Embassy to Team Quatronia

Just got this PM from cav scout...
cav scout said:
Sommers,

Sirius landed a 44 unit stack next to Continuum two turns ago and attacked us last turn. They lost 1 cannon, 4 artillery, 1 cavalry and 5 grenadiers before calling off their attack- we lost two machineguns.

This left them with a 33 unit stack: 7 mg's, 7 artillery, 7 rifles, 7 cavalry and 5 grenadiers. I crunched the numbers and determined that my weakened stack wasn't big enough to counter attack.

I was still too weak to attack this turn. As much as I would like to wipe out their siege there is just no way I could even get past their mg's and arty even if I threw all my cannons and then all of my rifles against them.

I did have success on the naval front. They had 18 destroyer in two 9-ship stacks bottling up Continuum. I was able to destroy one of these 9-ship stacks at a loss of 7 quatronian destroyers. I will have 14 total destroyers next turn so I plan to take the Sirius out and then leave their ground stack stranded on our island. If you can kill their 11 transport in harbor that would guarantee it stays stranded until i am strong enough to kill it.

What tech should i go after next? We are going to need Infantry and Artillery soon to really go after Sirius
So as we feared, cav scout is too scared to wipe out the Sirius stack.:rolleyes: He is mistaken about the odds, If he attacked with his 14+Cannons, he would reduce the MGs and the Artillery to 7.0 - 10.0 strength max and all the other units in Sirius stack would be reduced to 3.0 strength or less. Plus, all the MGs and Artillery would then die to his Rifles. What he is worried about, is losing his whole army to destroy Sirius. He is thinking small, worrying about his own small army, instead of seeing the big picture.

What he doesnt realize is, that if he kills the stack on his Island, Sirius will be defenseless against us. What he also does not realize, is that Sirius did not "call off their attack" as he puts it. Sirius could wipe him out right now. But Sirius is cautious, they dont want to lose too many troops before they see what we will do. Sirius also wants to wait until they get Infantry. As soon as they get Infantry, they will upgrade and destroy his defensive stack.
 
Are you going to inform CavScout about your observations here, Sommer? :)

It might be important to make him aware of it, but at the same time it can be dangerous as Q might feel we're trying to bait them into going "All in" perhaps?
 
Are you going to inform CavScout about your observations here, Sommer? :)

It might be important to make him aware of it, but at the same time it can be dangerous as Q might feel we're trying to bait them into going "All in" perhaps?
Your analysis is spot on Caledorn, which is exactly why I did not send the above thoughts to cav scout. I was worried he might just take it as me trying to bait him. cav scout would definitely be offended if I accused him of being 'cowardly' or 'scared' as he is a very very brave and courageous person in RL:sniper:, much braver than me for sure;).

It probably would be better to describe him as being too cautions in this situation. I certainly dont want to insult him as that does nobody any good. And Q have already been burned by Sirius multiple times where Sirius used them as the point of the spear, losing all their units so Sirius could take all the spoils. They are probably cautious to not let this happen again.:(
 
At least he is communicating. Thats good. And as I though, he is more willing to coordinate with you, Sommers.

He speaks the truth about the naval battles - I saw his damaged destroyers at dock and I saw the intact Sirius destroyer stack, which means he attacked some other stack and won with all those destroyers.

What is making me wonder is that I did not saw wounded ground defenders in Quatronia. :confused: maybe they were not harmed much.


Some of the Sirius artillery was severe damaged and they will not risk major attack this turn I think. And yes, he thinks small, fearing for his only army, but he is also misjudging the situation - absolutely with so many cannons he can mince all Sirius MGs and Artilleryand then just wipe out with his rifles. What is good in this case, is that Sirius General seems to be not so experienced too or at least is badly overconfident in his own nation natural superiority :) He first launches attack which he cant win, wasting units, and then he just stays under the muzzles of an army, which can destroy his own army in a single turn.
 
