Earth 2010 PBEM

This game was made a bit worse for me as I was taking it over and did not really get the spirit of it early. Its much better to start a game from scratch, that way you have more commitment to it. e.g. my Japan in Minor League.

This game I am losing my interest in it really fast. I may just go 'turtle' and see what happens.
 
In fact you did start just one turn after the game has started (and as Taiwan you played the very first turn).

I am sorry if you are loosing interest -- you are always welcome to retire without any questions from anyone -- human eliminations are covered by house victory conditions. I will be thankful for a very interesting game (my first BTS PBEM as well). We are playing this game since May/June of last year and real fact of the matter is that you are loosing nuclear WW3 which was started by your permanent ally without your proper preparation. I even doubt sohleks had any long strategic discussions with you. :rolleyes:
 
You could be right about that ... sorry.

I think one of the problems was the way "attitudes" were set up between AI nations. e.g. having +10 relationship bonus was not good. It made it too easy to establish alliances with them, making it unrealistic. This is something I hope to fix in my own scenario.

What I was looking forward to was possibly "conventional war" as I thought nukes were effectively "nerfed", but it seems that it is not. Nukes do not make the game fun and TBH its actually killed the game for me. Too many have been used and they have been very effective, the opposite of what I was expecting by the "nerfing"
 
I mean, UK was human too, so attitudes between humans do not matter than much. Perhaps you didn't play in permanent alliances before, in single player that option is disabled by default, I had to manually activate that. You could become my permanent ally, for all I know, we had no obligation to be historical ;) But if you ask me -- UK and US do have at least +10 attitude in real life affairs.

I am playing UK in Minor League and I do enjoy same +10 attitude, but USA does not Permanently Ally with me right now -- they say we didn't have Defensive pact for long enough. In fact I have no clue how long is long enough -- I have never been permanent ally with AI, never had enough patience... Haven't seen good permanent alliance guide on this forums either -- the feature is underexplored by community as I see it...
 
What I am talking about is the attitudes of the minor nations.
 
Oh I am sorry, so you mean African countries vassalizing so easily to Russia? I doubt it has any decisive effect on our war -- most effective AIs are Israel and EU, and you guys had them for free from the onset of game.

The real surprise in this PBEM game versus test game I was playing -- I could never imagine Iran would break away from China on turn 1 :crazyeye: Iranians really set the tone in this game from the very beginning, so I cannot blame AI for being boring.
 
What I was looking forward to was possibly "conventional war" as I thought nukes were effectively "nerfed", but it seems that it is not. Nukes do not make the game fun and TBH its actually killed the game for me. Too many have been used and they have been very effective, the opposite of what I was expecting by the "nerfing"

Human nuclear war has it's own rules while most civvers fight nuclear wars against incompetent AI (remember how your Israel wasted 2 nukes against Iranian Falklands?:lol:) . If you are used to Stack of Dooms -- well, modern warfare between supperpowers had forever changed in 1945. In vanila game SDI kills nukes 50% of the time, in our game its 75% of the time and I gave SDI to every country. So nukes are nerfed.

I knew I could afford to disband all my IBCMs because they will be nearly useless. Game is being killed when there is no balance, but you guys had 6 human nuke producing centers vs our 2. It's all about luck and skills.
 
I dont think there were really any problems with this game. Most of the advantages were negated by the modding and house rules. The AI disbands units, but other than my Muslims, no one was allowed to attack them anyway, so that effectively forced the humans to focus on each other rather than picking off the AI. Yes, nukes are very powerful, but they were nerfed as much as literally possible. The fact of the matter is, this is what would happen should the world get into another world war in the nuclear age. It's also why WW2 ended when it did. 2 nukes was enough to stop the war, now we've dropped more than 10 and half the world is a wasteland... and on marathon speed, it takes a while to clean up the mess. Yes there was a little luck on the Russian/Chinese side, but generally this is what would happen. All major cities are now useless, large stacks of armies dead, and we are forced to fight with whats left. If anything they are nerfed even FURTHER by the fact that you have to build a nuclear weapons facility first, and then only that city can build them. In regular BTS you can build them anywhere at any time as long as you have uranium, which makes them even more powerful.

Any modern scenario WITHOUT nukes is honestly unrealistic to me. There's a reason they are so scary and powerful and are the end-all ultimate weapon. I'd be willing to say that they are part of the reason that the real world today hasn't had any more major worldwide conflicts. They are the great balancer - if a large stack is coming, nuke it, and its useless. Its a lot tougher to manage in a nuclear world, but the only way to fight it is to spread your units and make it so that any nuke would not put a huge dent in your army. That also nerfs their powers a little bit... leaving just the complete destruction of a city as the biggest benefit. :rollseyes:

The fact that the AI vassaled to humans so easily definitely caused problems and quickly took away any advantage that the Muslims had with the ability to declare... but its not like vassals were very useful in the war in any shape or form. Had every single AI country vassaled to the USA on turn 1, all else equal, I dont think anything else would have really changed. If anything, the fact that I was able to pick on his African vassals forced Tigranes to spend some time and energy trying to defend them, or else his steamrolling of Europe would have been even faster. He is right - ultimately when any 1 player is approaching a victory condition, its only natural that the rest would declare war on him and make it tougher to win. Humans are not the stupid AI, we recognize when someone is about to win and do our damndest to stop them from winning! That's why its so tough to win! The 1 game I won in this game in any multiplayer form, was a 1 v 1 PBEM with 16 AI... when I was within 10 turns of a cultural victory, the other human declared on me and had a sneak attack waiting, ready to invade and burn 1 of my legendary cities. He was not the stupid AI and the only thing that saved me was the Christo Redentor, which I was incredibly lucky to have built for the culture randomly along the way. Thats where my famed Nationalism defense was born :D

