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Elite Infantry

Discussion in 'Civ4 - World War II 1939 Mod' started by asioasioasio, Mar 4, 2008.

  1. jefmart1

    jefmart1 Chieftain

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    I still think the NKVD units would be best suited for the role, and help prevent spies and revolts.
     
  2. asioasioasio

    asioasioasio Fallout Scrubber

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    Not yet. I wasn't adding units to the game. Njow i have models for Waffen SS and Desert Rats (they are on forums here).


    NKVD as i mentioned is presented as unique Military Police in the game. There's also NKVD wonder that gives 3 new NKVD aggents with promotions adding extra mobility and see range. Also it give +1 to see range to newly created spies.
     
  3. sheep21

    sheep21 Chieftain

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    Location:
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    Britain
    Australia
    Canada
    South Africa
    Should all be Royal Marine Commando's, used in normal fighting and in a covert role, seeing as the militaries of this countries in WW2 were heavily intergrated.
    US Should probably be US Marines or the 101st Airborne Division http://en.wikipedia.org/wiki/101st_Airborne_Division_(United_States)

    Italy should be Alpini mountain infantry http://en.wikipedia.org/wiki/Alpini
    Germany, Waffen SS, elite shock troops
    Japan, Special Naval Landing Forces, also with Parachute capabilites. http://en.wikipedia.org/wiki/Special_Naval_Landing_Forces

    just a thought.
     
  4. Zulu Impi

    Zulu Impi Chieftain

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    I disagree totally on the 101st and marines the 101st was just one of the airbourne divisions which were elite but will already be represented and the us marines had 200,000 men in wwII so though some of the best grunts of the war not elite. The rangers definitely fit the bill! If there is a separate british african faction I would suggest having the kings african rifles be the special unit. Also this mod is only europe so no japan.
     
  5. c0d5579

    c0d5579 General Know-It-All

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    Similar problems with the Waffen-SS. Hard to justify an "elite" organization that was fielded in corps strength. The Brandenburg Regiment would make sense, but the WSS? Not so much.
     
  6. Zulu Impi

    Zulu Impi Chieftain

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    Well these units are going to flexible as for instance the red guards were very large by the end of the war the waffen-ss were very big but still elite. The other problem with marines is they didn't serve at all in europe.
     
  7. c0d5579

    c0d5579 General Know-It-All

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    The fact remains, there are German formations more analogous to the Rangers and the Commonwealth commando units. Heck, there are units within the USMC that are more analogous to them. Either the Brandenburg Regiment, or the few Fallschirmjager units that were actually parachute-trained would make sense. To be honest, though, after further reflection, the ideal German elite infantry unit would be the Sturmpioniere - deployed in battalion strength (as per Ranger, Commando), never more than a handful of battalions at a time (fed six of them into Stalingrad), used to attack special objectives that no one else could take (as per Ranger, Commando). Special abilities in city attack, anti-infantry, and amphibious, since they were as likely as not to be bridging units in and of themselves.

    For the Rangers to have paradrop capability in WW2 would be inaccurate - Rangers didn't begin parachute operations until the Korean War. Some Commando units were parachute-qualified; others weren't. In the case of the elite infantry units, it might make sense to have a range of promotions available at creation to account for the range of abilities they might display.
     
  8. tech9374

    tech9374 Chieftain

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    Elite Inf for GB should be called either just Commandos, or Royal Marine Commandos, not british commandos
     
  9. Terrance888

    Terrance888 Discord Reigns

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    I have an idea for snipers. A but OOC but still.

    Every nation can build them.

    They are cloaked until discovered.

    Has extra damage when in a attack after others or help defendi (passivleu) in a stack.

    When an enemy unit is down to 50% Sniper withdraws the that unit is disabled (can't move, attack, heal, upgrade) for two turns. Devastating against SODs.
     
  10. kiwitt

    kiwitt Road to War Modder

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    I am thinking of adding the British Commandos too, but making them "invisible".
     

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