Elder Scrolls V: Oblivion Part 2?

Consolisation, yay.

In PC RPGs, no inventory system should be anything else than click and drag, icons, and such. I shouldn't have to cycle through windows or lists or horizontal running menus that spread beyond the one screen. One screen that shows everything I have. Yay for little squares a la Diablo. Morrowind had a better inventory than Fallout New Vegas for the PC for christ's sake. I want to see every option and clickable thing in one screen, and I want to drag and drop.

Yay, the constellation is pretty and all, but by now, shouldn't be easy to just have all skills listed on one screen withouth having to drag the screen around as if I were looking at album covers on itunes. For that matter, I never use that viewing system in iTunes: I use the one where i see as many albums in one screen as possible, not the rolling album covers display. Ugh.
 
Enchanting and possibly craft along with streamlined, but not crippled? nerdgasm!
 
Wait, Enchanting is back?

:D

original


Enchantment!
 
Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher.

I'm shocked, does this mean there are only 18 skills??? I only hope the perk system is robust enough to make up for this, which I expect it to be. Maybe on the same level as feats were in D&D.
 
What? Why would they ever do that (class). One of things I like about Elder Scrolls is I can be equally proficient with claymores, lightning, and sneaking.
 
What? Why would they ever do that (class). One of things I like about Elder Scrolls is I can be equally proficient with claymores, lightning, and sneaking.

Why would they do class? What are you asking?
 
Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher.

Sounds like to me they're making the three classes themselves a bit more rigid. Like you get bonuses for developing every rogue skill as opposed to half of them and half the warrior skills.
 
Not necessarily. I can't remember how Oblivion worked because I haven't played it in like forever, but in Morrowind those were the three classes: Combat, Magic and Stealth. Most weapons and heavy armour were in Combat, Magic had the colleges, and Stealth had everything else. You still didn't have to stick with one class (indeed you would have been stupid to as far as combat is concerned since who needs proficiency with 5 different weapon types?). It's probably much the same, only you improve only in what you use when playing rather than selecting skills from the outset.

Classes have become irrelevant. They've also gotten rid of the workaround to Oblivion's levelling system. Hopefully Skyrim's leveling isn't as awful.
 
I hope we can still throw and place objects around like in Oblivion, remember you could pick up all manner of things like books, gems, even drag dead enemies around :D surely that has to still be in the game, there can't be any good reason for removing that at least, of that i am sure.
 
I hope we can still throw and place objects around like in Oblivion, remember you could pick up all manner of things like books, gems, even drag dead enemies around :D surely that has to still be in the game, there can't be any good reason for removing that at least, of that i am sure.

Seeing as how Fallout 3 still had that, I'm sure we will. Hell will be raised if we can't.
 
Sounds like to me they're making the three classes themselves a bit more rigid. Like you get bonuses for developing every rogue skill as opposed to half of them and half the warrior skills.

There are no classes. There are skill groups that tie to the sort of 'big 3' archetypes that act as ways to categorize skills, not define a character.

You can still act as a mage/warrior or warrior/thief and mix and match skills. Even in Oblivion/Morrowind, when you picked a class or made a custom class, each class has major skills and a focus (combat, stealth, magic). The focus of a class isn't the same thing as the class itself. And like it's been mentioned, there are no classes.
 
Yay, the constellation is pretty and all, but by now, shouldn't be easy to just have all skills listed on one screen withouth having to drag the screen around as if I were looking at album covers on itunes. For that matter, I never use that viewing system in iTunes: I use the one where i see as many albums in one screen as possible, not the rolling album covers display. Ugh.

I agree.
 
I liked using telekinesis to screw with pressure plates.
 
I liked using telekinesis to screw with pressure plates.

I don't think i ever tried that, did'nt know it was possible.

I hope the arrows are better than they were in Oblivion, for some reason wherever you aimed all the arrows ended up in the enemies chest, this time if i aim at someones butt thats where i want the arrow to go :lol:
 
I don't think i ever tried that, did'nt know it was possible.

I hope the arrows are better than they were in Oblivion, for some reason wherever you aimed all the arrows ended up in the enemies chest, this time if i aim at someones butt thats where i want the arrow to go :lol:

I also think arrows should be harder to dodge... Same thing with spells, it was way to easy to dodge in a 1v1 ranged combat situation.
 
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