eldar04 - Every Winner Loses

eldar said:
- China. A very dangerous trade-off but they are possibles.
whats love got to do with it?
oi say lets go give mao a nice long hug.
everybody needs somebody to love, right?
 
If we had to pick right now, I'd pick Spain. I just don't feel like the :viking: and those chinese make me freak out, they're just too freaking many out there, they could run over the world with chopsticks.
 
Preflight: Spend a few minutes looking around. Everything looks pretty good. We don't have nearly enough military to mount an offense, so the question of who we're going to attack and who we're going to help is obviously not going to be settled on my turns.

IT - Ragnar welcomes me to the game by demanding 21 gold. I'm not going to risk a war over a token sum like that, so I pay him.

1 - 530 BC PingPong barracks->settler.

PingPong unhappy, so lux to 20%.

2 - 510 BC Wonsan horse->horse.

Siberia founded on the northern island. It's a good thing our warrior likes snow, because there's nothing else there. The goody hut gives us Polytheism. :cool: Looks like none of the AI have Monarchy yet.

3 - 490 BC Seoul horse->horse. Pusan granary->barracks. Cheju harbor->barracks.

We are informed that Germany has built the ToA.

Scandinavia has Currency now, but we have nothing to trade. Incense is hooked up, so reduce lux back to 10%.

4 - 470 BC PingPong settler->warrior. Send the new settler to the western Peninsula.

5 - 450 BC :sleep:

6 - 430 BC PingPong warrior->settler.

The Spanish just landed a settler pair immediately south of the choke point on the western peninsula. So it looks like there's going to be a Spanish city between Pyongsong and Hyangsan, which I don't like, but there's not much I can do about it.

IT - Yep, the Spanish found Murcia. :(

7 - 410 BC Seoul horse->settler. Wonsan horse->horse.

I'm not sure whether we're going to want that settler, but I'm going with it for now. Next player feel free to veto.

The Vikings just founded Hareid on the small patch of tundra north of Ulsan. Ragnar must be running out of places to settle. We should definitely keep an eye on that guy.

8 - 390 BC :sleep:

9 - 370 BC :sleep:

10 - 350 BC PingPong settler->horse. Cheju barracks->horse.

Not quite sure what to do with PingPong next. Next player feel free to change.

Here's the current situation on the western peninsula:

eldar04-350BC.jpg


Note: I left the settler pair unmoved. I recommend founding in place and then building another city at the blue dot. It's tighter than I would normally want to build, but most of the overlap is useless dirt, so I think it's best to squeeze in the extra city. But feel free to move the settler somewhere else if you disagree.

The yellow dot is about the only other place we have left to settle. After that, it's probably time to start figuring out which neighbor we want to whack.
 
nice boring set MMan
Minute Man said:
Note: I left the settler pair unmoved. I recommend founding in place and then building another city at the blue dot. It's tighter than I would normally want to build, but most of the overlap is useless dirt, so I think it's best to squeeze in the extra city. But feel free to move the settler somewhere else if you disagree.

The yellow dot is about the only other place we have left to settle. After that, it's probably time to start figuring out which neighbor we want to whack.
i agree. i think ragface will make our choice obvious enough in the immediate future.
how about letting Raggie choose for us? whomever he attacks - we baby nurse back to victory?
 
Helping Ragface ... alright.

We need to take over Murcia one way or the other, it's a key spot for sea travel for them, and it could be for us
 
No I think what SW was talking about is to buddy up with whoever the Viking hordes invade.

If they invade us, who will we buddy up with. I'd suggest Spain so we can sign in China (remember the rule to not sign MA's with our little buddy)
 
Tubby Rower said:
No I think what SW was talking about is to buddy up with whoever the Viking hordes invade.
that is exactly what i meant

Tubby Rower said:
If they invade us, who will we buddy up with. I'd suggest Spain so we can sign in China (remember the rule to not sign MA's with our little buddy)
sounds tempting
 
Tempting indeed
 
Just cuz one hadn't been plopped out there in a while

Roster:
eldar <- Up
Soul Warrior <- on Deck
Beorn
MM <- just played
 
That would've been a boring set of turns, but I got so bored I declared on the Vikings once the gpt deal ended. Took 3 cities (Rekjavik, Stavanger, Oslo), razed a fourth (Hareid).

Next player might want a quick regroup and healing up before pressing on, but the general aim is to head towards Trondheim.

As for our bestest buddy... well Mao built the Pyramids, and Spain is starting to put cultural pressure on us.

Republic next turn, research has already been adjusted. Should be able to get most missing techs & gold for it - Monarchy is available so get that first obviously.

Suicide Galleys! Need suicide Galleys!

Anyway, piccies courtesy of CivAssist2:
eldar04_west_150BC.jpg

West - we can squeeze a new city in with the settler being built. We'll have Viking furs before the harbor is built, anyway.

eldar04_east_150BC.jpg

East - main theatre of war, with the former spot where Hareid was marked. Settler building in a size 6 town with no aqueduct.

Neil. :cool:
 
So is Izzy our buddy or Mao? I'd pick Mao. that way we can use Izzy as a buffer in case Mao has a temper tantrum. We also need to start roading to his capital so that we can give him some resources & lux.