You male good point here, Smmerswerd - Q are afraid they will be used once again, to which I cannot blame them, but after all - they are dealing with the just and fair Amazons, not the sly and crafty Sirius. :)
 
The are immune, but they are the top defenders too, so they will actually be hit by the direct attack of the cannons, we are not counting on collateral to hurt their siege. The collateral is for the underlying rifles, grenadiers and cavalries, which after 18 cannons will be minced meat. And because the 7 MGs and the 7 Artillery will be hurt to about half of their strength after the combat with all the 18 Q cannons, the remaining 35 rifles will easily take out all of the Sirius units - being they immune to collateral or not.
 
Aren't MGs and arty immunite to collateral damage? That is, immune to siege weapons such as cannons? :P
Yes they are, but the stack they defend still gets the collateral damage. Sirius can't heal in Q territory, and they can't take cities with MGs or Artillery, so if the offensive units are pulverized, the rest will be string ducks for Q to kill off a few at a time. Especially once we strand them. On the other hand if Sirius attacks first out of desperation, Q will be decimated.

The are immune, but they are the top defenders too, so they will actually be hit by the direct attack of the cannons, we are not counting on collateral to hurt their siege. The collateral is for the underlying rifles, grenadiers and cavalries, which after 18 cannons will be minced meat. And because the 7 MGs and the 7 Artillery will be hurt to about half of their strength after the combat with all the 18 Q cannons, the remaining 35 rifles will easily take out all of the Sirius units - being they immune to collateral or not.
This is exactly correct IMO. I will paste this whole post to cavscout and let him make his own choice.
 
Sommerswerd said:
cav scout said:
Sommers,

Sirius landed a 44 unit stack next to Continuum two turns ago and attacked us last turn. They lost 1 cannon, 4 artillery, 1 cavalry and 5 grenadiers before calling off their attack- we lost two machineguns.

This left them with a 33 unit stack: 7 mg's, 7 artillery, 7 rifles, 7 cavalry and 5 grenadiers. I crunched the numbers and determined that my weakened stack wasn't big enough to counter attack.

I was still too weak to attack this turn. As much as I would like to wipe out their siege there is just no way I could even get past their mg's and arty even if I threw all my cannons and then all of my rifles against them.

I did have success on the naval front. They had 18 destroyer in two 9-ship stacks bottling up Continuum. I was able to destroy one of these 9-ship stacks at a loss of 7 quatronian destroyers. I will have 14 total destroyers next turn so I plan to take the Sirius out and then leave their ground stack stranded on our island. If you can kill their 11 transport in harbor that would guarantee it stays stranded until i am strong enough to kill it.

What tech should i go after next? We are going to need Infantry and Artillery soon to really go after Sirius
Yes we need Infantry and Artillery soon, but we can't wait for that to attack Sirius as they get Infantry in 2 turns. If you don't destroy their stack by then, they will take a city out of desperation, and use it to upgrade to Infantry on your island which would suck. We can see their stack on your island. A lot of Their Artillery is Damaged. Now is the best chance to take it out. Good work on killing their Destroyers BTW;). We will try to cut off their access to oil with spies so they can't reinforce, but once we attack, we will need oil to keep from being Blockaded.

Here is a recent conversation in our thread about the situation FYI:
Aren't MGs and arty immunite to collateral damage? That is, immune to siege weapons such as cannons? :P
Yes they are, but the stack they defend still gets the collateral damage. Sirius can't heal in Q territory, and they can't take cities with MGs or Artillery, so if the offensive units are pulverized, the rest will be string ducks for Q to kill off a few at a time. Especially once we strand them. On the other hand if Sirius attacks first out of desperation, Q will be decimated.

The are immune, but they are the top defenders too, so they will actually be hit by the direct attack of the cannons, we are not counting on collateral to hurt their siege. The collateral is for the underlying rifles, grenadiers and cavalries, which after 18 cannons will be minced meat. And because the 7 MGs and the 7 Artillery will be hurt to about half of their strength after the combat with all the 18 Q cannons, the remaining 35 rifles will easily take out all of the Sirius units - being they immune to collateral or not.
This is exactly correct IMO. I will paste this whole post to cavscout and let him make his own choice.