I'm ready to congratulate Tigranes on a great job setting up this game. Considering what he had to work with, it was pretty balanced and worked out well. The reason the East is winning is because of superior preparation and war-mongering skills, not because the scenario was unbalanced or set up wrong. There were MANY mistakes made by each of the Western Allies, while Russia and China had a plan from day 1, and executed that plan with minimal mistakes. I'm glad to say that I caused 1 of those mistakes! :lol:

The only thing I would have changed from day 1 is getting rid of permanent alliances and force there to be ONLY 1 WINNER. That's how civ is meant to be played, in my opinion, and forces any alliances to be tenuous and temporary... thats how I played the game and it would definitely extend this game longer, if Russia and China were now forced to figure out how and when to fight each other for the ultimate victory... and would also allow the rest of the beaten nations to have a chance to get back in the game.

Anyway... I am NOT ready or willing to declare the East the winners yet! If kiwitt or Eclipse are losing interest and want to retire, I will gladly takeover their civs and fight to the last man!!!! crazy, maniacal laugh :eek::lol::lol::lol::lol::lol:
 
I am going turtle ... beware when I come out again.
 
The fact of the matter is, this is what would happen should the world get into another world war in the nuclear age. It's also why WW2 ended when it did.
I also thought that but there is some evidence that the USA dragged conversations in order for them to test this new weapon... specially between the 1st and 2nd bomb as the Japanese were already ready to surrender... what do you have to say for yourself Kiwitt???? :rolleyes:

I must say that if I win the game is purely because I'm allied with Tigranes and everything we've achieved is only because of his skills and luck...

Back to the present, the useless Chinese don't do anything usefull...

.
 
I also thought that but there is some evidence that the USA dragged conversations in order for them to test this new weapon... specially between the 1st and 2nd bomb as the Japanese were already ready to surrender...

Balderdash. I can understand military people wanting to test a new weapon, but you really think any civilized and supposedly rational world leader agreeing to drag out negotiations in order to be able to "test" a second nuke on a largely civilian population??? Conspiracy theory. Or just a well-managed quote (ie. the Japanese civilians may have been ready to surrender, but the Japanese leaders
were not.)

I must say that if I win the game is purely because I'm allied with Tigranes and everything we've achieved is only because of his skills and luck...

Some luck yes, but also superior preparation and skills. Exploitation of some modern war exploits against relative newbies to this phase. The fact is the East prepared for this war from day 1, while the West did not start planning until too late. Superior communications within the alliances. Not to mention some just all out blunders, myself included.

When this game is officially over one day, maybe I will write out the "true story of the Muslim Confederacy" :cool: I possibly had the most behind the scenes work of everyone, and I'd like to think a pretty decent look of the inner workings of both sides...
 
The fact is the East prepared for this war from day 1, while the West did not start planning until too late.
Correct!

The West was content to do peaceful development. One of the reasons I got rid of Nuclear weapons. If I had know it was going to be war, I would have redirected my purchases to Weapons and Nuclear ones as well.
 
Correct!

The West was content to do peaceful development. One of the reasons I got rid of Nuclear weapons. If I had know it was going to be war, I would have redirected my purchases to Weapons and Nuclear ones as well.

This thread has me fired up today. :)

But I just have to say it... I told you so!
 
Correct!

The West was content to do peaceful development. One of the reasons I got rid of Nuclear weapons. If I had know it was going to be war, I would have redirected my purchases to Weapons and Nuclear ones as well.

You mean West was ready to win by science :D Too bad East wanted to win too :p

In reality, I was playing clean with nuke erasing. I did erase all but one of my IBCMs just like we all agreed, China was actually unhappy with me talking them into all this erasing business. My rational was very simple -- American GNP was evenly distributed between their cities (except for New York) -- while 70% of my GNP was centered in European part of Russia -- Moscow, Peterburg, Volgograd. 25% chance of IBCM explosion means 1 out of 4 IBCM will explode in my capital. Less nukes -- less chances.
 
More bold actions by Valorous Russian Armed Forces (and more to come!) We hope our foes will get many "The enemy has been spotted near <insert name of your favorite city here>" messages :ar15::run:
 
Well... if there's any positive to this, its that these turns are going much faster now. The crown jewel of the Muslim Confederacy has fallen. All hope is lost...

gps
 
I forgot to mention... more RNG luck for the East, 2 more tactical nukes were shot down my last turn... luck with nukes definitely played a part!
 
As for me I didn't loose interest I merely ran out of Ammo, I invested in Missles that wouldn't launch leaving me short on Gunpowder and Armor unit.
I have to admit this game overwhelmed me a bit on a World scale not investing in all the intelligence gathering. I just didn't know how to grab effective advantages an the EU AI didn't like any if my 3 Leaders.

Had this been all Human or I also controlled the EU things might have been different :dunno:
 
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