Murica needs to go soon. maybe wait til it gets to size two then start a brief war with Izzy to get that town out of our hair.....

We need to get to that other continent soon. Any guesses on where (my guess is the big black area)? Off of Manpo is the furthest West and probably best bet on the suicide run. there are 3 scientific civ over there and that just sucks. As soon as we get over there, we need to start stirring up trouble IMO.
 
lmao Tubby, "currently on Hiatus"

Izzy is cuter, but Mao would be easier to help, and he looks like a little child we could assist. Waiting for size 2 (and possibly a harbor (?)) is wise. West is the best bet I could see as well.
 
I don't like Izzy because, as mentioned, she's putting cultural pressure on us. She has cheaper Kulcha than us so that will always be the case. So, I'm afraid, cute she may be, but she has to go, at least to some extent.

As for Ragnar, well, he's ugly and has to be gotten rid of.
 
eldar04 150bc - 50ad
soul warrior diaries

preturn - get a taxman in Cheju to prevent riots.

IBT rejkavik is taken back

1- Republic is in. go for currency at 70% and -1gpt. due in 9.
delay revolt till we finish the raganar affair.
Seoul horse > horse, Wonsan horse > settler (on growth)
we almost retake rejkavik, but lose a warrior and redline a horse. still ha horse left there.
change Kaesong to a cat as it wont produce that worker for another 5 turns.

sell Isabelle the republic for Monarchy, Currency and 402g (all her gold)
we are at a new age and draw Engineering.
set sci at 80. -6gpt feudalism due in 19.

IBT rags move. no contact.

2- Nampo gran > wealth for 1 turn.
Aarhus a horse kills a spear.
kill an archer-settler pair.

3- Pingpong sword > sword,
Oslo stops resisting, get 2 more taxmen till it drops to pop 1. set to worker. Pusan horse > sword, Pyongsong settler > harbour,
Rejkavik is taken. we lose a horse and redline another.
Aarhus is taken. no losses this time, but redline a horse.
we are now at -0gpt.

4- Seoul horse > horse, MM for happiness. move troops south.
kill a couple of archers. no losses.

5- Wonsan settler > sword, Cheju settler > sword, remember Nampo and start treb :blush:,
switch Stavanger to a worker, as its now connected and happier.
kill an archer out of Odense.

IBT - oslo is retaken. lose 2 horses i think. and the people love me? get an auditorium built where we can watch some quality plays.

6- oslo switches hands once more. we lose a horse.build Sariwon > galley,
get an E horse out of copenhagen.
and another horse goes red on Odense's walls.

7- Seoul horse > sword, PIngpong sword > settler, Stavanger worker > treb, Ulsan horse > worker,

8- build Suwon > worker, build Haeju > worker,

9- Pusan sword > sword, moving.

10- Seoul sword > sword, Wonsan and Cheju do the same. Ulsan worker > horse,
Odense is starting to REALLY annoy me. we lose a horse with 2 bleeders retreating. its still there.
pillage raggie's horses.

forgot to quell resistance in Aarhus. please send someone over there.
havent revolted either, thought to finnish things up first, and my "great" RNG luck also helped me decide.
finish the current unit cycle and revolt?

eldar04_sw_51.jpg
 
I'll be right there
 
Pre-Turns: Embassy with lil' brother, and his capital will finish SoZ in 5 turns. Move troops around to the front. Upgrade 2 vet warriors to swordsmen.

T1: Pingpong Sword->FP, Nanpo Treb->Aqueduct, Taejon rax->Aqueduct. I see no reason to puruse the war as it is with the vikings.
Mobilizing troops around the spanish front.

IT: Galley lost to the east, some sea seen but nothing relevant.

T2: Declare, move in and capture 3 spanish workers.

T3: I seem to have better RNG luck than our horse abducting friend.

T4: Get an army, use it and fill it with 3 veteran horses.

IT: Little brother finishes SoZ in Beijing.

T5: Madrid forces our army to back off after the second attack. 2 spearmen took 10hp off it.
The spanish are down to 5 cities, and I consider we now have enough forces to conquer them, with a bit of consolidation and patience, so I throw republic in.

IT: Spanish make the brilliant move of building Sun Tzu instead of building anything to fight us back.

T6: moves

T7: 2nd MGL, Wow. This one I will use for an army but wait for knights to fill it.

IT: Spain changes Sun Tzu's buildplace

T8: Another army, this one I fill with swords.

T9: Madrid and salamanca fall.


T10: Rush harbor in Pyongsong.

Our troops need some healing before going back in for Barcelona. Reinforcements are heading west for Murcia, things went rather bad there and we lost quite a few warriors.
I left a few towns undefended but workers and wounded troops will bait them out until the swordsmen army comes in.
 
Umm... let me get this straight. 3 MGLs?! Or just two and change the decision on the second and filled with Swords instead?

Okay, I had an idea. All the other Sci civs (Babylon, Ottos, Germany) plus the Com Indians who will be able to research quite nicely, are on the other continent.

How about as little interference "over there" as possible, and see who wins the Space Race?
 
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