Sent VIA PM to cavscout
 
I will attack Sirius this turn anyway. Remember to keep out of the game - we need to declare war at Sirius clear - with no double move. For now, their General has been some 20 minutes in the game, but did not finished the turn. We will wait after the 20-th hour is passed or after Q have played. Of course it will be better if we declare war and start annihilating Sirius before CavScout plays, so he to be encouraged to take their SOD this turn.
 
I will attack Sirius this turn anyway. Remember to keep out of the game - we need to declare war at Sirius clear - with no double move. For now, their General has been some 20 minutes in the game, but did not finished the turn. We will wait after the 20-th hour is passed or after Q have played. Of course it will be better if we declare war and start annihilating Sirius before CavScout plays, so he to be encouraged to take their SOD this turn.
20 MINS in game? Uh oh, this is not good. Maybe my worst fear comes true, Sirius shuttles wounded Artillery back to Comet for healing, which means we can't capture the city with the transports in the port. Or even worse, Sirius senses our attack coming and brings their whole stack back to Comet. Or worse still, Sirius did some changes to Science production to get Assembly Line early and they bring whole stack back to Comet and make them Infantry.

If this happens then Q's inaction has doomed us all.:(
 
If you do log in before Q be sure to tell them exactly where Sirius navy is so they can Chase them down if Sirius tries to run away. And we need our Oil back this turn for some destroyers near SilCon Valley. We don't want our Corp city getting razed. Galleon can drop off G.Engineer in Themiscyra, and he should be able to walk on Railroad to SilCon Valley and found Mining Co., all in 1 turn. We should do that first so we don't forget and Galleon gets sink with Engineer on it :(
 
20 MINS in game? Uh oh, this is not good.
Ah, 20 minutes are nothing. I spend quite often about an hour. The normal turn duration for such advanced stage of game is about half an hour. They are not finished with their moves yet I guess.
 
Well that is awesome news on the naval front. Once we upgrade our fleet we will rule the seas and can threaten some havoc on all those poorly defended cities on Bode. I suspect Sirus will be able to upgrade their defense before we can do much razing, but we will divert a good amount of $ and will slow research at a critical time.
 
Sent this PM to Cav Scout this morning:

2metraninja said:
Hi there, it is me again.

Can I get a brief update on the war situation - I saw you played the Q turn, but I dont want to log in yet to see for myself yet, to be able to make clear DoW on Sirius - I will wait till later in the turn to avoid Sirius logging in in between.

I need this information to initiate discussion in our forum about the best possible way to hurt Sirius according to the new development from this turn.

I will probably log in to play our turn and start the attack on Sirius in 12 hours from now. It will be great if you are able to log in at this time too, so we can coordinate moves if necessary (if Sirius reinforced a bit their port with their transports and our army is only few units short of capturing it, you sending only one transport with few units in it for amphibious attack on the weakened defenders can make the trick.

Waiting to hear from you :)

He did played their turn and he spent quite long time in the game, but I cant tell if he attacked. I am a bit skeptical about it.

Maybe my worst fear comes true, Sirius shuttles wounded Artillery back to Comet for healing, which means we can't capture the city with the transports in the port.
Or even better than we though - their wounded units are IN the transports and we will be able to sink them ;)

Or even worse, Sirius senses our attack coming and brings their whole stack back to Comet. Or worse still, Sirius did some changes to Science production to get Assembly Line early and they bring whole stack back to Comet and make them Infantry.
That would be disaster for our plans, but I dont believe this is the case. Their general sounded too confident and too much affected in their last message concerning the fall of QHI. I think he will let his anger lead him to the dark side and wont let him act reasonable. If it was me, I would have called off the attack and evacuated the whole stack and leave the decisive battle for better times (with their technological and production advantage it wont take too long if they decide to wage war of attrition). But I think their General will do exactly the opposite - he will bring all the army he can in attempt to overwhelm and break Q right now and right here. Another thing is that maybe their transporters are not enough to evacuate their whole army and he will hesitate leaving units to sure slaughter.

