
Should I aim for closer cities rather than blocking, even if it means less land later? I'm normally getting blocking cities on good land, so it's not like they're just money sinks.
Should I drop my tech rate to 0% for a period whilst REXing, assume that I'll get behind in tech, and then when my cities and cottages start maturing, hope that my larger land + better cities will allow me to catch up on tech? If so, at what point should I be looking to stop research - are there key techs I need to get (eg. pottery? writing?) before the main REX stage?
Lastly, on Great People; still one of the weaker parts of my game. Only recently have I begun to fully appreciate the power of bulbing a good tech (eg. Philosophy) and trading it for large returns. How soon do people normally start their GPP farm on Immortal+? Do you build a library and run 2 scientists as soon as Writing is discovered? Do you beeline Writing early to get this out as soon as possible?
What early tech paths do people normally follow - Obviously worker techs are very dependent on the land available, but are there any key techs I should be particularly aiming for soon? I tend to grab Bronze working asap for chopping, slavery, and axes (for defenders, I haven't tried an Axe rush yet), Pottery and Writing quite quickly, and then Aesthetics for trade bait.
Lastly, what sort of power progression do you normally get in a high level game - do you expect to be behind in score and power for a long time, and then work your way up later in the midgame? I find it quite disheartening when in the early game I'm behind on tech, behind on land and behind on score, but is this something I should expect at high levels?