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Enhanced User Interface v1.29i

Does the current version display the gold required for the ai to accept various trades? This would save time having to repeatedly offer increasing amounts.

I just got the mod last night, but no doesn't appear to. Still play a little guessing game for trades.
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post, sorry

see the options menu. there you can enable disable city and unit list, and you have a scrollbar to select the time until the tooltip appears. Just play a bit with both scroll bars (first is for basic info and second for detailed info). And the tooltip differs if you have a civilian unit or military unit selected.
 
see the options menu. there you can enable disable city and unit list, and you have a scrollbar to select the time until the tooltip appears. Just play a bit with both scroll bars (first is for basic info and second for detailed info). And the tooltip differs if you have a civilian unit or military unit selected.

I just logged back on to say that i found the option myself :)

Game options > map info delay
That is the one i was looking for :)

I do like the detail info! Didn't even see that show up before.

Thank you for the fast reply this forum is awesome, i have been a user for at least 7 years now? (and stalked a long time before i joined) Rarely post but everyone is always helpful
 
Since i have install this Mods, i can't select the options ((like move, attack, install my colony, repair,etc)) of any of my units. Is it normal, did the option go somewhere else or i experience a bug?

Please help :)
 
Since i have install this Mods, i can't select the options ((like move, attack, install my colony, repair,etc)) of any of my units. Is it normal, did the option go somewhere else or i experience a bug?

Please help :)

They should all be on the bottom left of the main window, just slightly moved down.
I have heard if you use this mod with other UI mods it can cause issues.

Do you have any other UI mods on?

edit: left, right, its all the same
 
Thank you for this mod. It is really useful and well done. I am just now discovering it but I can see it is very popular with good reason. :goodjob:
 
Sorry if anyone has had this problem and it's already been solved, but my buildings and wonders don't show up properly in the tooltip. Units and technologies and tiles do, so I don't know what's wrong.

I've copied the message I get when hovering over a building:

Assets\DLC\UI_bc1 - EUI - Community\Core\EUI_Tooltips.lua903:attempting to call method "Get Building Investment" (a nil value)
 
Sorry if anyone has had this problem and it's already been solved, but my buildings and wonders don't show up properly in the tooltip. Units and technologies and tiles do, so I don't know what's wrong.

I've copied the message I get when hovering over a building:

Assets\DLC\UI_bc1 - EUI - Community\Core\EUI_Tooltips.lua903:attempting to call method "Get Building Investment" (a nil value)

A screenshot would be helpful.

Have you tried deleting EUI and re-installing it?
 
Twice, yes. I do have a copy of the EUI for Community, renamed, in the same folder however, so I suspect the game is trying to reference that. I'll take a screenshot now.

I saw another player had a similar problem to me, but they didn't get it resolved.
 
Twice, yes. I do have a copy of the EUI for Community, renamed, in the same folder however, so I suspect the game is trying to reference that. I'll take a screenshot now.

I saw another player had a similar problem to me, but they didn't get it resolved.

It was the fact I had two folders, the game seemed to want to reference the second backup folder rather than the main one :p
 
Hello. I have noticed appearance non-localized text "Give a Tile Improvement" in city-state popup's "Give a Gift" sub-menu
should be fixed in 1.27
you cannot delete units
happens rarely but should be fixed in 1.27
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away
should be fixed in 1.27
add support for two new specialists for my Sovereignty mod. That Firaxis made the icons for specialists hardcoded in the CityView is of an enduring headache
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record)
 
I just logged back on to say that i found the option myself :)

Game options > map info delay
That is the one i was looking for :)

I do like the detail info! Didn't even see that show up before.

Thank you for the fast reply this forum is awesome, i have been a user for at least 7 years now? (and stalked a long time before i joined) Rarely post but everyone is always helpful

I found that aswell but unfortunately it isn't working for me...
any suggestions?
 
CityView: automatically closes after production selection if accessed with production seletion notification icon
TechTree: automatically closes after tech selection if accessed with tech seletion notification icon

I look forward to these features! I'm very thankful that this is something you're still working on :)

Is it possible to make this a standard feature of the mod?:

http://forums.civfanatics.com/showpost.php?p=13908343&postcount=1861

Edit to add that I released that as a tweak to your mod and it's been downloaded almost 300 times.
 
@Dushku, is the tweak for locked tiles still good for version 1.27 or should I wait for you to upload a compatible version?

Thanks in advance
 
1.27 introduces XML support for modded specialist slot textures (add texture file name e.g. CitizenDignitary.dds in <SlotTexture> field in your Specialists record), please check if it works ok

Works like a charm. Thanks!
 
@Dushku, is the tweak for locked tiles still good for version 1.27 or should I wait for you to upload a compatible version?

Thanks in advance

I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.

In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.
 
bc1, there is a bug with spy notifications queue: "an enemy spy is killed" notifications don't get removed after talking to a civ, but the next notification in queue gets removed. It results in me asking to not to spy and forgiving at the same case.

EDIT: Could you remove trade routes info on the civ ribbon mouseover? 10+ TRs basically make the ribbon unusable.
Also, as of right now unit ribbons get pretty messy on big civs, could you make so it sort the list by the vanilla "Units List" order?
Regarding beta: I very like the new diplo window but it shows some debug info:
Spoiler :


EDIT2: There is no way to close the "war declared" window:
Spoiler :


EDIT3: Units ribbon also doesn't show custom names.
 
I just finished a very lengthy Civ 5 project and am working on the video editing. So I haven't even fired up Civ 5 since this announcement. Based on the features he mentions, I'm sure that using my tweak on this new version would break stuff.

In the event that it is not incorporated as a standard feature by official release, I will do my best to get an updated version of my tweak out ASAP. As well as adjust documentation to reflect which packages go with which version.

Thanks:goodjob:
 
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