If this happens then Q's inaction has doomed us all.
I try to think positive, but if this really happens, then after all, we are indeed doomed :)
 
He did played their turn and he spent quite long time in the game, but I cant tell if he attacked. I am a bit skeptical about it.
I hope he attacked as well, if he did, then this will seal the doom of Sirius as they have only those Garrisons in the Forts, 1 Garrison in Mizra and not much else. On the other hand, he did a bunch of drafting (I cant believe he is still not running slavery:confused:) so I am thinking he probably just did the drafting and reinforced his stack. Or worse... Sirius attacked him and decimated his stack and the drafting is to replace all the dead :(
Or even better than we though - their wounded units are IN the transports and we will be able to sink them ;)
IIRC if their units are IN the transports they will still defend the city and can still be seen when in the city. Units in ships are only invisible when out of port.

I am glad we are waiting for last possible hour to attack, because I can already foresee a DM argument coming. cavscout moved before Sirius ended turn, and he drafted units so there is no arguing that the move was not War-related. cavscout will say with good reason, that he moved during second half of the turn, AFTER Blubmuz logged in for 20 Mins, thinking that Sirius finished their move and just forgot to hit "END TURN." After cavscout has moved, Sirius will move again eventually and click "End Turn". Then cavscout will move again, and click END TURN, Then we will move and end our turn. Then Sirius will complain that cavscout DMed them by moving before they ended the turn and drafting units. Sirius will ask for a reload. Of course this will be impossible since they will then know our intentions, but it will be a big mess. Our best defense will be that we waited all the way until the end of the turn when there was less than 10 hours left, and it will be outrageous to reload when Sirius knows our intentions.
 
IIRC if their units are IN the transports they will still defend the city and can still be seen when in the city. Units in ships are only invisible when out of port.
Nope. Every unit in the transport is only in the transport and is going down if the transport is sunk. Maybe you are mistaken with the ability of the units in transports to load at the same turn and then once the transport is in another port to be unloaded and actually defend, no matter it spent his movement while loading on board in the beginning of the turn. This still gives Sirius the possibility of doing this - unloading them in the same turn once in the port, but I have feeling this will not be the case :)

I am glad we are waiting for last possible hour to attack, because I can already foresee a DM argument coming. cavscout moved before Sirius ended turn, and he drafted units so there is no arguing that the move was not War-related.
I bet Sirius will say nothing, because they are even allowing themselves to actually log in AFTER Q, no matter they finished officially their turn prior Q playing their own. I know they can say it was only to take a look, but I dont believe this kind of reasoning. In the MTDG2 Warm-up pitboss I was replacement for Azza and was part of the alliance against Lord Parkin. This guy used such late logins to trick and hurt our allies many time, despite he denied fiercely everything and when put to the wall by the facts, he said "Well, I dont remember, maybe I did that, but it was not on purpose." Cool, eh? So we must write something to tell Sirius we are at war once I declare them war ("Because of you breaking all your agreements lately, we cannot trust you anymore and we are going to help our loyal ally the Q by waging a war with you." or something like this) and then announcement in the Game Tracking thread - saying we are at war with Sirius and we insist on the strict turn order with halved turn timer - Sirius moves in the first 20 hours and Q and Amazon move in the second half of the turn timer. Exceptions are not allowed and any violation will lead to reload request from Amazon.
 
After we DoW I will send message to Sirius that we are assisting Q against their aggression and we still want to be friends and resume tech sharing and pursue peaceful victory options if they meet certain conditions.:)

I will cite all the ways they violated our treaties, and how they cancel the ETTT when we warned them it would violate and cancel the SAP.
 
Shall we list some obscene conditions for peace? How about: Gift us the cities on spoke north of QHI+the cities on Jenniland, and gift Q the MavHI cities.

They won't take it, but if the do - we win anyway!
 
Shall we list some obscene conditions for peace?
As far as I know Sommerswerd, he will wrest their souls with a silk gloves ( I dont know if such idiom exists in English, but you got the point :) )
 
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