Valkrionn
The Hamster King
Marble is giving the bonus only to the city that have it in its "BFC". Don't know what happens if multiple cities have access to a quarry, but it is definately not civwide.
If so, I'll leave it.
Yesterday I started a game with this mod, and I must say it's very good.
-The game pace is much more fun.
-The improved resources make them really nice to get, instead of just meh.
-The buildings too, make you want to build them, not like before.
Here are some observations:
- 20% faster units is far too OP for just unlocking honor. I would lower it to 10% or put it at the bottom of the tree.
- Between the better yields and the reduction in building maintentance, I'm swimming in gold. I would lower the income or increase the maintenance on some buildings. Or maybe of units.
- Teching seems still pretty fast in my game. Is it really increased by 50%? Doesn't look that much. Maybe the better yields makes it faster.
- In vanilla it was already too easy to do early warfare to win the game (easier than later). Now with the fast unit production, before and even more after unlocking honor, anhilating the AIs at early warfare is even easier. I can't tell you what, but it would be nice to compensate the cheaper units with something that helps defense. At least early game.
Thanks for your work, the game looks much more fun now.
Glad to see you're enjoying.

- Whut? You must be running another mod with this, as Honor does not increase build speed. AFAIK, no policy affects unit build speed directly.
- What better yields? The only thing I changed was bonus resource yields, by 2 at most. Also, what building maintenance reduction? Again, not something I did at all; Check what mods you have activated.
- It is increased by 50%, yes.
- Play with Afforess's ActiveCityDefense mod. He's made pretty much exactly the changes I would have.
The problem is, the AI should be changed too to know that units are much faster now and it has to build walls. It's always the issue with balance changes, the AI has to be changed to take advantage of the new stuff. But the AI is anyway horrible on vanilla, so it's not that big issue.
A question, when we get new versions of this mod, do we have to download a new mod or can it be patched?
btw I can't see the new luxury resource window.
It will likely be a new download, the way the modbrowser is set up.
New luxury resource window? If you mean the one in the infopane, that's in the unreleased version. Otherwise, it's a mouseover in the top bar, but that one will be gone in v2.
At what gamespeed is this mod supposed to be played? Cause i've started an epic game and now i just entered the medival age...at 200 BC![]()
I actually play epic as well. I don't advance eras as fast as you did, though... Guessing you focused on one specific branch?

I played it at standard and techs still seemed too fast. Probably increasing their cost is countered by increasing resource yields
Not really. Science is purely from population. The only resource that would help is Wheat.
Tech is primarily population-related and this mod just doesn't increase your food input anywhere close to making up for th 50% higher cost in tech. It does increase how quickly you can build the science buildings of course, but until the medieval era, you have very little of those.
Exactly.