Ghpstage
Deity
Ahhh what happened there!?
You need a lot more workers and you could do with improving how your using them too, right now they seem scattered, disorganised and are building far too many roads.
Your coastal cities started connected due to sailing, is there any need to waste precious worker turns roading to them right away?
You could make use of the rivers and sailing routes to cut back on the total roading you need, for example the worker roading the deer next to Oslo will connect the city just by building that one road, no need for more and the worker east of Odense needn't build a road where he is, a road on the tile 1 W of his position would be enough.
Building choices could do with work,
I think that your settling of backfill cities has been rushed, and their locations are a bit odd. Odense and Lindholm for example have no food at all, and Ribe only has the corn that Tonsberg vitally needs. There was just no point settling these cities before you have CS to feed them, it just drove maintenance up. Lindholm should probably have never been settled, or 1S if it was as even with CS it'll still be foodless.
As for where to go from here,
You need Currency desperately, luckily you can get it in 2 turns. First beg Darius for his 60 gold then bump your slider up some and build research in more cities.
Once you have Currency you will want to keep an eye out for chances to sell resources for GPT, beg off all the pleased/friendly AIs every 30 turns or so and look for chances to trade Currency for other useful techs. You can stop building research and get back to building the important things, granaries, workers, libraries etc and the capital will want a market. CoL and CS are priority techs now, but Divine Right as always will prove a horrible mistake.
It should still be very winnable with so much land, but your not going to be in a position to war for quite some time.
You need a lot more workers and you could do with improving how your using them too, right now they seem scattered, disorganised and are building far too many roads.
Your coastal cities started connected due to sailing, is there any need to waste precious worker turns roading to them right away?
You could make use of the rivers and sailing routes to cut back on the total roading you need, for example the worker roading the deer next to Oslo will connect the city just by building that one road, no need for more and the worker east of Odense needn't build a road where he is, a road on the tile 1 W of his position would be enough.
Building choices could do with work,
- Apache needs a monument drastically, it doesn't need a trading post, and the nearby worker could chop off the grassland hill to help that.
- Several cities would have got their monuments much faster by whipping, right now Oslo and Lodose are both working unimproved tiles they could whip away.
- Where are your Libraries? 0 at 500AD is a something you really don't want to make a habit of! And its also the leading cause of no Great People by 500AD, which is a very big problem.
- Remember that warriors are a much cheaper garrison unit than archers, the saved hammers could be spent on other important things.
I think that your settling of backfill cities has been rushed, and their locations are a bit odd. Odense and Lindholm for example have no food at all, and Ribe only has the corn that Tonsberg vitally needs. There was just no point settling these cities before you have CS to feed them, it just drove maintenance up. Lindholm should probably have never been settled, or 1S if it was as even with CS it'll still be foodless.
As for where to go from here,
You need Currency desperately, luckily you can get it in 2 turns. First beg Darius for his 60 gold then bump your slider up some and build research in more cities.
Once you have Currency you will want to keep an eye out for chances to sell resources for GPT, beg off all the pleased/friendly AIs every 30 turns or so and look for chances to trade Currency for other useful techs. You can stop building research and get back to building the important things, granaries, workers, libraries etc and the capital will want a market. CoL and CS are priority techs now, but Divine Right as always will prove a horrible mistake.
It should still be very winnable with so much land, but your not going to be in a position to war for quite some time.