What difficulty level did you play this on?Finished a game less cheese than my first settler cultural vic. This time i went for a Roman Domination. Finished by 1555 AD
Here we go:
Roman
Domination
1555AD
Score: 174347
Spoiler :
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What difficulty level did you play this on?Finished a game less cheese than my first settler cultural vic. This time i went for a Roman Domination. Finished by 1555 AD
Here we go:
Roman
Domination
1555AD
Score: 174347
Spoiler :
![]()
![]()
Oh, and look what a nifty albeit frugal submission page I've created: http://straland.com/earth/![]()
What difficulty level did you play this on?
Oh, and look what a nifty albeit frugal submission page I've created: http://straland.com/earth/![]()
That is quite a massive score for a game on Noble!Woups that would be a noble win...What difficulty level did you play this on?Finished a game less cheese than my first settler cultural vic. This time i went for a Roman Domination. Finished by 1555 AD
Here we go:
Roman
Domination
1555AD
Score: 174347
Spoiler :
![]()
![]()
I've been thinking about this. It's at players their own discretion to choose what style they play. However, the way I play is going for domination if possible, but quite often I play on a difficulty which is a tad bit too high for me and find that a space race victory is the best option available (or cultural on a rare occasion). So in my humble opinion the fact that domination victories rule the score chart is not a reason to disable the other options.You get the huge difference in weights because players do something irrational in this format (go for a different VC than massed military -----> domination).
Victory conditions do not yield balanced scores. Actually, the formula for high scores has been explored pretty heavily in civ IV; capture a tremendous amount of land, milk as much population as possible using sid's sushi (or on very land heavy maps, cereal mills but usually sushi is better), and try to win in the early 1000's AD with domination. That is the formula that has, on other maps, been used to get scores over 1 million and can easily beat 500000 on this map if someone has the patience for it.
Even max-speed space races by the best of the elite can't come close to that in score. I'd go so far as to throw non-domination games out when it comes to ranking the civs, or else stratify VC because frankly comparing a domination win to a culture win isn't reasonable.
Also, I've been wondering whether I shouldn't have started this thing with a normal sized map – I've made one earlier – so that people more able to play this more often, with different civilizations. Perhaps I'll do so after all if the interest in this one would seem to fade.
Ok, I'll work on that too then. I'm just a bit afraid that they will compete with each other and therefore fail in their concept. Also I chose for this map, because it's supposed to be something epic.
Anyway, sorry for the overflow of messages, but I just wanted to give you a bit more insight in how the calculation actually works out. Please look at the attached picture. That shows who played as which civ/which civ is played by whom. That way the results are sort of linked together.
Example (and read carefully): gram123's score* for Rome is 2.24x better than his score for Egypt. Therefore Egypt is considered to be harder to play. Therefore Kadazzle's score on Egypt is considered to be 2.24x better than his actual score when comparing to other scores played as Rome.
Kadazzle's score for India is 1.87x better than Morholt's score for the Vikings. But
Morholt was 7.89x better than dcmort93 playing as Vikings.
The Vikings were 0.48x easier than Rome for dcmort93.
Dcmort93 was 0.21x better than gram123 playing as Rome.
Rome were 2.24x easier than Egypt for gram123.
gram123 was 0.49x better than Kadazzle playing as Egypt.
Egypt was 0.59x easier than India for Kadazzle.
1.87 x 7.89 x 0.48 x 0.21 x 2.24 x 0.49 x 0.59 = 0.53 = 1/1.87
As you can see this makes the comparisons extremely fragile. All margins of error are multiplied too. This can only be compensated when multiple players played the same more and the same civs. We need more 'strings'.
Ah, and those groups in the flow chart are actually totally non-comparable. More variables than equations.
*: when talking about score I mean their score squared.
√174347 / √34704 = 2.24
That is quite a massive score for a game on Noble!![]()
there in a russia/alaska bridge in the west and a scotland/ireland/iceland/greenland/america bridge in the east